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Mangy Houndz UnitsMissile Infantry
Long range units who provide support for melee units, but are themselves generally weak in close combat.
| Missile Infantry | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
| 1 |
Missile Infantry / Missile Infantry / (wh_main_grn_inf_night_goblin_archers) Night Goblin Archers Raining arrows from a distance is the preferred Greenskin tactic. |
|||||||||||||||||
| 120 | 475 | 475 | 118 | 11 | 115 | 8.3 | 24 | 15 | 27 | 7 | 20 | 15 | 54 | 40 | ||||

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