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 Nagarythe Units
		Nagarythe UnitsCustom Battle Units
- Lord (58)
- Hero (37)
- Command (5)
- Melee Infantry (19)
- Missile Infantry (12)
- Missile Cavalry (2)
- Shock Cavalry (5)
- Chariot (3)
- Field Artillery (1)
| Lord | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. | 
| 1 | Missile Infantry / Command / (wh2_dlc10_hef_cha_alith_anar_0) Alith Anar Alith Anar is the Shadow King, a revenant who seeks the grisly death of every Dark Elf in retribution for Malekith’s sins. | |||||||||||||||||
| 1 | 1100 | 1200 | 250 | 65 | 400 | 30 | 45 | 40 | 4268 | 80 | ||||||||
| 2 | Missile Infantry / Command / (wh2_dlc15_hef_cha_archmage_beasts_0) Archmage (Beasts) As proven by the battle-weathered Archmages of Ghur, even the most advanced military designs benefit from the presence of feral Sorcerers. | |||||||||||||||||
| 1 | 450 | 1000 | 250 | 36 | 285 | 15 | 28 | 15 | 3820 | 75 | ||||||||
| 3 | Cavalry / Command / (wh2_dlc15_hef_cha_archmage_beasts_1) Archmage (Beasts) (Elven Steed) As proven by the battle-weathered Archmages of Ghur, even the most advanced military designs benefit from the presence of feral Sorcerers. | |||||||||||||||||
| 1 | 650 | 1200 | 300 | 36 | 285 | 30 | 28 | 25 | 4148 | 75 | ||||||||
| 4 | War Machine / Command / (wh2_dlc15_hef_cha_archmage_beasts_2) Archmage (Beasts) (Ithilmar Chariot) As proven by the battle-weathered Archmages of Ghur, even the most advanced military designs benefit from the presence of feral Sorcerers. | |||||||||||||||||
| 2 | 950 | 1350 | 300 | 24 | 285 | 64 | 18 | 110 | 4456 | 75 | ||||||||
| 5 | War Beast / Command / (wh2_dlc15_hef_cha_archmage_beasts_3) Archmage (Beasts) (Great Eagle) As proven by the battle-weathered Archmages of Ghur, even the most advanced military designs benefit from the presence of feral Sorcerers. | |||||||||||||||||
| 1 | 1000 | 1500 | 375 | 44 | 420 | 62 | 30 | 30 | 5080 | 75 | ||||||||
| 6 | War Beast / Command / (wh2_dlc15_hef_cha_archmage_beasts_4) Archmage (Beasts) (Moon Dragon) As proven by the battle-weathered Archmages of Ghur, even the most advanced military designs benefit from the presence of feral Sorcerers. | |||||||||||||||||
| 1 | 2200 | 2200 | 575 | 50 | 520 | 50 | 44 | 60 | 7444 | 75 | ||||||||
| 7 | Missile Infantry / Command / (wh2_dlc15_hef_cha_archmage_death_0) Archmage (Death) With a deep knowledge of mortality, endings, and the passage of time, the Archmage of death brandishes the grimmest of powers. | |||||||||||||||||
| 1 | 450 | 1000 | 250 | 36 | 285 | 15 | 28 | 15 | 3820 | 75 | ||||||||
| 8 | Cavalry / Command / (wh2_dlc15_hef_cha_archmage_death_1) Archmage (Death) (Elven Steed) With a deep knowledge of mortality, endings, and the passage of time, the Archmage of death brandishes the grimmest of powers. | |||||||||||||||||
| 1 | 650 | 1200 | 300 | 36 | 285 | 30 | 28 | 25 | 4148 | 75 | ||||||||
| 9 | War Machine / Command / (wh2_dlc15_hef_cha_archmage_death_2) Archmage (Death) (Ithilmar Chariot) With a deep knowledge of mortality, endings, and the passage of time, the Archmage of death brandishes the grimmest of powers. | |||||||||||||||||
| 2 | 950 | 1350 | 300 | 24 | 285 | 64 | 18 | 110 | 4456 | 75 | ||||||||
| 10 | War Beast / Command / (wh2_dlc15_hef_cha_archmage_death_3) Archmage (Death) (Great Eagle) With a deep knowledge of mortality, endings, and the passage of time, the Archmage of death brandishes the grimmest of powers. | |||||||||||||||||
| 1 | 1000 | 1500 | 375 | 44 | 420 | 62 | 30 | 30 | 5080 | 75 | ||||||||
| 11 | War Beast / Command / (wh2_dlc15_hef_cha_archmage_death_4) Archmage (Death) (Moon Dragon) With a deep knowledge of mortality, endings, and the passage of time, the Archmage of death brandishes the grimmest of powers. | |||||||||||||||||
| 1 | 2200 | 2200 | 575 | 50 | 520 | 50 | 44 | 60 | 7444 | 75 | ||||||||
| 12 | Missile Infantry / Command / (wh2_dlc15_hef_cha_archmage_fire_0) Archmage (Fire) In the stead of he who conducts the Winds of Aqshy, the High Elves’ battle ranks are boosted by fiery, cataclysmic magic. | |||||||||||||||||
| 1 | 450 | 1000 | 250 | 36 | 285 | 15 | 28 | 15 | 3820 | 75 | ||||||||
| 13 | Cavalry / Command / (wh2_dlc15_hef_cha_archmage_fire_1) Archmage (Fire) (Elven Steed) In the stead of he who conducts the Winds of Aqshy, the High Elves’ battle ranks are boosted by fiery, cataclysmic magic. | |||||||||||||||||
| 1 | 650 | 1200 | 300 | 36 | 285 | 30 | 28 | 25 | 4148 | 75 | ||||||||
| 14 | War Machine / Command / (wh2_dlc15_hef_cha_archmage_fire_2) Archmage (Fire) (Ithilmar Chariot) In the stead of he who conducts the Winds of Aqshy, the High Elves’ battle ranks are boosted by fiery, cataclysmic magic. | |||||||||||||||||
| 2 | 950 | 1350 | 300 | 24 | 285 | 64 | 18 | 110 | 4456 | 75 | ||||||||
| 15 | War Beast / Command / (wh2_dlc15_hef_cha_archmage_fire_3) Archmage (Fire) (Great Eagle) In the stead of he who conducts the Winds of Aqshy, the High Elves’ battle ranks are boosted by fiery, cataclysmic magic. | |||||||||||||||||
| 1 | 1000 | 1500 | 375 | 44 | 420 | 62 | 30 | 30 | 5080 | 75 | ||||||||
| 16 | War Beast / Command / (wh2_dlc15_hef_cha_archmage_fire_4) Archmage (Fire) (Moon Dragon) In the stead of he who conducts the Winds of Aqshy, the High Elves’ battle ranks are boosted by fiery, cataclysmic magic. | |||||||||||||||||
| 1 | 2200 | 2200 | 575 | 50 | 520 | 50 | 44 | 60 | 7444 | 75 | ||||||||
| 17 | Missile Infantry / Command / (wh2_dlc15_hef_cha_archmage_heavens_0) Archmage (Heavens) Unearthly and dreamlike in their demeanours, Archmages of Azyr have mastered celestial might to channel the power of the stars themselves. | |||||||||||||||||
| 1 | 450 | 1000 | 250 | 36 | 285 | 15 | 28 | 15 | 3820 | 75 | ||||||||
| 18 | Cavalry / Command / (wh2_dlc15_hef_cha_archmage_heavens_1) Archmage (Heavens) (Elven Steed) Unearthly and dreamlike in their demeanours, Archmages of Azyr have mastered celestial might to channel the power of the stars themselves. | |||||||||||||||||
| 1 | 650 | 1200 | 300 | 36 | 285 | 30 | 28 | 25 | 4148 | 75 | ||||||||
| 19 | War Machine / Command / (wh2_dlc15_hef_cha_archmage_heavens_2) Archmage (Heavens) (Ithilmar Chariot) Unearthly and dreamlike in their demeanours, Archmages of Azyr have mastered celestial might to channel the power of the stars themselves. | |||||||||||||||||
| 2 | 950 | 1350 | 300 | 24 | 285 | 64 | 18 | 110 | 4456 | 75 | ||||||||
| 20 | War Beast / Command / (wh2_dlc15_hef_cha_archmage_heavens_3) Archmage (Heavens) (Great Eagle) Unearthly and dreamlike in their demeanours, Archmages of Azyr have mastered celestial might to channel the power of the stars themselves. | |||||||||||||||||
| 1 | 1000 | 1500 | 375 | 44 | 420 | 62 | 30 | 30 | 5080 | 75 | ||||||||
| 21 | War Beast / Command / (wh2_dlc15_hef_cha_archmage_heavens_4) Archmage (Heavens) (Moon Dragon) Unearthly and dreamlike in their demeanours, Archmages of Azyr have mastered celestial might to channel the power of the stars themselves. | |||||||||||||||||
| 1 | 2200 | 2200 | 575 | 50 | 520 | 50 | 44 | 60 | 7444 | 75 | ||||||||
| 22 | Missile Infantry / Command / (wh2_dlc15_hef_cha_archmage_high_0) Archmage (High) Only the most adept Archmages wield True Magic, allowing them to summon pure, mystical energies from the most tumultuous eddies of the Winds. | |||||||||||||||||
| 1 | 450 | 1000 | 250 | 36 | 285 | 15 | 28 | 15 | 3820 | 75 | ||||||||
| 23 | Cavalry / Command / (wh2_dlc15_hef_cha_archmage_high_1) Archmage (High) (Elven Steed) Only the most adept Archmages wield True Magic, allowing them to summon pure, mystical energies from the most tumultuous eddies of the Winds. | |||||||||||||||||
| 1 | 650 | 1200 | 300 | 36 | 285 | 30 | 28 | 25 | 4148 | 75 | ||||||||
| 24 | War Machine / Command / (wh2_dlc15_hef_cha_archmage_high_2) Archmage (High) (Ithilmar Chariot) Only the most adept Archmages wield True Magic, allowing them to summon pure, mystical energies from the most tumultuous eddies of the Winds. | |||||||||||||||||
| 2 | 950 | 1350 | 300 | 24 | 285 | 64 | 18 | 110 | 4456 | 75 | ||||||||
| 25 | War Beast / Command / (wh2_dlc15_hef_cha_archmage_high_3) Archmage (High) (Great Eagle) Only the most adept Archmages wield True Magic, allowing them to summon pure, mystical energies from the most tumultuous eddies of the Winds. | |||||||||||||||||
| 1 | 1000 | 1500 | 375 | 44 | 420 | 62 | 30 | 30 | 5080 | 75 | ||||||||
| 26 | War Beast / Command / (wh2_dlc15_hef_cha_archmage_high_4) Archmage (High) (Moon Dragon) Only the most adept Archmages wield True Magic, allowing them to summon pure, mystical energies from the most tumultuous eddies of the Winds. | |||||||||||||||||
| 1 | 2200 | 2200 | 575 | 50 | 520 | 50 | 44 | 60 | 7444 | 75 | ||||||||
| 27 | Missile Infantry / Command / (wh2_dlc15_hef_cha_archmage_life_0) Archmage (Life) The immense power of the earth and the seasons fuels the Lore of Life, bolstering the Elves’ inherent affinity with nature. | |||||||||||||||||
| 1 | 450 | 1000 | 250 | 36 | 285 | 15 | 28 | 15 | 3820 | 75 | ||||||||
| 28 | Cavalry / Command / (wh2_dlc15_hef_cha_archmage_life_1) Archmage (Life) (Elven Steed) The immense power of the earth and the seasons fuels the Lore of Life, bolstering the Elves’ inherent affinity with nature. | |||||||||||||||||
| 1 | 650 | 1200 | 300 | 36 | 285 | 30 | 28 | 25 | 4148 | 75 | ||||||||
| 29 | War Machine / Command / (wh2_dlc15_hef_cha_archmage_life_2) Archmage (Life) (Ithilmar Chariot) The immense power of the earth and the seasons fuels the Lore of Life, bolstering the Elves’ inherent affinity with nature. | |||||||||||||||||
| 2 | 950 | 1350 | 300 | 24 | 285 | 64 | 18 | 110 | 4456 | 75 | ||||||||
| 30 | War Beast / Command / (wh2_dlc15_hef_cha_archmage_life_3) Archmage (Life) (Great Eagle) The immense power of the earth and the seasons fuels the Lore of Life, bolstering the Elves’ inherent affinity with nature. | |||||||||||||||||
| 1 | 1000 | 1500 | 375 | 44 | 420 | 62 | 30 | 30 | 5080 | 75 | ||||||||
| 31 | War Beast / Command / (wh2_dlc15_hef_cha_archmage_life_4) Archmage (Life) (Moon Dragon) The immense power of the earth and the seasons fuels the Lore of Life, bolstering the Elves’ inherent affinity with nature. | |||||||||||||||||
| 1 | 2200 | 2200 | 575 | 50 | 520 | 50 | 44 | 60 | 7444 | 75 | ||||||||
| 32 | Missile Infantry / Command / (wh2_dlc15_hef_cha_archmage_light_0) Archmage (Light) The powers of radiance are wielded only by Archmages of profound mental illumination and advanced magical puissance. | |||||||||||||||||
| 1 | 450 | 1000 | 250 | 36 | 285 | 15 | 28 | 15 | 3820 | 75 | ||||||||
| 33 | Cavalry / Command / (wh2_dlc15_hef_cha_archmage_light_1) Archmage (Light) (Elven Steed) The powers of radiance are wielded only by Archmages of profound mental illumination and advanced magical puissance. | |||||||||||||||||
| 1 | 650 | 1200 | 300 | 36 | 285 | 30 | 28 | 25 | 4148 | 75 | ||||||||
| 34 | War Machine / Command / (wh2_dlc15_hef_cha_archmage_light_2) Archmage (Light) (Ithilmar Chariot) The powers of radiance are wielded only by Archmages of profound mental illumination and advanced magical puissance. | |||||||||||||||||
| 2 | 950 | 1350 | 300 | 24 | 285 | 64 | 18 | 110 | 4456 | 75 | ||||||||
| 35 | War Beast / Command / (wh2_dlc15_hef_cha_archmage_light_3) Archmage (Light) (Great Eagle) The powers of radiance are wielded only by Archmages of profound mental illumination and advanced magical puissance. | |||||||||||||||||
| 1 | 1000 | 1500 | 375 | 44 | 420 | 62 | 30 | 30 | 5080 | 75 | ||||||||
| 36 | War Beast / Command / (wh2_dlc15_hef_cha_archmage_light_4) Archmage (Light) (Moon Dragon) The powers of radiance are wielded only by Archmages of profound mental illumination and advanced magical puissance. | |||||||||||||||||
| 1 | 2200 | 2200 | 575 | 50 | 520 | 50 | 44 | 60 | 7444 | 75 | ||||||||
| 37 | Missile Infantry / Command / (wh2_dlc15_hef_cha_archmage_metal_0) Archmage (Metal) To an Archmage, the Lore of Metal is not just alchemy, but the key to manipulating and transmuting metals for military advantage. | |||||||||||||||||
| 1 | 450 | 1000 | 250 | 36 | 285 | 15 | 28 | 15 | 3820 | 75 | ||||||||
| 38 | Cavalry / Command / (wh2_dlc15_hef_cha_archmage_metal_1) Archmage (Metal) (Elven Steed) To an Archmage, the Lore of Metal is not just alchemy, but the key to manipulating and transmuting metals for military advantage. | |||||||||||||||||
| 1 | 650 | 1200 | 300 | 36 | 285 | 30 | 28 | 25 | 4148 | 75 | ||||||||
| 39 | War Machine / Command / (wh2_dlc15_hef_cha_archmage_metal_2) Archmage (Metal) (Ithilmar Chariot) To an Archmage, the Lore of Metal is not just alchemy, but the key to manipulating and transmuting metals for military advantage. | |||||||||||||||||
| 2 | 950 | 1350 | 300 | 24 | 285 | 64 | 18 | 110 | 4456 | 75 | ||||||||
| 40 | War Beast / Command / (wh2_dlc15_hef_cha_archmage_metal_3) Archmage (Metal) (Great Eagle) To an Archmage, the Lore of Metal is not just alchemy, but the key to manipulating and transmuting metals for military advantage. | |||||||||||||||||
| 1 | 1000 | 1500 | 375 | 44 | 420 | 62 | 30 | 30 | 5080 | 75 | ||||||||
| 41 | War Beast / Command / (wh2_dlc15_hef_cha_archmage_metal_4) Archmage (Metal) (Moon Dragon) To an Archmage, the Lore of Metal is not just alchemy, but the key to manipulating and transmuting metals for military advantage. | |||||||||||||||||
| 1 | 2200 | 2200 | 575 | 50 | 520 | 50 | 44 | 60 | 7444 | 75 | ||||||||
| 42 | Missile Infantry / Command / (wh2_dlc15_hef_cha_archmage_shadows_0) Archmage (Shadows) The Shadowmancers of the Asur are the most dreaded of deceivers, able to orchestrate spells of confusion, illusion, and unseen death. | |||||||||||||||||
| 1 | 450 | 1000 | 250 | 36 | 285 | 15 | 28 | 15 | 3820 | 75 | ||||||||
| 43 | Cavalry / Command / (wh2_dlc15_hef_cha_archmage_shadows_1) Archmage (Shadows) (Elven Steed) The Shadowmancers of the Asur are the most dreaded of deceivers, able to orchestrate spells of confusion, illusion, and unseen death. | |||||||||||||||||
| 1 | 650 | 1200 | 300 | 36 | 285 | 30 | 28 | 25 | 4148 | 75 | ||||||||
| 44 | War Machine / Command / (wh2_dlc15_hef_cha_archmage_shadows_2) Archmage (Shadows) (Ithilmar Chariot) The Shadowmancers of the Asur are the most dreaded of deceivers, able to orchestrate spells of confusion, illusion, and unseen death. | |||||||||||||||||
| 2 | 950 | 1350 | 300 | 24 | 285 | 64 | 18 | 110 | 4456 | 75 | ||||||||
| 45 | War Beast / Command / (wh2_dlc15_hef_cha_archmage_shadows_3) Archmage (Shadows) (Great Eagle) The Shadowmancers of the Asur are the most dreaded of deceivers, able to orchestrate spells of confusion, illusion, and unseen death. | |||||||||||||||||
| 1 | 1000 | 1500 | 375 | 44 | 420 | 62 | 30 | 30 | 5080 | 75 | ||||||||
| 46 | War Beast / Command / (wh2_dlc15_hef_cha_archmage_shadows_4) Archmage (Shadows) (Moon Dragon) The Shadowmancers of the Asur are the most dreaded of deceivers, able to orchestrate spells of confusion, illusion, and unseen death. | |||||||||||||||||
| 1 | 2200 | 2200 | 575 | 50 | 520 | 50 | 44 | 60 | 7444 | 75 | ||||||||
| 47 | War Beast / Command / (wh2_dlc15_hef_cha_prince_6) Prince (Griffon) High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield. | |||||||||||||||||
| 1 | 1550 | 1550 | 388 | 54 | 450 | 70 | 42 | 80 | 5112 | 80 | ||||||||
| 48 | War Beast / Command / (wh2_dlc15_hef_cha_princess_6) Princess (Griffon) High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield. | |||||||||||||||||
| 1 | 1550 | 1550 | 388 | 50 | 450 | 70 | 38 | 60 | 5112 | 80 | ||||||||
| 49 | Melee Infantry / Command / (wh2_main_hef_cha_prince_0) Prince High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield. | |||||||||||||||||
| 1 | 850 | 850 | 213 | 60 | 400 | 30 | 60 | 135 | 4068 | 80 | ||||||||
| 50 | Cavalry / Command / (wh2_main_hef_cha_prince_2) Prince (Barded Ithilmar Steed) High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield. | |||||||||||||||||
| 1 | 1100 | 1100 | 275 | 60 | 400 | 50 | 60 | 135 | 4680 | 80 | ||||||||
| 51 | War Beast / Command / (wh2_main_hef_cha_prince_3) Prince (Great Eagle) High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield. | |||||||||||||||||
| 1 | 1400 | 1400 | 350 | 60 | 440 | 80 | 50 | 60 | 4856 | 80 | ||||||||
| 52 | War Beast / Command / (wh2_main_hef_cha_prince_4) Prince (Sun Dragon) High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield. | |||||||||||||||||
| 1 | 1900 | 1900 | 500 | 50 | 460 | 65 | 44 | 70 | 6124 | 80 | ||||||||
| 53 | War Beast / Command / (wh2_main_hef_cha_prince_5) Prince (Star Dragon) High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield. | |||||||||||||||||
| 1 | 2600 | 2600 | 650 | 68 | 580 | 45 | 54 | 80 | 8444 | 80 | ||||||||
| 54 | Missile Infantry / Command / (wh2_main_hef_cha_princess_0) Princess High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield. | |||||||||||||||||
| 1 | 850 | 850 | 213 | 65 | 400 | 30 | 45 | 50 | 4068 | 80 | ||||||||
| 55 | Cavalry / Command / (wh2_main_hef_cha_princess_1) Princess (Elven Steed) High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield. | |||||||||||||||||
| 1 | 1050 | 1050 | 263 | 65 | 400 | 50 | 45 | 50 | 4680 | 80 | ||||||||
| 56 | War Beast / Command / (wh2_main_hef_cha_princess_3) Princess (Great Eagle) High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield. | |||||||||||||||||
| 1 | 1400 | 1400 | 350 | 65 | 440 | 80 | 35 | 50 | 4856 | 80 | ||||||||
| 57 | War Beast / Command / (wh2_main_hef_cha_princess_4) Princess (Moon Dragon) High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield. | |||||||||||||||||
| 1 | 2200 | 2200 | 550 | 50 | 520 | 50 | 44 | 60 | 7444 | 80 | ||||||||
| 58 | War Beast / Command / (wh2_main_hef_cha_princess_5) Princess (Star Dragon) High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield. | |||||||||||||||||
| 1 | 2600 | 2600 | 650 | 64 | 580 | 45 | 50 | 80 | 8444 | 80 | ||||||||
| Hero | ||||||||||||||||||
| No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. | 
| 59 | Missile Infantry / Command / (wh2_dlc10_hef_cha_handmaiden_0) Handmaiden of the Everqueen At all times these beautiful warriors accompany the Everqueen, as her advisors and protectors. | |||||||||||||||||
| 1 | 750 | 750 | 187 | 40 | 360 | 22 | 52 | 40 | 3688 | 75 | ||||||||
| 60 | Cavalry / Command / (wh2_dlc10_hef_cha_handmaiden_1) Handmaiden of the Everqueen (Elven Steed) At all times these beautiful warriors accompany the Everqueen, as her advisors and protectors. | |||||||||||||||||
| 1 | 950 | 950 | 237 | 40 | 360 | 42 | 52 | 40 | 4176 | 75 | ||||||||
| 61 | Cavalry / Command / (wh2_dlc10_hef_cha_handmaiden_2) Handmaiden of the Everqueen (Barded Ithilmar Steed) At all times these beautiful warriors accompany the Everqueen, as her advisors and protectors. | |||||||||||||||||
| 1 | 1000 | 1050 | 262 | 40 | 360 | 42 | 52 | 70 | 4176 | 75 | ||||||||
| 62 | Missile Infantry / Command / (wh2_dlc10_hef_cha_mage_heavens_0) Mage (Heavens) High Elves have been studying the night skies long before the astromancers of the Empire, and so can freely manipulate the Wind of Azyr. | |||||||||||||||||
| 1 | 300 | 1000 | 250 | 36 | 285 | 15 | 28 | 15 | 3420 | 60 | ||||||||
| 63 | Cavalry / Command / (wh2_dlc10_hef_cha_mage_heavens_1) Mage (Heavens) (Elven Steed) High Elves have been studying the night skies long before the astromancers of the Empire, and so can freely manipulate the Wind of Azyr. | |||||||||||||||||
| 1 | 500 | 1100 | 275 | 36 | 285 | 30 | 28 | 25 | 3848 | 60 | ||||||||
| 64 | War Machine / Command / (wh2_dlc10_hef_cha_mage_heavens_2) Mage (Heavens) (Ithilmar Chariot) High Elves have been studying the night skies long before the astromancers of the Empire, and so can freely manipulate the Wind of Azyr. | |||||||||||||||||
| 2 | 800 | 1500 | 375 | 24 | 285 | 64 | 18 | 110 | 4156 | 60 | ||||||||
| 65 | Missile Infantry / Command / (wh2_dlc10_hef_cha_mage_shadows_0) Mage (Shadows) The Mages of Saphery excel at all forms of magic; the spells of shadows and illusion are no exception. | |||||||||||||||||
| 1 | 300 | 1000 | 250 | 36 | 285 | 15 | 28 | 15 | 3420 | 60 | ||||||||
| 66 | Cavalry / Command / (wh2_dlc10_hef_cha_mage_shadows_1) Mage (Shadows) (Elven Steed) The Mages of Saphery excel at all forms of magic; the spells of shadows and illusion are no exception. | |||||||||||||||||
| 1 | 500 | 1100 | 275 | 36 | 285 | 30 | 28 | 25 | 3848 | 60 | ||||||||
| 67 | War Machine / Command / (wh2_dlc10_hef_cha_mage_shadows_2) Mage (Shadows) (Ithilmar Chariot) The Mages of Saphery excel at all forms of magic; the spells of shadows and illusion are no exception. | |||||||||||||||||
| 2 | 800 | 1000 | 375 | 24 | 285 | 64 | 18 | 110 | 4156 | 60 | ||||||||
| 68 | Missile Infantry / Command / (wh2_dlc10_hef_cha_shadow_walker) Hand of the Shadow Crown The Shadow King’s right-hand Elf is just as committed to the Druchii’s destruction as his murderous monarch. | |||||||||||||||||
| 1 | 1200 | 1200 | 250 | 40 | 400 | 30 | 45 | 40 | 3688 | 76 | ||||||||
| 69 | Missile Infantry / Command / (wh2_dlc15_hef_cha_mage_beasts_0) Mage (Beasts) All Mages of the Asur are tuned into the wild nature of the world, embracing it to utilise magics of primal savagery. | |||||||||||||||||
| 1 | 300 | 1000 | 250 | 36 | 285 | 15 | 28 | 15 | 3420 | 60 | ||||||||
| 70 | Cavalry / Command / (wh2_dlc15_hef_cha_mage_beasts_1) Mage (Beasts) (Elven Steed) All Mages of the Asur are tuned into the wild nature of the world, embracing it to utilise magics of primal savagery. | |||||||||||||||||
| 1 | 500 | 1100 | 275 | 36 | 285 | 30 | 28 | 25 | 3848 | 60 | ||||||||
| 71 | War Machine / Command / (wh2_dlc15_hef_cha_mage_beasts_2) Mage (Beasts) (Ithilmar Chariot) All Mages of the Asur are tuned into the wild nature of the world, embracing it to utilise magics of primal savagery. | |||||||||||||||||
| 2 | 800 | 1500 | 375 | 24 | 285 | 64 | 18 | 110 | 4156 | 60 | ||||||||
| 72 | Missile Infantry / Command / (wh2_dlc15_hef_cha_mage_death_0) Mage (Death) There are few mages amongst the Asur who dispense death like the manipulators of Shyish, the darkest shade of deadly magics. | |||||||||||||||||
| 1 | 300 | 1000 | 250 | 36 | 285 | 15 | 28 | 15 | 3420 | 60 | ||||||||
| 73 | Cavalry / Command / (wh2_dlc15_hef_cha_mage_death_1) Mage (Death) (Elven Steed) There are few mages amongst the Asur who dispense death like the manipulators of Shyish, the darkest shade of deadly magics. | |||||||||||||||||
| 1 | 500 | 1100 | 275 | 36 | 285 | 30 | 28 | 25 | 3848 | 60 | ||||||||
| 74 | War Machine / Command / (wh2_dlc15_hef_cha_mage_death_2) Mage (Death) (Ithilmar Chariot) There are few mages amongst the Asur who dispense death like the manipulators of Shyish, the darkest shade of deadly magics. | |||||||||||||||||
| 2 | 800 | 1500 | 375 | 24 | 285 | 64 | 18 | 110 | 4156 | 60 | ||||||||
| 75 | Missile Infantry / Command / (wh2_dlc15_hef_cha_mage_fire_0) Mage (Fire) Elven Pyromancers command an impressive array of violently destructive spells, making them well placed in the Asur battle ranks. | |||||||||||||||||
| 1 | 300 | 1000 | 250 | 36 | 285 | 15 | 28 | 15 | 3420 | 60 | ||||||||
| 76 | Cavalry / Command / (wh2_dlc15_hef_cha_mage_fire_1) Mage (Fire) (Elven Steed) Elven Pyromancers command an impressive array of violently destructive spells, making them well placed in the Asur battle ranks. | |||||||||||||||||
| 1 | 500 | 1100 | 275 | 36 | 285 | 30 | 28 | 25 | 3848 | 60 | ||||||||
| 77 | War Machine / Command / (wh2_dlc15_hef_cha_mage_fire_2) Mage (Fire) (Ithilmar Chariot) Elven Pyromancers command an impressive array of violently destructive spells, making them well placed in the Asur battle ranks. | |||||||||||||||||
| 2 | 800 | 1500 | 375 | 24 | 285 | 64 | 18 | 110 | 4156 | 60 | ||||||||
| 78 | War Beast / Command / (wh2_dlc15_hef_cha_mage_fire_3) Mage (Fire) (Sun Dragon) Elven Pyromancers command an impressive array of violently destructive spells, making them well placed in the Asur battle ranks. | |||||||||||||||||
| 1 | 1850 | 1900 | 500 | 50 | 460 | 65 | 44 | 60 | 6124 | 70 | ||||||||
| 79 | Missile Infantry / Command / (wh2_dlc15_hef_cha_mage_metal_0) Mage (Metal) The extreme longevity of Elves allows for the accrual of a deeper knowledge than other races of the magical metamorphosis of metals for war. | |||||||||||||||||
| 1 | 300 | 1000 | 250 | 36 | 285 | 15 | 28 | 15 | 3420 | 60 | ||||||||
| 80 | Cavalry / Command / (wh2_dlc15_hef_cha_mage_metal_1) Mage (Metal) (Elven Steed) The extreme longevity of Elves allows for the accrual of a deeper knowledge than other races of the magical metamorphosis of metals for war. | |||||||||||||||||
| 1 | 500 | 1100 | 275 | 36 | 285 | 30 | 28 | 25 | 3848 | 60 | ||||||||
| 81 | War Machine / Command / (wh2_dlc15_hef_cha_mage_metal_2) Mage (Metal) (Ithilmar Chariot) The extreme longevity of Elves allows for the accrual of a deeper knowledge than other races of the magical metamorphosis of metals for war. | |||||||||||||||||
| 2 | 800 | 1500 | 375 | 24 | 285 | 64 | 18 | 110 | 4156 | 60 | ||||||||
| 82 | Melee Infantry / Command / (wh2_main_hef_cha_loremaster_of_hoeth_0) Loremaster of Hoeth Gifted warriors, whose skill at arms is matched by their intelligence and grasp of magic. | |||||||||||||||||
| 1 | 800 | 800 | 200 | 55 | 360 | 30 | 43 | 110 | 3688 | 75 | ||||||||
| 83 | Missile Infantry / Command / (wh2_main_hef_cha_mage_high_0) Mage (High) The dwellers of the White Tower use High Magic to destroy enemies and augment allies. | |||||||||||||||||
| 1 | 300 | 1000 | 250 | 36 | 285 | 15 | 28 | 15 | 3420 | 60 | ||||||||
| 84 | Cavalry / Command / (wh2_main_hef_cha_mage_high_1) Mage (High) (Elven Steed) The dwellers of the White Tower use High Magic to destroy enemies and augment allies. | |||||||||||||||||
| 1 | 500 | 1100 | 275 | 36 | 285 | 30 | 28 | 25 | 3848 | 60 | ||||||||
| 85 | War Machine / Command / (wh2_main_hef_cha_mage_high_4) Mage (High) (Ithilmar Chariot) The dwellers of the White Tower use High Magic to destroy enemies and augment allies. | |||||||||||||||||
| 2 | 800 | 1500 | 375 | 24 | 285 | 64 | 18 | 110 | 4156 | 60 | ||||||||
| 86 | Missile Infantry / Command / (wh2_main_hef_cha_mage_life_0) Mage (Life) Ghyran - the Lore of Life - is used on the battlefield to heal their allies and frustrate the enemy's designs. | |||||||||||||||||
| 1 | 300 | 1000 | 250 | 36 | 285 | 15 | 28 | 15 | 3420 | 60 | ||||||||
| 87 | Cavalry / Command / (wh2_main_hef_cha_mage_life_1) Mage (Life) (Elven Steed) Ghyran - the Lore of Life - is used on the battlefield to heal their allies and frustrate the enemy's designs. | |||||||||||||||||
| 1 | 500 | 1100 | 275 | 36 | 285 | 30 | 28 | 25 | 3848 | 60 | ||||||||
| 88 | War Machine / Command / (wh2_main_hef_cha_mage_life_4) Mage (Life) (Ithilmar Chariot) Ghyran - the Lore of Life - is used on the battlefield to heal their allies and frustrate the enemy's designs. | |||||||||||||||||
| 2 | 800 | 1500 | 375 | 24 | 285 | 64 | 18 | 110 | 4156 | 60 | ||||||||
| 89 | Missile Infantry / Command / (wh2_main_hef_cha_mage_light_0) Mage (Light) The Lore of Light banishes the forces of darkness and evil to protect its adherents, and their allies, from harm. | |||||||||||||||||
| 1 | 300 | 1000 | 250 | 36 | 285 | 15 | 28 | 15 | 3420 | 60 | ||||||||
| 90 | Cavalry / Command / (wh2_main_hef_cha_mage_light_1) Mage (Light) (Elven Steed) The Lore of Light banishes the forces of darkness and evil to protect its adherents, and their allies, from harm. | |||||||||||||||||
| 1 | 500 | 1100 | 275 | 36 | 285 | 30 | 28 | 25 | 3848 | 60 | ||||||||
| 91 | War Machine / Command / (wh2_main_hef_cha_mage_light_4) Mage (Light) (Ithilmar Chariot) The Lore of Light banishes the forces of darkness and evil to protect its adherents, and their allies, from harm. | |||||||||||||||||
| 2 | 800 | 1500 | 375 | 24 | 285 | 64 | 18 | 110 | 4156 | 60 | ||||||||
| 92 | Melee Infantry / Command / (wh2_main_hef_cha_noble_0) Noble High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield. | |||||||||||||||||
| 1 | 700 | 750 | 187 | 42 | 340 | 22 | 48 | 80 | 3688 | 75 | ||||||||
| 93 | Cavalry / Command / (wh2_main_hef_cha_noble_2) Noble (Barded Ithilmar Steed) High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield. | |||||||||||||||||
| 1 | 950 | 950 | 237 | 42 | 340 | 42 | 48 | 100 | 4176 | 75 | ||||||||
| 94 | War Beast / Command / (wh2_main_hef_cha_noble_3) Noble (Great Eagle) High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield. | |||||||||||||||||
| 1 | 1200 | 1250 | 275 | 47 | 420 | 72 | 35 | 60 | 4768 | 75 | ||||||||
| 95 | War Machine / Command / (wh2_main_hef_cha_noble_4) Noble (Ithilmar Chariot) High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield. | |||||||||||||||||
| 2 | 1300 | 1200 | 300 | 32 | 300 | 74 | 24 | 110 | 4980 | 75 | ||||||||
| Command | ||||||||||||||||||
| No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. | 
| 96 | Melee Infantry / Command / (wh2_main_hef_cha_alastair_0) Alastar the White Lion High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield. | |||||||||||||||||
| 1 | 1000 | 1000 | 300 | 63 | 400 | 45 | 40 | 80 | 4068 | 80 | ||||||||
| 97 | War Beast / Command / (wh2_main_hef_cha_alastair_3) Alastar the White Lion High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield. | |||||||||||||||||
| 1 | 1400 | 1400 | 500 | 63 | 440 | 75 | 40 | 60 | 4856 | 80 | ||||||||
| 98 | War Machine / Command / (wh2_dlc15_hef_cha_alastair_1) Alastar the White Lion High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield. | |||||||||||||||||
| 2 | 1650 | 1650 | 400 | 42 | 420 | 68 | 24 | 110 | 5480 | 80 | ||||||||
| 99 | War Beast / Command / (wh2_main_hef_cha_alastair_4) Alastar the White Lion High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield. | |||||||||||||||||
| 1 | 2050 | 2050 | 650 | 50 | 460 | 65 | 44 | 70 | 5876 | 80 | ||||||||
| 100 | War Beast / Command / (wh2_main_hef_cha_alastair_5) Alastar the White Lion High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield. | |||||||||||||||||
| 1 | 2750 | 2750 | 650 | 64 | 580 | 45 | 50 | 80 | 8444 | 80 | ||||||||
| Melee Infantry | ||||||||||||||||||
| No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. | 
| 101 | Melee Infantry / Melee Infantry / (wh2_main_hef_inf_spearmen_0) Spearmen All High Elves, both highborn and low, must defend Ulthuan to the last. | |||||||||||||||||
| 120 | 500 | 500 | 125 | 20 | 25 | 4 | 38 | 95 | 63 | 70 | ||||||||
| 102 | Melee Infantry / Melee Infantry / (wh2_dlc15_hef_inf_rangers_0) Rangers These aloof warriors are no mere militia, but some of the most willing fighters in Ulthuan’s defence against the foul denizens of the world. | |||||||||||||||||
| 120 | 600 | 600 | 100 | 28 | 28 | 18 | 24 | 30 | 63 | 70 | ||||||||
| 103 | Melee Infantry / Melee Infantry / (wh2_dlc10_hef_inf_the_scions_of_mathlann_ror_0) The Scions of Mathlann (Spearmen) Defenders of Cothique and chosen by the Lord of the Deeps himself. | |||||||||||||||||
| 120 | 850 | 750 | 187 | 27 | 25 | 4 | 48 | 95 | 63 | 80 | ||||||||
| 104 | Melee Infantry / Melee Infantry / (wh2_main_hef_mon_great_eagle) Great Eagle Firm allies for millennia, these majestic birds aid the Elves by swooping onto enemy lines and clawing them apart. | |||||||||||||||||
| 1 | 800 | 800 | 200 | 44 | 390 | 62 | 30 | 30 | 4663 | 60 | ||||||||
| 105 | Melee Infantry / Melee Infantry / (wh2_main_hef_inf_white_lions_of_chrace_0) White Lions of Chrace Charged to defend the Phoenix King to the last, they cut their opponents down with their savage great axes. | |||||||||||||||||
| 100 | 800 | 800 | 200 | 36 | 34 | 18 | 28 | 90 | 75 | 75 | ||||||||
| 106 | Melee Infantry / Melee Infantry / (wh2_dlc15_hef_mon_war_lions_of_chrace_0) War Lions of Chrace Driven by savage instinct and bestial strength, Chrace’s War Lions are rightly feared and respected by all High Elves of Ulthuan. | |||||||||||||||||
| 24 | 825 | 825 | 132 | 30 | 50 | 40 | 28 | 35 | 254 | 55 | ||||||||
| 107 | Melee Infantry / Melee Infantry / (wh2_dlc15_hef_inf_silverin_guard_0) Silverin Guard Whether struck by the claws of Chaos, Greenskins, or the lesser races in between, the powerful enchantments on the Silverin armour endure. | |||||||||||||||||
| 120 | 850 | 850 | 212 | 28 | 32 | 4 | 42 | 130 | 68 | 75 | ||||||||
| 108 | Melee Infantry / Melee Infantry / (wh2_dlc15_hef_mon_war_lions_of_chrace_ror_0) Rahagra's Pride (War Lions of Chrace) The legendary father of the White Lions and ally to Kurnous, God of the Hunt, lives on through his fearsome pride. | |||||||||||||||||
| 24 | 1050 | 1050 | 263 | 38 | 50 | 40 | 36 | 35 | 254 | 65 | ||||||||
| 109 | Melee Infantry / Melee Infantry / (wh2_dlc10_hef_inf_the_silverpelts_ror_0) The Puremane Company (White Lions of Chrace) With hearts to match that of Charandis himself, the Puremane Company are fearless. | |||||||||||||||||
| 100 | 1100 | 1100 | 275 | 45 | 34 | 18 | 36 | 90 | 75 | 85 | ||||||||
| 110 | Melee Infantry / Melee Infantry / (wh2_main_hef_inf_swordmasters_of_hoeth_0) Swordmasters of Hoeth Hoeth-forged steel cries out as its wielders lunge into battle, cutting down foe after foe with their greatswords. | |||||||||||||||||
| 100 | 1250 | 1250 | 312 | 46 | 36 | 20 | 36 | 110 | 84 | 80 | ||||||||
| 111 | Melee Infantry / Melee Infantry / (wh2_main_hef_mon_phoenix_flamespyre) Flamespyre Phoenix Pure airborne majesty, it brings fire and death as it swoops down over enemy lines. | |||||||||||||||||
| 1 | 1350 | 1400 | 350 | 42 | 330 | 54 | 30 | 30 | 5828 | 78 | ||||||||
| 112 | Melee Infantry / Melee Infantry / (wh2_main_hef_inf_phoenix_guard) Phoenix Guard At the heart of the battle, in the thickest fighting, highly-trained and utterly silent. | |||||||||||||||||
| 100 | 1400 | 1400 | 350 | 38 | 36 | 10 | 40 | 100 | 84 | 90 | ||||||||
| 113 | Melee Infantry / Melee Infantry / (wh2_main_hef_mon_phoenix_frostheart) Frostheart Phoenix The touch of an aged Phoenix is enough to freeze a warrior to death. | |||||||||||||||||
| 1 | 1650 | 1650 | 415 | 35 | 400 | 40 | 48 | 80 | 6598 | 85 | ||||||||
| 114 | Melee Infantry / Melee Infantry / (wh2_dlc10_hef_inf_keepers_of_the_flame_ror_0) Keepers of the Flame (Phoenix Guard) These silent sentinels guard the Shrine of Asuryan. | |||||||||||||||||
| 100 | 1650 | 1650 | 413 | 48 | 36 | 10 | 50 | 100 | 84 | 100 | ||||||||
| 115 | Melee Infantry / Melee Infantry / (wh2_main_hef_mon_sun_dragon) Sun Dragon Young and impetuous, these Dragons dive down onto enemy ranks with exuberant fury, crushing foes like flies. | |||||||||||||||||
| 1 | 1700 | 1700 | 425 | 46 | 460 | 65 | 44 | 60 | 6008 | 70 | ||||||||
| 116 | Melee Infantry / Melee Infantry / (wh2_dlc15_hef_mon_arcane_phoenix_0) Arcane Phoenix To the Asur, the fabled airborne companions of Asuryan the Creator are both the harbingers of woe and bearers of hope. | |||||||||||||||||
| 1 | 1850 | 1850 | 450 | 46 | 440 | 58 | 40 | 50 | 6898 | 90 | ||||||||
| 117 | Melee Infantry / Melee Infantry / (wh2_main_hef_mon_moon_dragon) Moon Dragon Matured and wise, they savage enemy battlelines with claws and fearsome flames. | |||||||||||||||||
| 1 | 2000 | 2000 | 500 | 50 | 520 | 50 | 46 | 60 | 7324 | 75 | ||||||||
| 118 | Melee Infantry / Melee Infantry / (wh2_dlc15_hef_mon_arcane_phoenix_ror_0) Omen of Asuryan (Arcane Phoenix) The Emperor of the Heavens’ living symbol is a majestic firebird of legend, said to have emerged from the very Flames of Asuryan. | |||||||||||||||||
| 1 | 2350 | 2350 | 500 | 57 | 440 | 58 | 50 | 50 | 6898 | 100 | ||||||||
| 119 | Melee Infantry / Melee Infantry / (wh2_main_hef_mon_star_dragon) Star Dragon The most ancient of Dragons, they destroy the foe with a power that can halt Chaos itself. | |||||||||||||||||
| 1 | 2400 | 2400 | 600 | 64 | 580 | 45 | 50 | 80 | 8424 | 80 | ||||||||
| Missile Infantry | ||||||||||||||||||
| No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. | 
| 120 | Missile Infantry / Missile Infantry / (wh2_main_hef_inf_archers_0) Archers The bow is as natural to the High Elves as breathing; each shot is a masterpiece of death from afar. | |||||||||||||||||
| 90 | 475 | 475 | 118 | 19 | 180 | 6.1 | 24 | 16 | 24 | 4 | 14 | 15 | 63 | 60 | ||||
| 121 | Missile Infantry / Missile Infantry / (wh2_main_hef_inf_archers_1) Archers (Light Armour) The bow is as natural to the High Elves as breathing; each shot is a masterpiece of death from afar. | |||||||||||||||||
| 90 | 525 | 550 | 137 | 19 | 180 | 6.1 | 24 | 16 | 24 | 4 | 18 | 40 | 63 | 60 | ||||
| 122 | Missile Infantry / Missile Infantry / (wh2_dlc15_hef_inf_archers_ror_0) Talons of Tor Caleda (Archers – Light Armour) Fighting with virtue and an innate loyalty to their kin, the Talons eschew obedience in favour of righteous cause. | |||||||||||||||||
| 90 | 800 | 725 | 137 | 21 | 180 | 7.3 | 24 | 22 | 24 | 4 | 24 | 40 | 63 | 70 | ||||
| 123 | Missile Infantry / Missile Infantry / (wh2_main_hef_inf_lothern_sea_guard_0) Lothern Sea Guard Unlike other levied citizen militias, the Lothern Sea Guard remain armed and ready at all times. | |||||||||||||||||
| 90 | 650 | 750 | 187 | 19 | 165 | 6.1 | 22 | 22 | 28 | 4 | 32 | 40 | 68 | 70 | ||||
| 124 | Missile Infantry / Missile Infantry / (wh2_main_hef_inf_gate_guard) Gate Guard The Emerald Gate - one of the wonders of the Old World - is guarded only by the best of the best. | |||||||||||||||||
| 90 | 850 | 850 | 212 | 19 | 180 | 6.1 | 22 | 28 | 30 | 4 | 32 | 50 | 68 | 72 | ||||
| 125 | Missile Infantry / Missile Infantry / (wh2_main_hef_inf_lothern_sea_guard_1) Lothern Sea Guard (Shields) Unlike other levied citizen militias, the Lothern Sea Guard remain armed and ready at all times. | |||||||||||||||||
| 90 | 750 | 850 | 212 | 19 | 165 | 6.1 | 22 | 22 | 28 | 4 | 40 | 95 | 68 | 70 | ||||
| 126 | Missile Infantry / Missile Infantry / (wh2_dlc10_hef_inf_the_storm_riders_ror_0) The Storm Riders (Lothern Sea Guard) The sight of the Storm Riders' banners strikes fear in to the hearts of even the most merciless Druchii. | |||||||||||||||||
| 90 | 850 | 850 | 212 | 19 | 165 | 7.8 | 22 | 29 | 28 | 4 | 41 | 40 | 68 | 80 | ||||
| 127 | Missile Infantry / Missile Infantry / (wh2_dlc10_hef_inf_shadow_warriors_0) Shadow Warriors The Shadow Warriors of Nagarythe are grim soldiers who fight for revenge alone. | |||||||||||||||||
| 80 | 850 | 900 | 213 | 22 | 180 | 6.1 | 20 | 36 | 32 | 10 | 22 | 30 | 80 | 72 | ||||
| 128 | Missile Infantry / Missile Infantry / (wh2_dlc10_hef_inf_sisters_of_avelorn_0) Sisters of Avelorn Guardians of the sacred places of Avelorn, these peerless archers are incorruptible. | |||||||||||||||||
| 80 | 1100 | 1100 | 212 | 22 | 180 | 6.7 | 22 | 36 | 32 | 7 | 38 | 40 | 84 | 82 | ||||
| 129 | Missile Infantry / Missile Infantry / (wh2_dlc10_hef_inf_shadow_walkers_0) Shadow-walkers As well as commanding bands of Shadow Warriors, Shadow-walkers form an elite retinue of Nagarythe’s finest to accompany Alith Anar into battle. | |||||||||||||||||
| 60 | 1100 | 1100 | 275 | 27 | 180 | 6.1 | 20 | 40 | 34 | 12 | 27 | 30 | 82 | 75 | ||||
| 130 | Missile Infantry / Missile Infantry / (wh2_dlc10_hef_inf_the_grey_ror_0) The Grey (Shadow Warriors) The Elves of the Grey have battled ceaselessly for generations, and will continue that tradition for generations to come. | |||||||||||||||||
| 80 | 1150 | 1150 | 287 | 22 | 180 | 7.8 | 20 | 45 | 32 | 10 | 29 | 30 | 80 | 82 | ||||
| 131 | Missile Infantry / Missile Infantry / (wh2_dlc10_hef_inf_everqueens_court_guards_ror_0) Everqueen's Court Guards (Sisters of Avelorn) Only the purest of heart may serve the Everqueen. | |||||||||||||||||
| 80 | 1400 | 1400 | 350 | 22 | 180 | 8.6 | 22 | 45 | 32 | 7 | 48 | 40 | 84 | 92 | ||||
| Missile Cavalry | ||||||||||||||||||
| No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. | 
| 132 | Cavalry / Missile Cavalry / (wh2_main_hef_cav_ellyrian_reavers_1) Ellyrian Reaver Archers These archers take aim at the enemies of the Elven kingdom, harassing with arrows whilst screening their allies. | |||||||||||||||||
| 60 | 700 | 700 | 175 | 19 | 140 | 6.1 | 18 | 30 | 27 | 24 | 22 | 40 | 92 | 64 | ||||
| 133 | Cavalry / Missile Cavalry / (wh2_dlc10_hef_cav_the_heralds_of_the_wind_ror_0) Heralds of the Wind (Ellyrian Reavers - Bows) The Heralds are renowned for their ability to read the ebb and flow of battle. | |||||||||||||||||
| 60 | 900 | 900 | 225 | 19 | 140 | 7.8 | 18 | 38 | 27 | 40 | 31 | 40 | 92 | 74 | ||||
| Shock Cavalry | ||||||||||||||||||
| No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. | 
| 134 | Cavalry / Shock Cavalry / (wh2_main_hef_cav_ellyrian_reavers_0) Ellyrian Reavers Favoured by Caledor, these raiders bring oblivion to Ulthuan's enemies, by spear-tipped charge. | |||||||||||||||||
| 60 | 550 | 550 | 137 | 30 | 27 | 40 | 24 | 40 | 92 | 64 | ||||||||
| 135 | Cavalry / Shock Cavalry / (wh2_main_hef_cav_silver_helms_0) Silver Helms The stuff of legend, devastating enemy lines with a staggering charge. | |||||||||||||||||
| 60 | 900 | 900 | 225 | 34 | 32 | 64 | 22 | 90 | 101 | 72 | ||||||||
| 136 | Cavalry / Shock Cavalry / (wh2_main_hef_cav_silver_helms_1) Silver Helms (Shields) With stout shields and resolute temperaments, resisting the charge of any who dare stand against them. | |||||||||||||||||
| 60 | 1000 | 1000 | 250 | 34 | 32 | 64 | 30 | 120 | 101 | 72 | ||||||||
| 137 | Cavalry / Shock Cavalry / (wh2_main_hef_cav_dragon_princes) Dragon Princes The weight of their ancestry is carried with them, skewering all-comers on their bloody lances. | |||||||||||||||||
| 60 | 1400 | 1400 | 350 | 36 | 44 | 80 | 30 | 145 | 110 | 85 | ||||||||
| 138 | Cavalry / Shock Cavalry / (wh2_dlc10_hef_cav_the_fireborn_ror_0) The Fireborn (Dragon Princes) The mighty deeds of the Fireborn are spoken of in hushed tones by all the princes of Caledor. | |||||||||||||||||
| 60 | 1850 | 1850 | 463 | 45 | 44 | 80 | 38 | 145 | 110 | 95 | ||||||||
| Chariot | ||||||||||||||||||
| No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. | 
| 139 | War Machine / Chariot / (wh2_main_hef_cav_tiranoc_chariot) Tiranoc Chariots A thundering mix of beast and machine to harass enemy battlelines from range before crushing them at the charge. | |||||||||||||||||
| 12 | 900 | 900 | 225 | 22 | 40 | 55 | 22 | 80 | 1182 | 70 | ||||||||
| 140 | War Machine / Chariot / (wh2_main_hef_cav_ithilmar_chariot) Ithilmar Chariots Chariots are best employed to deliver destructive charges to the enemy lines - over and over again. | |||||||||||||||||
| 8 | 1100 | 1100 | 275 | 32 | 54 | 70 | 30 | 110 | 1402 | 75 | ||||||||
| 141 | War Machine / Chariot / (wh2_dlc15_hef_veh_lion_chariot_of_chrace_0) Lion Chariots of Chrace These lion-pulled chariots do not pick at the enemy, but charge headlong into the fray brandishing fang, claw and axe. | |||||||||||||||||
| 8 | 1300 | 1300 | 325 | 34 | 56 | 70 | 28 | 80 | 1616 | 75 | ||||||||
| Field Artillery | ||||||||||||||||||
| No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. | 
| 142 | Siege Engine / Field Artillery / (wh2_main_hef_art_eagle_claw_bolt_thrower) Eagle Claw Bolt Throwers The High Elves' chief artillery piece can mow down infantry and pierce Giants' hearts. | |||||||||||||||||
| 32 | 700 | 700 | 175 | 150 | 380 | 5.6 | 10 | 24 | 2 | 15 | 40 | 63 | 75 | |||||
 
		
	
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Followers of Nagash Court of Lybaras
Court of Lybaras Exiles of Nehek
Exiles of Nehek Khemri
Khemri Har Ganeth
Har Ganeth Avelorn
Avelorn The Dreadfleet
The Dreadfleet Pirates of Sartosa
Pirates of Sartosa The Drowned
The Drowned The Blessed Dread
The Blessed Dread The Awakened
The Awakened Cult of Sotek
Cult of Sotek Tlaqua
Tlaqua Clan Skryre
Clan Skryre Itza
Itza Spirit of the Jungle
Spirit of the Jungle The Huntsmarshal's Expedition
The Huntsmarshal's Expedition Chevaliers de Lyonesse
Chevaliers de Lyonesse Hag Graef
Hag Graef Clan Eshin
Clan Eshin Broken Axe
Broken Axe Yvresse
Yvresse Knights of Caledor
Knights of Caledor Clan Moulder
Clan Moulder Heralds of Ariel
Heralds of Ariel Wargrove of Woe
Wargrove of Woe Naggarond
Naggarond Cult of Pleasure
Cult of Pleasure Order of Loremasters
Order of Loremasters Eataine
Eataine Last Defenders
Last Defenders Hexoatl
Hexoatl Clan Pestilens
Clan Pestilens Clan Mors
Clan Mors The Thousand Maws
The Thousand Maws The Golden Order
The Golden Order Bonerattlaz
Bonerattlaz The Barrow Legion
The Barrow Legion Beastmen (Mortal Empires)
Beastmen (Mortal Empires) Talsyn (Mortal Empires)
Talsyn (Mortal Empires) Argwylon (Mortal Empires)
Argwylon (Mortal Empires) Clan Angrund (Mortal Empires)
Clan Angrund (Mortal Empires) Crooked Moon (Mortal Empires)
Crooked Moon (Mortal Empires) The Bloody Handz (Mortal Empires)
The Bloody Handz (Mortal Empires) Bordeleaux (Mortal Empires)
Bordeleaux (Mortal Empires) Couronne (Mortal Empires)
Couronne (Mortal Empires) Carcassonne (Mortal Empires)
Carcassonne (Mortal Empires) World Walkers (Mortal Empires)
World Walkers (Mortal Empires) Wintertooth (Mortal Empires)
Wintertooth (Mortal Empires) Warriors of Chaos (Mortal Empires)
Warriors of Chaos (Mortal Empires) Karaz-a-Karak (Mortal Empires)
Karaz-a-Karak (Mortal Empires) Karak Kadrin (Mortal Empires)
Karak Kadrin (Mortal Empires) Reikland (Mortal Empires)
Reikland (Mortal Empires) Grimgor's 'Ardboyz (Mortal Empires)
Grimgor's 'Ardboyz (Mortal Empires) Sylvania (Mortal Empires)
Sylvania (Mortal Empires) Von Carstein (Mortal Empires)
Von Carstein (Mortal Empires)
