Left Panel
| Military | ||||||
|---|---|---|---|---|---|---|
| No. | Technology | research_points | cost_per_round | Requires | Effects | Enables | 
| 1 |  | Military Tier 1 Monster Hunter For those who dwell in the shadow of Chaos, monster hunting is a most savage pleasure. | ||||
| 500 | 0 |  Recruit rank: +1 for Norscan Warhounds & Norscan Ice Wolves units (faction_to_character_own_unseen)  Unlocks level 1 Monster Hunts (building_to_faction_own) |       | |||
| 2 |  | Military Tier 1 War Tools Weapons and armour are not the only apparatus of war – so too are the tools used to forge them. | ||||
| 300 | 0 |  Recruitment cost: -10% for Marauder Infantry units (faction_to_force_own_unseen) |   | |||
| 3 |  | Military Tier 2 Axemaker's Stone Sharper throwing-axes forged in larger numbers mean more dismemberment and decapitation on the battlefield. | ||||
| 500 | 0 |   |  Ammunition: +10% for all Marauder missile units (faction_to_force_own_unseen)  Missile strength: +15% for all Marauder missile units (faction_to_force_own_unseen) |   | ||
| 4 |  | Military Tier 2 Bladeworker's Hammer Without their aptly-formed instruments of death, the Northmen would be much less effective killers. | ||||
| 500 | 0 |   |  Weapon strength: +10% for Marauder Infantry units (faction_to_force_own_unseen) |       | ||
| 5 |  | Military Tier 2 Blood-Fuelled Hunger For some abominations of the north, a mere whiff of blood is enough to lose all restraint. | ||||
| 500 | 0 |   |  Melee attack: +5 for all Skin Wolf, Norscan Ice Wolves & Norscan Warhound units (faction_to_force_own_unseen)  Weapon strength: +10% for all Skin Wolf, Norscan Ice Wolves & Norscan Warhound units (faction_to_force_own_unseen) |   | ||
| 6 |  | Military Tier 2 Chaos Surge Nowhere else but under the shadow of Chaos are such brutish and degenerate killers nurtured and bred. | ||||
| 500 | 0 |   |  Charge bonus: +10% for all Norscan Troll, Norscan Ice Troll & Fimir Warrior units (faction_to_force_own_unseen)  Recruitment cost: -5% for all Norscan Troll, Norscan Ice Troll & Fimir Warrior units (faction_to_force_own_unseen) |   | ||
| 7 |  | Military Tier 2 Metalworker's Anvil A piece of armour is no harder than the anvil upon which it is fashioned. | ||||
| 500 | 0 |   |  Armour: +5 for Marauder Infantry units (faction_to_force_own_unseen) |   | ||
| 8 |  | Military Tier 2 One with Beasts A hunter without knowledge of his quarry is like a warrior without knowledge of his enemy. | ||||
| 500 | 0 |   |  Recruitment cost: -10% for all Norscan Giant, Frost-Wyrm & Mammoth units (faction_to_force_own_unseen)  Unlocks level 2 Monster Hunts (building_to_faction_own) |   | ||
| 9 |  | Military Tier 11 Blockading the Vampire Coast The war never ends because combatants slain are rarely dead for long... | ||||
| 1500 | 0 |   |  Attrition: -25% casualties suffered from Vampiric territory attrition (faction_to_force_own_unseen)  Casualty replenishment rate: +20% (faction_to_force_own_unseen)  Income from sacking settlements: +20% (faction_to_faction_own_unseen) |   | ||
| 10 |  | Military Tier 11 Annihilation of the Skaven Slaughter the ratmen - the step-children of our Dark Lords. We are the true inheritors! | ||||
| 1500 | 0 |   |  Charge bonus: +10 for all Skin Wolf, Norscan Ice Wolves & Norscan Warhound units (faction_to_force_own_unseen)  Bonus vs. Infantry: +2 when fighting against Skaven (faction_to_force_own_unseen)  Double experience gain for units when fighting against Skaven (faction_to_force_own_unseen) |   | ||
| 11 |  | Military Tier 11 Butchering of the High Elves The only fit fate for these preening, foppish beanpoles is to be cut, cleaved and butchered. | ||||
| 1500 | 0 |   |  Melee attack: +5 when fighting against High Elves (faction_to_force_own_unseen)  Magic resistance: %n% when fighting against High Elves (faction_to_force_own_unseen)  Double experience gain for units when fighting against High Elves (faction_to_force_own_unseen) |   | ||
| 12 |  | Military Tier 11 Devastation of the Dark Elves The arrogance of these Elves, they think they know how to deal pain? We shall show them true pain! | ||||
| 1500 | 0 |   |  Melee defence: +5 when fighting against Dark Elves (faction_to_force_own_unseen)  Missile resistance: %n% when fighting against Dark Elves (faction_to_force_own_unseen)  Double experience gain for units when fighting against Dark Elves (faction_to_force_own_unseen) |   | ||
| 13 |  | Military Tier 11 Pillaging of the Lizardmen Hunt the cold-bloods, defile their sacred spaces, pillage and take all we can! | ||||
| 1500 | 0 |   |  Leadership: +10 for Marauder units when fighting against Lizardmen (faction_to_force_own_unseen)  Income from post-battle loot: +10% (faction_to_character_own_unseen)  Bonus vs. Large: +3 when fighting against Lizardmen (faction_to_force_own_unseen) |   | ||
| 14 |  | Military Tier 11 Plundering of the Tomb Kings Deserts are for the dead, but the tomb-lurkers insist they live. Show them the truth. | ||||
| 1500 | 0 |   |  Immune to Desert attrition (all armies)  Leadership aura size: +50% when fighting against Tomb Kings (faction_to_force_own_unseen)  Weapon strength: +10% when fighting against Tomb Kings (faction_to_force_own_unseen) |   | ||
| 15 |  | Military Tier 12 Secrets of the Deep The Vampire Coast's vast hoards of stolen treasure shall be yours. The gold, maps and logs within will bring you advantage. | ||||
| 100 | 0 |   |  Income from post-battle loot: +20% (faction_to_character_own_unseen)  Enemy siege holdout time: -3 (minimum 1 turn) (faction_to_character_own_unseen)  Weapon strength: +15% (faction_to_force_own_unseen) | |||
| 16 |  | Military Tier 12 Secrets of Dark Sorcery With sorcerous secrets revealed, the Balefiends will be drawn - like moths to a flame. | ||||
| 100 | 0 |   |  Hero capacity: +2 for Fimir Balefiends (faction_to_faction_own_unseen)  When normally killed in action, your Heroes will be wounded instead (faction_to_character_own_unseen_heroes_only)  Income from raiding: +50% (faction_to_force_own_unseen) | |||
| 17 |  | Military Tier 12 Secrets of Past Dynasties Within their tombs is knowledge as ancient as the Dark Masters, take it. | ||||
| 100 | 0 |   |  Immune to Sandstorm attrition (all armies)  Fire resistance: %n% for all units (faction_to_force_own_unseen)  When normally killed in battle, your Lords will be wounded instead (faction_to_character_own_unseen_lords_only) | |||
| 18 |  | Military Tier 12 Secrets of the Ancients Take from the reptiles all they hold dear - their precious secrets. | ||||
| 100 | 0 |   |  Physical resistance: %n% for Marauder Infantry units (faction_to_force_own_unseen)  Upkeep: -10% for all Mammoth, Skin Wolf, Norscan Ice Wolves and Norscan Warhound units (faction_to_force_own_unseen)  Lord recruit rank: +5 (faction_to_province_own_unseen) [HIDDEN - do not translate] Used to increase lord rank when replacing a lord (target the effect at forces factionwide) - use in conjunction with a shown effect that targets provinces factionwide (faction_to_force_own_unseen) | |||
| 19 |  | Military Tier 12 Secrets of the Court Steal from the Elves the things that which makes them ‘worthy’; their methods of subterfuge, their machinations of intrigue. | ||||
| 100 | 0 |   |  Missile strength: +15% for all missile units (faction_to_force_own_unseen)  Hero action cost: -50% (faction_to_character_own_unseen)  Hero action success chance: +25% (faction_to_character_own_unseen) | |||
| 20 |  | Military Tier 12 Secrets of the Under-Empire The vile secrets of the Skaven - their devious designs - are ripe for plunder. | ||||
| 100 | 0 |   |  Campaign movement range: +20% (faction_to_character_own_unseen)  Recruitment cost: -35% (faction_to_force_own_unseen)  Chaos corruption: +1 (factionwide) | |||
| 21 |  | Military Tier 3 Baying to Morrslieb The eerie green glow of the Dark Moon calls out all manner of feral monstrosities from the Norscan wilderness. | ||||
| 800 | 0 |   |  Recruitment cost: -10% for all Skin Wolf, Norscan Ice Wolves & Norscan Warhound units (faction_to_force_own_unseen)  Melee defence: +5 for all Skin Wolf, Norscan Ice Wolves & Norscan Warhound units (faction_to_force_own_unseen) | |||
| 22 |  | Military Tier 3 Butcher's Captives Give a captive a sword and he becomes an expendable sparring partner. | ||||
| 800 | 0 |   |  Melee attack: +5 for all Marauder units (faction_to_force_own_unseen)  Melee defence: +5 for all Marauder units (faction_to_force_own_unseen) | |||
| 23 |  | Military Tier 3 Crafter's Barding With the right armour, a Marauder’s mare can trample several enemy lines before taking significant damage. | ||||
| 800 | 0 |     |  Armour: +5 for all Marauder Chariot & Marauder Cavalry units (faction_to_force_own_unseen)  Melee defence: +5 for all Marauder Chariot and Marauder Cavalry units (faction_to_force_own_unseen) | |||
| 24 |  | Military Tier 3 Horsemaster's Clinchers The correct expertise and equipment enables the Marauders' swift, blood-fed steeds to be ridden at their greatest speeds. | ||||
| 500 | 0 |   |  Charge bonus: +10% for all Marauder Chariot & Marauder Cavalry units (faction_to_force_own_unseen)  Speed: +10 for all Marauder Chariot & Marauder Cavalry units (faction_to_force_own_unseen) |   | ||
| 25 |  | Military Tier 3 Ice-Blooded Strength Prolonged exposure to the dark energies of the bitter, frozen north creates the toughest and most monstrous freaks. | ||||
| 800 | 0 |   |  Weapon strength: +10% for all Norscan Troll, Norscan Ice Troll & Fimir Warrior units (faction_to_force_own_unseen)  Recruitment cost: -10% for all Norscan Troll, Norscan Ice Troll & Fimir Warrior units (faction_to_force_own_unseen) | |||
| 26 |  | Military Tier 3 Master of Beasts “To kill the beast, you must think like the beast." | ||||
| 800 | 0 |   |  Recruitment duration: -1 turn for all Norscan Giant, Frost-Wyrm & Mammoth units (faction_to_province_own_unseen)  Unlocks level 3 Monster Hunts (building_to_faction_own) | |||
| 27 |  | Military Tier 4 Sea Marauder's Tools Whether fighting at sea or on land, the longship Marauders are the most seasoned veterans of the Norscan tribes. | ||||
| 300 | 0 |  Leadership: +5 for all Marauder units (faction_to_force_own_unseen) |   | |||
| 28 |  | Military Tier 5 Corpulent Sails When the Marauders’ eagerness for despoilment is nurtured, vast distances can be covered between raids. | ||||
| 500 | 0 |   |  Campaign movement range: +10% (faction_to_character_own_unseen) |       | ||
| 29 |  | Military Tier 5 Longer Hulls Sailing into the unknown is always easier with more space for supplies. | ||||
| 800 | 0 |   |  Immune to High Seas attrition (all armies)  Income from sacking settlements: +10% (faction_to_faction_own_unseen) | |||
| 30 |  | Military Tier 5 Stronger Oars “Once you’ve rowed the breadth of the Middle Sea a few times, relentless slaughter does little to tire you…” | ||||
| 500 | 0 |   |  Vigour loss reduction: -15% for Marauder Infantry units (faction_to_force_own_unseen) | |||
| 31 |  | Military Tier 6 Champions of War Every new war brings the Marauders bloody, gore-drenched glory in battle, whether in victory or in death. | ||||
| 800 | 0 |   |  Income from post-battle loot: +10% (faction_to_character_own_unseen)  Recruit rank: +2 for all Marauder units (faction_to_character_own_unseen) |       | ||
| 32 |  | Military Tier 7 Marauders of the West The opulent, pompous kingdoms of men and Dwarfs sit on a vast wealth that waits to be taken. | ||||
| 1000 | 0 |   |  Income from sacking settlements: +50% (Bretonnian, Southern Kingdom & Dwarf settlements) (faction_to_faction_own_unseen)  Public order: +1 (faction_to_province_own_unseen) |       | ||
| 33 |  | Military Tier 7 Raiders of the East To the east lies lands ripe for plundering – the treasuries and loot piles of Empire-men, Vampires, and Greenskins. | ||||
| 1000 | 0 |   |  Income from sacking settlements: +50% (Empire, Vampire Count & Greenskin settlements) (faction_to_faction_own_unseen)  Public order: +1 (faction_to_province_own_unseen) |       | ||
| 34 |  | Military Tier 8 Demise of Tilea The peaceful principalities of the southernmost men need to be shown the true savagery of the north! | ||||
| 1500 | 0 |   |  Missile resistance: %n% when fighting against Tilea (faction_to_force_own_unseen)  Leadership: +5 when fighting against Tilea (faction_to_force_own_unseen)  Income from post-battle loot: +10% (faction_to_character_own_unseen) |   | ||
| 35 |  | Military Tier 8 Destruction of Bretonnia Svengar’s defeat at L’Anguille was an age ago - the Bretonnian Dukes shall soon fall! | ||||
| 1500 | 0 |   |  Leadership: +5 when fighting against Bretonnia (faction_to_force_own_unseen)  Bonus vs. Large: +3 when fighting against Bretonnia (faction_to_force_own_unseen)  Double experience gain for units when fighting against Bretonnia (faction_to_force_own_unseen) |   | ||
| 36 |  | Military Tier 8 Ravaging of the Dwarfs Entrenched in their Holds, the stunties fiercely protect their lucrative mines, offering both a good fight and valuable plunder. | ||||
| 1500 | 0 |   |  Weapon strength: +10% when fighting against Dwarfs (faction_to_force_own_unseen)  Vigour loss reduction: -15% for cavalry units (faction_to_force_own_unseen)  Leadership: +10 during subterranean intercept battles (faction_to_force_own_unseen) |   | ||
| 37 |  | Military Tier 8 Razing of the Empire The soft men of the Empire think themselves the pinnacle of civilisation – time to bring them down a notch! | ||||
| 1500 | 0 |   |  Leadership aura size: +50% when fighting against Empire (faction_to_force_own_unseen)  Melee attack: +5 when fighting against Empire (faction_to_force_own_unseen)  Upkeep: -10% for Marauder units (faction_to_force_own_unseen) |   | ||
| 38 |  | Military Tier 8 Ruination of the Vampire Counts Clogging up the land with soulless vessels, the Vampires and their necromantic allies are a scourge to be eradicated. | ||||
| 1500 | 0 |   |  Attrition: -25% casualties suffered from Vampiric territory attrition (faction_to_force_own_unseen)  Melee defence: +5 when fighting against Vampire Counts (faction_to_force_own_unseen)  Double experience gain for units when fighting against Vampire Counts (faction_to_force_own_unseen) |   | ||
| 39 |  | Military Tier 8 Slaughtering of the Greenskins The Greenskins’ love for war almost matches that of the Norscan tribes – let savagery be met with savagery! | ||||
| 1500 | 0 |   |  Immune to Barren Wasteland attrition (all armies)  Physical resistance: %n% for Marauder Infantry units when fighting against Greenskins (faction_to_force_own_unseen)  Missile strength: +15% when fighting against Greenskins (faction_to_force_own_unseen) |   | ||
| 40 |  | Military Tier 9 Secrets of Gork & Mork The primitive Greenskin gods are hard to make sense of, but their mystical secrets are valuable to any warmonger. | ||||
| 100 | 0 |   |  Income from post-battle loot: +50% (faction_to_character_own_unseen)  Immune to Climate, Sea, Corruption and Storm attrition (all armies)  Winds of Magic power reserve: +20 (all armies) | |||
| 41 |  | Military Tier 9 Secrets of Grain & Grape The lavish lands of Bretonnia’s capital provide powerful steeds, fertile lands, and tradable resources in abundance. | ||||
| 100 | 0 |   |  Income from trade: +500% (faction_to_faction_own_unseen)  Charge bonus: +15 for cavalry units (faction_to_force_own_unseen)  Growth: +25 (faction_to_province_own_unseen) | |||
| 42 |  | Military Tier 9 Secrets of Mining & Machinery The closely-guarded knowledge of Dwarf construction and resource excavation techniques will be mysterious no longer! | ||||
| 100 | 0 |   |  Construction cost: -25% for all buildings (faction_to_region_own_unseen)  Construction time: -1 for Province Capital/Settlement buildings (faction_to_region_own_unseen)  Income from all buildings: +50% (faction_to_region_own_unseen) | |||
| 43 |  | Military Tier 9 Secrets of Necromancy The Vampires and Undead, while despicable, are masters of subterfuge and know the secrets of mortal convalescence. | ||||
| 100 | 0 |   |  Hero capacity: +2 for Skin Wolf Werekin (faction_to_faction_own_unseen)  Enemy Hero action success chance: -20% (faction_to_character_own_unseen)  Casualty replenishment rate: +20% (faction_to_force_own_unseen) | |||
| 44 |  | Military Tier 9 Secrets of Steel & Magic Despoil the Empire’s heartland, rip the Colleges of Magic from their foundations – only then will their secrets be revealed. | ||||
| 100 | 0 |   |  Magic resistance: %n% (faction_to_force_own_unseen)  Enemy siege holdout time: -3 (minimum 1 turn) (faction_to_character_own_unseen)  Weapon strength: +25% (faction_to_force_own_unseen) | |||
| 45 |  | Military Tier 9 Secrets of War & Coin Whether it is material wealth, or just good ideas, all manner of assets can be stolen from organised men. | ||||
| 100 | 0 |   |  Upkeep: -15% for all units (faction_to_force_own_unseen)  Global recruitment capacity: +2 (faction_to_faction_own_unseen)  Research rate: +10% (faction_to_faction_own_unseen) | |||
| 46 |  | Military Tier 10 Scavengers of the New World Like an unspoilt bauble waiting to be ravaged and plundered, the New World beckons. | ||||
| 1000 | 0 |   |  Income from sacking settlements: +50% (Dark Elf, High Elf, Lizardmen, Skaven, Tomb King & Vampire Coast settlements) (faction_to_faction_own_unseen)  Public order: +1 (faction_to_province_own_unseen) |             | ||
 
		
	
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