Left Panel
| Military | ||||||
|---|---|---|---|---|---|---|
| No. | Technology | research_points | cost_per_round | Requires | Effects | Enables |
| 1 | ![]() |
Military Tier 1 Monster Hunter For those who dwell in the shadow of Chaos, monster hunting is a most savage pleasure. |
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| 500 | 0 |
Recruit rank: +1 for Norscan Warhounds & Norscan Ice Wolves units (faction_to_character_own_unseen) Unlocks level 1 Monster Hunts (building_to_faction_own) |
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| 2 | ![]() |
Military Tier 1 War Tools Weapons and armour are not the only apparatus of war – so too are the tools used to forge them. |
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| 300 | 0 |
Recruitment cost: -10% for Marauder Infantry units (faction_to_force_own_unseen) |
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| 3 | ![]() |
Military Tier 2 Axemaker's Stone Sharper throwing-axes forged in larger numbers mean more dismemberment and decapitation on the battlefield. |
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| 500 | 0 |
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Ammunition: +10% for all Marauder missile units (faction_to_force_own_unseen) Missile strength: +15% for all Marauder missile units (faction_to_force_own_unseen) |
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| 4 | ![]() |
Military Tier 2 Bladeworker's Hammer Without their aptly-formed instruments of death, the Northmen would be much less effective killers. |
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| 500 | 0 |
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Weapon strength: +10% for Marauder Infantry units (faction_to_force_own_unseen) |
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| 5 | ![]() |
Military Tier 2 Blood-Fuelled Hunger For some abominations of the north, a mere whiff of blood is enough to lose all restraint. |
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| 500 | 0 |
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Melee attack: +5 for all Skin Wolf, Norscan Ice Wolves & Norscan Warhound units (faction_to_force_own_unseen) Weapon strength: +10% for all Skin Wolf, Norscan Ice Wolves & Norscan Warhound units (faction_to_force_own_unseen) |
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| 6 | ![]() |
Military Tier 2 Chaos Surge Nowhere else but under the shadow of Chaos are such brutish and degenerate killers nurtured and bred. |
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| 500 | 0 |
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Charge bonus: +10% for all Norscan Troll, Norscan Ice Troll & Fimir Warrior units (faction_to_force_own_unseen) Recruitment cost: -5% for all Norscan Troll, Norscan Ice Troll & Fimir Warrior units (faction_to_force_own_unseen) |
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| 7 | ![]() |
Military Tier 2 Metalworker's Anvil A piece of armour is no harder than the anvil upon which it is fashioned. |
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| 500 | 0 |
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Armour: +5 for Marauder Infantry units (faction_to_force_own_unseen) |
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| 8 | ![]() |
Military Tier 2 One with Beasts A hunter without knowledge of his quarry is like a warrior without knowledge of his enemy. |
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| 500 | 0 |
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Recruitment cost: -10% for all Norscan Giant, Frost-Wyrm & Mammoth units (faction_to_force_own_unseen) Unlocks level 2 Monster Hunts (building_to_faction_own) |
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| 9 | ![]() |
Military Tier 11 Blockading the Vampire Coast The war never ends because combatants slain are rarely dead for long... |
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| 1500 | 0 |
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Attrition: -25% casualties suffered from Vampiric territory attrition (faction_to_force_own_unseen) Casualty replenishment rate: +20% (faction_to_force_own_unseen) Income from sacking settlements: +20% (faction_to_faction_own_unseen) |
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| 10 | ![]() |
Military Tier 11 Annihilation of the Skaven Slaughter the ratmen - the step-children of our Dark Lords. We are the true inheritors! |
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| 1500 | 0 |
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Charge bonus: +10 for all Skin Wolf, Norscan Ice Wolves & Norscan Warhound units (faction_to_force_own_unseen) Bonus vs. Infantry: +2 when fighting against Skaven (faction_to_force_own_unseen) Double experience gain for units when fighting against Skaven (faction_to_force_own_unseen) |
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| 11 | ![]() |
Military Tier 11 Butchering of the High Elves The only fit fate for these preening, foppish beanpoles is to be cut, cleaved and butchered. |
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| 1500 | 0 |
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Melee attack: +5 when fighting against High Elves (faction_to_force_own_unseen) Magic resistance: %n% when fighting against High Elves (faction_to_force_own_unseen) Double experience gain for units when fighting against High Elves (faction_to_force_own_unseen) |
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| 12 | ![]() |
Military Tier 11 Devastation of the Dark Elves The arrogance of these Elves, they think they know how to deal pain? We shall show them true pain! |
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| 1500 | 0 |
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Melee defence: +5 when fighting against Dark Elves (faction_to_force_own_unseen) Missile resistance: %n% when fighting against Dark Elves (faction_to_force_own_unseen) Double experience gain for units when fighting against Dark Elves (faction_to_force_own_unseen) |
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| 13 | ![]() |
Military Tier 11 Pillaging of the Lizardmen Hunt the cold-bloods, defile their sacred spaces, pillage and take all we can! |
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| 1500 | 0 |
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Leadership: +10 for Marauder units when fighting against Lizardmen (faction_to_force_own_unseen) Income from post-battle loot: +10% (faction_to_character_own_unseen) Bonus vs. Large: +3 when fighting against Lizardmen (faction_to_force_own_unseen) |
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| 14 | ![]() |
Military Tier 11 Plundering of the Tomb Kings Deserts are for the dead, but the tomb-lurkers insist they live. Show them the truth. |
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| 1500 | 0 |
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Immune to Desert attrition (all armies) Leadership aura size: +50% when fighting against Tomb Kings (faction_to_force_own_unseen) Weapon strength: +10% when fighting against Tomb Kings (faction_to_force_own_unseen) |
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| 15 | ![]() |
Military Tier 12 Secrets of the Deep The Vampire Coast's vast hoards of stolen treasure shall be yours. The gold, maps and logs within will bring you advantage. |
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| 100 | 0 |
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Income from post-battle loot: +20% (faction_to_character_own_unseen) Enemy siege holdout time: -3 (minimum 1 turn) (faction_to_character_own_unseen) Weapon strength: +15% (faction_to_force_own_unseen) |
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| 16 | ![]() |
Military Tier 12 Secrets of Dark Sorcery With sorcerous secrets revealed, the Balefiends will be drawn - like moths to a flame. |
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| 100 | 0 |
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Hero capacity: +2 for Fimir Balefiends (faction_to_faction_own_unseen) When normally killed in action, your Heroes will be wounded instead (faction_to_character_own_unseen_heroes_only) Income from raiding: +50% (faction_to_force_own_unseen) |
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| 17 | ![]() |
Military Tier 12 Secrets of Past Dynasties Within their tombs is knowledge as ancient as the Dark Masters, take it. |
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| 100 | 0 |
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Immune to Sandstorm attrition (all armies) Fire resistance: %n% for all units (faction_to_force_own_unseen) When normally killed in battle, your Lords will be wounded instead (faction_to_character_own_unseen_lords_only) |
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| 18 | ![]() |
Military Tier 12 Secrets of the Ancients Take from the reptiles all they hold dear - their precious secrets. |
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| 100 | 0 |
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Physical resistance: %n% for Marauder Infantry units (faction_to_force_own_unseen) Upkeep: -10% for all Mammoth, Skin Wolf, Norscan Ice Wolves and Norscan Warhound units (faction_to_force_own_unseen) Lord recruit rank: +5 (faction_to_province_own_unseen)[HIDDEN - do not translate] Used to increase lord rank when replacing a lord (target the effect at forces factionwide) - use in conjunction with a shown effect that targets provinces factionwide (faction_to_force_own_unseen) |
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| 19 | ![]() |
Military Tier 12 Secrets of the Court Steal from the Elves the things that which makes them ‘worthy’; their methods of subterfuge, their machinations of intrigue. |
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| 100 | 0 |
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Missile strength: +15% for all missile units (faction_to_force_own_unseen) Hero action cost: -50% (faction_to_character_own_unseen) Hero action success chance: +25% (faction_to_character_own_unseen) |
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| 20 | ![]() |
Military Tier 12 Secrets of the Under-Empire The vile secrets of the Skaven - their devious designs - are ripe for plunder. |
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| 100 | 0 |
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Campaign movement range: +20% (faction_to_character_own_unseen) Recruitment cost: -35% (faction_to_force_own_unseen) Chaos corruption: +1 (factionwide) |
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| 21 | ![]() |
Military Tier 3 Baying to Morrslieb The eerie green glow of the Dark Moon calls out all manner of feral monstrosities from the Norscan wilderness. |
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| 800 | 0 |
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Recruitment cost: -10% for all Skin Wolf, Norscan Ice Wolves & Norscan Warhound units (faction_to_force_own_unseen) Melee defence: +5 for all Skin Wolf, Norscan Ice Wolves & Norscan Warhound units (faction_to_force_own_unseen) |
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| 22 | ![]() |
Military Tier 3 Butcher's Captives Give a captive a sword and he becomes an expendable sparring partner. |
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| 800 | 0 |
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Melee attack: +5 for all Marauder units (faction_to_force_own_unseen) Melee defence: +5 for all Marauder units (faction_to_force_own_unseen) |
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| 23 | ![]() |
Military Tier 3 Crafter's Barding With the right armour, a Marauder’s mare can trample several enemy lines before taking significant damage. |
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| 800 | 0 |
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Armour: +5 for all Marauder Chariot & Marauder Cavalry units (faction_to_force_own_unseen) Melee defence: +5 for all Marauder Chariot and Marauder Cavalry units (faction_to_force_own_unseen) |
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| 24 | ![]() |
Military Tier 3 Horsemaster's Clinchers The correct expertise and equipment enables the Marauders' swift, blood-fed steeds to be ridden at their greatest speeds. |
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| 500 | 0 |
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Charge bonus: +10% for all Marauder Chariot & Marauder Cavalry units (faction_to_force_own_unseen) Speed: +10 for all Marauder Chariot & Marauder Cavalry units (faction_to_force_own_unseen) |
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| 25 | ![]() |
Military Tier 3 Ice-Blooded Strength Prolonged exposure to the dark energies of the bitter, frozen north creates the toughest and most monstrous freaks. |
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| 800 | 0 |
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Weapon strength: +10% for all Norscan Troll, Norscan Ice Troll & Fimir Warrior units (faction_to_force_own_unseen) Recruitment cost: -10% for all Norscan Troll, Norscan Ice Troll & Fimir Warrior units (faction_to_force_own_unseen) |
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| 26 | ![]() |
Military Tier 3 Master of Beasts “To kill the beast, you must think like the beast." |
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| 800 | 0 |
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Recruitment duration: -1 turn for all Norscan Giant, Frost-Wyrm & Mammoth units (faction_to_province_own_unseen) Unlocks level 3 Monster Hunts (building_to_faction_own) |
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| 27 | ![]() |
Military Tier 4 Sea Marauder's Tools Whether fighting at sea or on land, the longship Marauders are the most seasoned veterans of the Norscan tribes. |
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| 300 | 0 |
Leadership: +5 for all Marauder units (faction_to_force_own_unseen) |
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| 28 | ![]() |
Military Tier 5 Corpulent Sails When the Marauders’ eagerness for despoilment is nurtured, vast distances can be covered between raids. |
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| 500 | 0 |
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Campaign movement range: +10% (faction_to_character_own_unseen) |
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| 29 | ![]() |
Military Tier 5 Longer Hulls Sailing into the unknown is always easier with more space for supplies. |
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| 800 | 0 |
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Immune to High Seas attrition (all armies) Income from sacking settlements: +10% (faction_to_faction_own_unseen) |
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| 30 | ![]() |
Military Tier 5 Stronger Oars “Once you’ve rowed the breadth of the Middle Sea a few times, relentless slaughter does little to tire you…” |
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| 500 | 0 |
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Vigour loss reduction: -15% for Marauder Infantry units (faction_to_force_own_unseen) |
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| 31 | ![]() |
Military Tier 6 Champions of War Every new war brings the Marauders bloody, gore-drenched glory in battle, whether in victory or in death. |
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| 800 | 0 |
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Income from post-battle loot: +10% (faction_to_character_own_unseen) Recruit rank: +2 for all Marauder units (faction_to_character_own_unseen) |
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| 32 | ![]() |
Military Tier 7 Marauders of the West The opulent, pompous kingdoms of men and Dwarfs sit on a vast wealth that waits to be taken. |
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| 1000 | 0 |
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Income from sacking settlements: +50% (Bretonnian, Southern Kingdom & Dwarf settlements) (faction_to_faction_own_unseen) Public order: +1 (faction_to_province_own_unseen) |
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| 33 | ![]() |
Military Tier 7 Raiders of the East To the east lies lands ripe for plundering – the treasuries and loot piles of Empire-men, Vampires, and Greenskins. |
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| 1000 | 0 |
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Income from sacking settlements: +50% (Empire, Vampire Count & Greenskin settlements) (faction_to_faction_own_unseen) Public order: +1 (faction_to_province_own_unseen) |
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| 34 | ![]() |
Military Tier 8 Demise of Tilea The peaceful principalities of the southernmost men need to be shown the true savagery of the north! |
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| 1500 | 0 |
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Missile resistance: %n% when fighting against Tilea (faction_to_force_own_unseen) Leadership: +5 when fighting against Tilea (faction_to_force_own_unseen) Income from post-battle loot: +10% (faction_to_character_own_unseen) |
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| 35 | ![]() |
Military Tier 8 Destruction of Bretonnia Svengar’s defeat at L’Anguille was an age ago - the Bretonnian Dukes shall soon fall! |
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| 1500 | 0 |
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Leadership: +5 when fighting against Bretonnia (faction_to_force_own_unseen) Bonus vs. Large: +3 when fighting against Bretonnia (faction_to_force_own_unseen) Double experience gain for units when fighting against Bretonnia (faction_to_force_own_unseen) |
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| 36 | ![]() |
Military Tier 8 Ravaging of the Dwarfs Entrenched in their Holds, the stunties fiercely protect their lucrative mines, offering both a good fight and valuable plunder. |
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| 1500 | 0 |
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Weapon strength: +10% when fighting against Dwarfs (faction_to_force_own_unseen) Vigour loss reduction: -15% for cavalry units (faction_to_force_own_unseen) Leadership: +10 during subterranean intercept battles (faction_to_force_own_unseen) |
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| 37 | ![]() |
Military Tier 8 Razing of the Empire The soft men of the Empire think themselves the pinnacle of civilisation – time to bring them down a notch! |
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| 1500 | 0 |
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Leadership aura size: +50% when fighting against Empire (faction_to_force_own_unseen) Melee attack: +5 when fighting against Empire (faction_to_force_own_unseen) Upkeep: -10% for Marauder units (faction_to_force_own_unseen) |
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| 38 | ![]() |
Military Tier 8 Ruination of the Vampire Counts Clogging up the land with soulless vessels, the Vampires and their necromantic allies are a scourge to be eradicated. |
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| 1500 | 0 |
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Attrition: -25% casualties suffered from Vampiric territory attrition (faction_to_force_own_unseen) Melee defence: +5 when fighting against Vampire Counts (faction_to_force_own_unseen) Double experience gain for units when fighting against Vampire Counts (faction_to_force_own_unseen) |
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| 39 | ![]() |
Military Tier 8 Slaughtering of the Greenskins The Greenskins’ love for war almost matches that of the Norscan tribes – let savagery be met with savagery! |
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| 1500 | 0 |
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Immune to Barren Wasteland attrition (all armies) Physical resistance: %n% for Marauder Infantry units when fighting against Greenskins (faction_to_force_own_unseen) Missile strength: +15% when fighting against Greenskins (faction_to_force_own_unseen) |
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| 40 | ![]() |
Military Tier 9 Secrets of Gork & Mork The primitive Greenskin gods are hard to make sense of, but their mystical secrets are valuable to any warmonger. |
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| 100 | 0 |
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Income from post-battle loot: +50% (faction_to_character_own_unseen) Immune to Climate, Sea, Corruption and Storm attrition (all armies) Winds of Magic power reserve: +20 (all armies) |
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| 41 | ![]() |
Military Tier 9 Secrets of Grain & Grape The lavish lands of Bretonnia’s capital provide powerful steeds, fertile lands, and tradable resources in abundance. |
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| 100 | 0 |
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Income from trade: +500% (faction_to_faction_own_unseen) Charge bonus: +15 for cavalry units (faction_to_force_own_unseen) Growth: +25 (faction_to_province_own_unseen) |
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| 42 | ![]() |
Military Tier 9 Secrets of Mining & Machinery The closely-guarded knowledge of Dwarf construction and resource excavation techniques will be mysterious no longer! |
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| 100 | 0 |
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Construction cost: -25% for all buildings (faction_to_region_own_unseen) Construction time: -1 for Province Capital/Settlement buildings (faction_to_region_own_unseen) Income from all buildings: +50% (faction_to_region_own_unseen) |
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| 43 | ![]() |
Military Tier 9 Secrets of Necromancy The Vampires and Undead, while despicable, are masters of subterfuge and know the secrets of mortal convalescence. |
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| 100 | 0 |
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Hero capacity: +2 for Skin Wolf Werekin (faction_to_faction_own_unseen) Enemy Hero action success chance: -20% (faction_to_character_own_unseen) Casualty replenishment rate: +20% (faction_to_force_own_unseen) |
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| 44 | ![]() |
Military Tier 9 Secrets of Steel & Magic Despoil the Empire’s heartland, rip the Colleges of Magic from their foundations – only then will their secrets be revealed. |
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| 100 | 0 |
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Magic resistance: %n% (faction_to_force_own_unseen) Enemy siege holdout time: -3 (minimum 1 turn) (faction_to_character_own_unseen) Weapon strength: +25% (faction_to_force_own_unseen) |
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| 45 | ![]() |
Military Tier 9 Secrets of War & Coin Whether it is material wealth, or just good ideas, all manner of assets can be stolen from organised men. |
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| 100 | 0 |
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Upkeep: -15% for all units (faction_to_force_own_unseen) Global recruitment capacity: +2 (faction_to_faction_own_unseen) Research rate: +10% (faction_to_faction_own_unseen) |
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| 46 | ![]() |
Military Tier 10 Scavengers of the New World Like an unspoilt bauble waiting to be ravaged and plundered, the New World beckons. |
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| 1000 | 0 |
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Income from sacking settlements: +50% (Dark Elf, High Elf, Lizardmen, Skaven, Tomb King & Vampire Coast settlements) (faction_to_faction_own_unseen) Public order: +1 (faction_to_province_own_unseen) |
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Recruit rank: +1 for Norscan Warhounds & Norscan Ice Wolves units (faction_to_character_own_unseen)
Unlocks level 1 Monster Hunts (building_to_faction_own)
Recruitment cost: -10% for Marauder Infantry units (faction_to_force_own_unseen)
Ammunition: +10% for all Marauder missile units (faction_to_force_own_unseen)
Missile strength: +15% for all Marauder missile units (faction_to_force_own_unseen)
Weapon strength: +10% for Marauder Infantry units (faction_to_force_own_unseen)
Melee attack: +5 for all Skin Wolf, Norscan Ice Wolves & Norscan Warhound units (faction_to_force_own_unseen)
Charge bonus: +10% for all Norscan Troll, Norscan Ice Troll & Fimir Warrior units (faction_to_force_own_unseen)
Armour: +5 for Marauder Infantry units (faction_to_force_own_unseen)

Attrition: -25% casualties suffered from Vampiric territory attrition (faction_to_force_own_unseen)
Casualty replenishment rate: +20% (faction_to_force_own_unseen)
Income from sacking settlements: +20% (faction_to_faction_own_unseen)
Bonus vs. Infantry: +2 when fighting against Skaven (faction_to_force_own_unseen)
Magic resistance: %n% when fighting against High Elves (faction_to_force_own_unseen)
Melee defence: +5 when fighting against Dark Elves (faction_to_force_own_unseen)
Missile resistance: %n% when fighting against Dark Elves (faction_to_force_own_unseen)
Leadership: +10 for Marauder units when fighting against Lizardmen (faction_to_force_own_unseen)
Bonus vs. Large: +3 when fighting against Lizardmen (faction_to_force_own_unseen)
Leadership aura size: +50% when fighting against Tomb Kings (faction_to_force_own_unseen)
Enemy siege holdout time: -3 (minimum 1 turn) (faction_to_character_own_unseen)
Hero capacity: +2 for Fimir Balefiends (faction_to_faction_own_unseen)
When normally killed in action, your Heroes will be wounded instead (faction_to_character_own_unseen_heroes_only)
Fire resistance: %n% for all units (faction_to_force_own_unseen)
Physical resistance: %n% for Marauder Infantry units (faction_to_force_own_unseen)
Upkeep: -10% for all Mammoth, Skin Wolf, Norscan Ice Wolves and Norscan Warhound units (faction_to_force_own_unseen)
Lord recruit rank: +5 (faction_to_province_own_unseen)
Hero action success chance: +25% (faction_to_character_own_unseen)
Campaign movement range: +20% (faction_to_character_own_unseen)
Chaos corruption: +1 (factionwide)



Speed: +10 for all Marauder Chariot & Marauder Cavalry units (faction_to_force_own_unseen)

Recruitment duration: -1 turn for all Norscan Giant, Frost-Wyrm & Mammoth units (faction_to_province_own_unseen)



Vigour loss reduction: -15% for Marauder Infantry units (faction_to_force_own_unseen)

Public order: +1 (faction_to_province_own_unseen)



Weapon strength: +10% when fighting against Dwarfs (faction_to_force_own_unseen)



Winds of Magic power reserve: +20 (all armies)
Growth: +25 (faction_to_province_own_unseen)
Construction time: -1 for Province Capital/Settlement buildings (faction_to_region_own_unseen)
Hero capacity: +2 for Skin Wolf Werekin (faction_to_faction_own_unseen)

Research rate: +10% (faction_to_faction_own_unseen)
