Left Panel
| Civil | ||||||
|---|---|---|---|---|---|---|
| No. | Technology | research_points | cost_per_round | Requires | Effects | Enables | 
| 1 |  | Civil Tier 1 The Way of the Guilds A powerful, authoritative voice in any Hold, the Guilds dominate Dwarfen civil life, controlling trade, finances and labour. | ||||
| 100 | 0 |     | ||||
| 2 |  | Civil Tier 2 Dwarf Treasuries Dwarf treasuries are often as deep as their vaults… which can be very deep! | ||||
| 300 | 0 |   |  Income from Settlement buildings: +10% (faction_to_region_own_unseen) | |||
| 3 |  | Civil Tier 2 Dwarfen Diplomats Grumpy, straight-talking Dwarfs do not make the best diplomats, yet some are better at it than others! | ||||
| 300 | 0 |   |  Diplomatic relations: +10 with Men, High Elves and Lizardmen (faction_to_faction_own_unseen) |   | ||
| 4 |  | Civil Tier 2 Include Related Families Nepotism is not a dirty word in Dwarf society. The Guilds encourage it, for family honour is prized. | ||||
| 300 | 0 |   |  Public order: +1 (faction_to_province_own_unseen) |     | ||
| 5 |  | Civil Tier 2 Khazid Subsidies To grow the Everlasting Realm, the Guilds send subsidies to make settlements old and new sustainable. | ||||
| 300 | 0 |   |  Income from Settlement buildings: +5% (faction_to_region_own_unseen) |     | ||
| 6 |  | Civil Tier 3 Dwarfen Emissaries Dwarfen Emissaries use their forbearance of other races to play the game of diplomacy as well as any Elf, lacing palms with oathgold as needed. | ||||
| 400 | 0 |   |  Diplomatic relations: +20 with Men, High Elves and Lizardmen (faction_to_faction_own_unseen) | |||
| 7 |  | Civil Tier 3 Scrutinise Guild Leaders As Dwarf Guilds wield such power, it makes sense that the Clans keep an eye on them, ensuring competence and honesty. | ||||
| 400 | 0 |   |  Masters of Steel and Stone commandment: additional %n% to recruitment cost (faction_to_province_own_unseen) |     | ||
| 8 |  | Civil Tier 3 Thane's Authority Thanes speak with the word of their King, and so the Guilds' rarely question such direct commands. | ||||
| 400 | 0 |   |  Hero action cost: -20% (faction_to_character_own_unseen) | |||
| 9 |  | Civil Tier 3 Tool Market When a Dawi is in need of decent hammer or az, the tool market is the place to find it. | ||||
| 400 | 0 |   |  Income from Toolmakers: +5% (faction_to_region_own_unseen) |     | ||
| 10 |  | Civil Tier 3 Toolmakers' Guild The august Toolmakers are a young but powerful Guild, as all Dawi that practise a craft need tools. | ||||
| 400 | 0 |   |  Income from Toolmakers: +10% (faction_to_region_own_unseen) | |||
| 11 |  | Civil Tier 4 Autonomy of the Holds Karaz Ankor states that, while all Dwarfholds swear fealty to the High King, they are ruled independently. | ||||
| 500 | 0 |   |  Empower the Guilds commandment: additional %n growth (faction_to_province_own_unseen) |       | ||
| 12 |  | Civil Tier 4 Heavy Quernstones Dwarf grinding stones are always perfectly round and decorated with geometric scrawls and runes, usually of Valaya's making. | ||||
| 500 | 0 |   |  Growth: +10 (faction_to_province_own_unseen) |     | ||
| 13 |  | Civil Tier 4 Oaths of Loyalty Every Dwarf must make unbreakable oaths to his King. Only the most scraggiest of beard-wearers would think to break them. | ||||
| 500 | 0 |   |  Public order: +1 (faction_to_province_own_unseen) |   | ||
| 14 |  | Civil Tier 4 Storage Vaults In the lower deeps of any Hold are the sealed vaults. They are cool and dark, perfect for storing foodstuffs and other vital supplies. | ||||
| 500 | 0 |   |  Leadership: +10 when under siege (faction_to_force_own_unseen) | |||
| 15 |  | Civil Tier 4 Underway Trade Caravans Dwarfholds tend to trade with each other via the Underway, which keeps prying eyes out of Dawi business. | ||||
| 500 | 0 |   |  Income from trade: +5% (faction_to_faction_own_unseen) |   | ||
| 16 |  | Civil Tier 5 High King's Authority Thorgrim brooks no fools, Dawi or otherwise. He is stern - even for a High King - and his authority is absolute. | ||||
| 600 | 0 |   |  Public order: +2 (faction_to_province_own_unseen) | |||
| 17 |  | Civil Tier 5 Improved Blast Charges Dwarfs are not ones for innovation, but refining a process to perfection is a totally different matter! | ||||
| 600 | 0 |   |  Income from Iron Mines, Gold Mines and Stone Quarries: +10% (faction_to_region_own_unseen) |   | ||
| 18 |  | Civil Tier 5 Gromril Picks Dwarfen picks of Gromril are rare, but only needed when mining for star-iron ore, as like finds like. | ||||
| 600 | 0 |   |  Income from Iron Mines, Gold Mines and Stone Quarries: +5% (faction_to_region_own_unseen) |     | ||
| 19 |  | Civil Tier 5 The King's Share The Royal Clan is entitled to its tithe. The Reckoners guarantee that the Guilds pay up. | ||||
| 600 | 0 |   |  Income from trade: +10% (faction_to_faction_own_unseen) | |||
| 20 |  | Civil Tier 6 Ancestral Tombs The tombs of the Ancestors are shrines, for Dwarfs revere age, experience and unbroken blood lines. | ||||
| 800 | 0 |   |  Venerate the Ancestors commandment: additional %n Untainted (faction_to_province_own_unseen) |     | ||
| 21 |  | Civil Tier 6 Construction Duty Dwarfs are industrious. When the Guilds call for construction, their members gather and work their beards off! | ||||
| 800 | 0 |   |  Construction cost: -10% for all buildings (faction_to_region_own_unseen) |   | ||
| 22 |  | Civil Tier 6 Sealstones Some tombs lay closed, forever sealed with stones covered in ancient runes that glow when evil lurks nearby. | ||||
| 800 | 0 |   |  Untainted: +1 (factionwide) |   | ||
| 23 |  | Civil Tier 6 Steam Drills Steam-powered automated drills are a recent, if noisy, invention by the Engineers' Guild. | ||||
| 800 | 0 |   |  Income from Iron Mines, Gold Mines and Stone Quarries: +15% (faction_to_region_own_unseen) | |||
| 24 |  | Civil Tier 6 Prospecting Dwarf prospectors are experienced miners. It is said they can even uncover new seams by smell rather than sight. | ||||
| 800 | 0 |   |  Income from Salt Mines, Pottery Production and Dyemakers: +5% (faction_to_region_own_unseen) |     | ||
| 25 |  | Civil Tier 7 Grand Throne Chamber The grander the Throne Chamber, the more envious and intimidated the King's audience or 'guests' will be. | ||||
| 1200 | 0 |   |  High King's Tribute commandment: additional %n% tax rate (faction_to_province_own_unseen)  Lord recruit rank: +1 (faction_to_province_own_unseen) [HIDDEN - do not translate] Used to increase lord rank when replacing a lord (target the effect at forces factionwide) - use in conjunction with a shown effect that targets provinces factionwide (faction_to_force_own_unseen) | |||
| 26 |  | Civil Tier 7 Construction Guilds Along with the Engineers, the Construction Guilds are some of the most powerful, for every Dwarf needs a home. | ||||
| 1200 | 0 |   |  Hero recruit rank: +2 for Master Engineers (faction_to_province_own_unseen)  Construction time: -2 for Province Capital/Settlement buildings (faction_to_region_own_unseen) | |||
| 27 |  | Civil Tier 7 Dwarfen Grims The 'Grims' - small Dwarf tokens attached to their products - are a sign of quality even the manlings understand. | ||||
| 1200 | 0 |   |  Income from Gem Cutters and Obsidian Quarries: +10% (faction_to_region_own_unseen) |   | ||
| 28 |  | Civil Tier 7 Valaya's Protection Dwarf Runepriests are rare, but when they visit the Holds they inscribe the Protection of Valaya upon home and hearth. | ||||
| 1200 | 0 |   |  Hero recruit rank: +2 for Runesmiths (faction_to_province_own_unseen)  Untainted: +3 (factionwide) |   | ||
| 29 |  | Civil Tier 7 Water-Proof Packaging Using tar and hide, the Dwarfs can effectively waterproof certain supplies that are otherwise prone to spoilage. | ||||
| 1200 | 0 |   |  Income from Salt Mines, Pottery Production and Dyemakers: +10% (faction_to_region_own_unseen) |     | ||
| 30 |  | Civil Tier 8 Deep Resource Extraction Thanks to the Guilds, Dwarfs excel at getting resources out of the ground - no matter how deep! | ||||
| 1500 | 0 |   |  Income from Salt Mines, Pottery Production and Dyemakers: +15% (faction_to_region_own_unseen) |   | ||
| 31 |  | Civil Tier 8 Grungni's Blessing The Runepriests bestow Grungni's Blessing on Guild works, ensuring profitable ventures for all. | ||||
| 2000 | 0 |   |  Income from all buildings: +5% (faction_to_region_own_unseen) | |||
| 32 |  | Civil Tier 8 Halls of Great Guilds It is in the Guild halls where the ruling councils meet to discuss policy, tariffs, and to further their goals. | ||||
| 1500 | 0 |   |  Income from Gem Cutters and Obsidian Quarries: +20% (faction_to_region_own_unseen) | |||
| 33 |  | Civil Tier 8 Rat Poison The putting together of great Dwarfen heads always results in the optimal solution, even when facing the foulest, most abominable problem. | ||||
| 1 | 10000 |   |  Attribute: Causes Fear when fighting against Skaven (all characters)  Untainted: +1 (factionwide)  Income from Iron Mines, Gold Mines and Stone Quarries: +5% (faction_to_region_own_unseen) | |||
 
		
	
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