Left Panel
| Civil | ||||||
|---|---|---|---|---|---|---|
| No. | Technology | research_points | cost_per_round | Requires | Effects | Enables | 
| 1 | ![]()  | 
						
							Civil Tier 1 The Way of the Guilds A powerful, authoritative voice in any Hold, the Guilds dominate Dwarfen civil life, controlling trade, finances and labour.  | 
					||||
| 100 | 0 | 
              
                                                 | 
					||||
| 2 | ![]()  | 
						
							Civil Tier 2 Dwarf Treasuries Dwarf treasuries are often as deep as their vaults… which can be very deep!  | 
					||||
| 300 | 0 | 
                                                 | 
						
															 									Income from Settlement buildings: +10% (faction_to_region_own_unseen) | 
            |||
| 3 | ![]()  | 
						
							Civil Tier 2 Dwarfen Diplomats Grumpy, straight-talking Dwarfs do not make the best diplomats, yet some are better at it than others!  | 
					||||
| 300 | 0 | 
                                                 | 
						
															 									Diplomatic relations: +10 with Men, High Elves and Lizardmen (faction_to_faction_own_unseen) | 
            
              
                                                 | 
					||
| 4 | ![]()  | 
						
							Civil Tier 2 Include Related Families Nepotism is not a dirty word in Dwarf society. The Guilds encourage it, for family honour is prized.  | 
					||||
| 300 | 0 | 
                                                 | 
						
															 									Public order: +1 (faction_to_province_own_unseen) | 
            
              
                                                 | 
					||
| 5 | ![]()  | 
						
							Civil Tier 2 Khazid Subsidies To grow the Everlasting Realm, the Guilds send subsidies to make settlements old and new sustainable.  | 
					||||
| 300 | 0 | 
                                                 | 
						
															 									Income from Settlement buildings: +5% (faction_to_region_own_unseen) | 
            
              
                                                 | 
					||
| 6 | ![]()  | 
						
							Civil Tier 3 Dwarfen Emissaries Dwarfen Emissaries use their forbearance of other races to play the game of diplomacy as well as any Elf, lacing palms with oathgold as needed.  | 
					||||
| 400 | 0 | 
                                                 | 
						
															 									Diplomatic relations: +20 with Men, High Elves and Lizardmen (faction_to_faction_own_unseen) | 
            |||
| 7 | ![]()  | 
						
							Civil Tier 3 Scrutinise Guild Leaders As Dwarf Guilds wield such power, it makes sense that the Clans keep an eye on them, ensuring competence and honesty.  | 
					||||
| 400 | 0 | 
                                                 | 
						
															 									Masters of Steel and Stone commandment: additional %n% to recruitment cost (faction_to_province_own_unseen) | 
            
              
                                                 | 
					||
| 8 | ![]()  | 
						
							Civil Tier 3 Thane's Authority Thanes speak with the word of their King, and so the Guilds' rarely question such direct commands.  | 
					||||
| 400 | 0 | 
                                                 | 
						
															 									Hero action cost: -20% (faction_to_character_own_unseen) | 
            |||
| 9 | ![]()  | 
						
							Civil Tier 3 Tool Market When a Dawi is in need of decent hammer or az, the tool market is the place to find it.  | 
					||||
| 400 | 0 | 
                                                 | 
						
															 									Income from Toolmakers: +5% (faction_to_region_own_unseen) | 
            
              
                                                 | 
					||
| 10 | ![]()  | 
						
							Civil Tier 3 Toolmakers' Guild The august Toolmakers are a young but powerful Guild, as all Dawi that practise a craft need tools.  | 
					||||
| 400 | 0 | 
                                                 | 
						
															 									Income from Toolmakers: +10% (faction_to_region_own_unseen) | 
            |||
| 11 | ![]()  | 
						
							Civil Tier 4 Autonomy of the Holds Karaz Ankor states that, while all Dwarfholds swear fealty to the High King, they are ruled independently.  | 
					||||
| 500 | 0 | 
                                                 | 
						
															 									Empower the Guilds commandment: additional %n growth (faction_to_province_own_unseen) | 
            
              
                                                 | 
					||
| 12 | ![]()  | 
						
							Civil Tier 4 Heavy Quernstones Dwarf grinding stones are always perfectly round and decorated with geometric scrawls and runes, usually of Valaya's making.  | 
					||||
| 500 | 0 | 
                                                 | 
						
															 									Growth: +10 (faction_to_province_own_unseen) | 
            
              
                                                 | 
					||
| 13 | ![]()  | 
						
							Civil Tier 4 Oaths of Loyalty Every Dwarf must make unbreakable oaths to his King. Only the most scraggiest of beard-wearers would think to break them.  | 
					||||
| 500 | 0 | 
                                                 | 
						
															 									Public order: +1 (faction_to_province_own_unseen) | 
            
              
                                                 | 
					||
| 14 | ![]()  | 
						
							Civil Tier 4 Storage Vaults In the lower deeps of any Hold are the sealed vaults. They are cool and dark, perfect for storing foodstuffs and other vital supplies.  | 
					||||
| 500 | 0 | 
                                                 | 
						
															 									Leadership: +10 when under siege (faction_to_force_own_unseen) | 
            |||
| 15 | ![]()  | 
						
							Civil Tier 4 Underway Trade Caravans Dwarfholds tend to trade with each other via the Underway, which keeps prying eyes out of Dawi business.  | 
					||||
| 500 | 0 | 
                                                 | 
						
															 									Income from trade: +5% (faction_to_faction_own_unseen) | 
            
              
                                                 | 
					||
| 16 | ![]()  | 
						
							Civil Tier 5 High King's Authority Thorgrim brooks no fools, Dawi or otherwise. He is stern - even for a High King - and his authority is absolute.  | 
					||||
| 600 | 0 | 
                                                 | 
						
															 									Public order: +2 (faction_to_province_own_unseen) | 
            |||
| 17 | ![]()  | 
						
							Civil Tier 5 Improved Blast Charges Dwarfs are not ones for innovation, but refining a process to perfection is a totally different matter!  | 
					||||
| 600 | 0 | 
                                                 | 
						
															 									Income from Iron Mines, Gold Mines and Stone Quarries: +10% (faction_to_region_own_unseen) | 
            
              
                                                 | 
					||
| 18 | ![]()  | 
						
							Civil Tier 5 Gromril Picks Dwarfen picks of Gromril are rare, but only needed when mining for star-iron ore, as like finds like.  | 
					||||
| 600 | 0 | 
                                                 | 
						
															 									Income from Iron Mines, Gold Mines and Stone Quarries: +5% (faction_to_region_own_unseen) | 
            
              
                                                 | 
					||
| 19 | ![]()  | 
						
							Civil Tier 5 The King's Share The Royal Clan is entitled to its tithe. The Reckoners guarantee that the Guilds pay up.  | 
					||||
| 600 | 0 | 
                                                 | 
						
															 									Income from trade: +10% (faction_to_faction_own_unseen) | 
            |||
| 20 | ![]()  | 
						
							Civil Tier 6 Ancestral Tombs The tombs of the Ancestors are shrines, for Dwarfs revere age, experience and unbroken blood lines.  | 
					||||
| 800 | 0 | 
                                                 | 
						
															 									Venerate the Ancestors commandment: additional %n Untainted (faction_to_province_own_unseen) | 
            
              
                                                 | 
					||
| 21 | ![]()  | 
						
							Civil Tier 6 Construction Duty Dwarfs are industrious. When the Guilds call for construction, their members gather and work their beards off!  | 
					||||
| 800 | 0 | 
                                                 | 
						
															 									Construction cost: -10% for all buildings (faction_to_region_own_unseen) | 
            
              
                                                 | 
					||
| 22 | ![]()  | 
						
							Civil Tier 6 Sealstones Some tombs lay closed, forever sealed with stones covered in ancient runes that glow when evil lurks nearby.  | 
					||||
| 800 | 0 | 
                                                 | 
						
															 									Untainted: +1 (factionwide) | 
            
              
                                                 | 
					||
| 23 | ![]()  | 
						
							Civil Tier 6 Steam Drills Steam-powered automated drills are a recent, if noisy, invention by the Engineers' Guild.  | 
					||||
| 800 | 0 | 
                                                 | 
						
															 									Income from Iron Mines, Gold Mines and Stone Quarries: +15% (faction_to_region_own_unseen) | 
            |||
| 24 | ![]()  | 
						
							Civil Tier 6 Prospecting Dwarf prospectors are experienced miners. It is said they can even uncover new seams by smell rather than sight.  | 
					||||
| 800 | 0 | 
                                                 | 
						
															 									Income from Salt Mines, Pottery Production and Dyemakers: +5% (faction_to_region_own_unseen) | 
            
              
                                                 | 
					||
| 25 | ![]()  | 
						
							Civil Tier 7 Grand Throne Chamber The grander the Throne Chamber, the more envious and intimidated the King's audience or 'guests' will be.  | 
					||||
| 1200 | 0 | 
                                                 | 
						
															 									High King's Tribute commandment: additional %n% tax rate (faction_to_province_own_unseen) 									Lord recruit rank: +1 (faction_to_province_own_unseen)[HIDDEN - do not translate] Used to increase lord rank when replacing a lord (target the effect at forces factionwide) - use in conjunction with a shown effect that targets provinces factionwide (faction_to_force_own_unseen)  | 
            |||
| 26 | ![]()  | 
						
							Civil Tier 7 Construction Guilds Along with the Engineers, the Construction Guilds are some of the most powerful, for every Dwarf needs a home.  | 
					||||
| 1200 | 0 | 
                                                 | 
						
															 									Hero recruit rank: +2 for Master Engineers (faction_to_province_own_unseen) 									Construction time: -2 for Province Capital/Settlement buildings (faction_to_region_own_unseen) | 
            |||
| 27 | ![]()  | 
						
							Civil Tier 7 Dwarfen Grims The 'Grims' - small Dwarf tokens attached to their products - are a sign of quality even the manlings understand.  | 
					||||
| 1200 | 0 | 
                                                 | 
						
															 									Income from Gem Cutters and Obsidian Quarries: +10% (faction_to_region_own_unseen) | 
            
              
                                                 | 
					||
| 28 | ![]()  | 
						
							Civil Tier 7 Valaya's Protection Dwarf Runepriests are rare, but when they visit the Holds they inscribe the Protection of Valaya upon home and hearth.  | 
					||||
| 1200 | 0 | 
                                                 | 
						
															 									Hero recruit rank: +2 for Runesmiths (faction_to_province_own_unseen) 									Untainted: +3 (factionwide) | 
            
              
                                                 | 
					||
| 29 | ![]()  | 
						
							Civil Tier 7 Water-Proof Packaging Using tar and hide, the Dwarfs can effectively waterproof certain supplies that are otherwise prone to spoilage.  | 
					||||
| 1200 | 0 | 
                                                 | 
						
															 									Income from Salt Mines, Pottery Production and Dyemakers: +10% (faction_to_region_own_unseen) | 
            
              
                                                 | 
					||
| 30 | ![]()  | 
						
							Civil Tier 8 Deep Resource Extraction Thanks to the Guilds, Dwarfs excel at getting resources out of the ground - no matter how deep!  | 
					||||
| 1500 | 0 | 
                                                 | 
						
															 									Income from Salt Mines, Pottery Production and Dyemakers: +15% (faction_to_region_own_unseen) | 
            
              
                                                 | 
					||
| 31 | ![]()  | 
						
							Civil Tier 8 Grungni's Blessing The Runepriests bestow Grungni's Blessing on Guild works, ensuring profitable ventures for all.  | 
					||||
| 2000 | 0 | 
                                                 | 
						
															 									Income from all buildings: +5% (faction_to_region_own_unseen) | 
            |||
| 32 | ![]()  | 
						
							Civil Tier 8 Halls of Great Guilds It is in the Guild halls where the ruling councils meet to discuss policy, tariffs, and to further their goals.  | 
					||||
| 1500 | 0 | 
                                                 | 
						
															 									Income from Gem Cutters and Obsidian Quarries: +20% (faction_to_region_own_unseen) | 
            |||
| 33 | ![]()  | 
						
							Civil Tier 8 Rat Poison The putting together of great Dwarfen heads always results in the optimal solution, even when facing the foulest, most abominable problem.  | 
					||||
| 1 | 10000 | 
                                                 | 
						
															 									Attribute: Causes Fear when fighting against Skaven (all characters) 									Untainted: +1 (factionwide) 									Income from Iron Mines, Gold Mines and Stone Quarries: +5% (faction_to_region_own_unseen) | 
            |||
		
	
 Français
 Italiano
 Deutsch
 Español
 Русский
 Čeština
 Polski
 Türkçe
 Português (Brasil)
 한국어
 简体中文
 正體中文
        

									Income from Settlement buildings: +10% (faction_to_region_own_unseen)
									Diplomatic relations: +10 with Men, High Elves and Lizardmen (faction_to_faction_own_unseen)
									Public order: +1 (faction_to_province_own_unseen)


									Masters of Steel and Stone commandment: additional %n% to recruitment cost (faction_to_province_own_unseen)
									Hero action cost: -20% (faction_to_character_own_unseen)


									Empower the Guilds commandment: additional %n growth (faction_to_province_own_unseen)
									Growth: +10 (faction_to_province_own_unseen)

									Leadership: +10 when under siege (faction_to_force_own_unseen)





									Venerate the Ancestors commandment: additional %n Untainted (faction_to_province_own_unseen)

									Untainted: +1 (factionwide)


									High King's Tribute commandment: additional %n% tax rate (faction_to_province_own_unseen)
									Lord recruit rank: +1 (faction_to_province_own_unseen)
									Hero recruit rank: +2 for Master Engineers (faction_to_province_own_unseen)
									Construction time: -2 for Province Capital/Settlement buildings (faction_to_region_own_unseen)

									Hero recruit rank: +2 for Runesmiths (faction_to_province_own_unseen)




									Attribute: Causes Fear when fighting against Skaven (all characters)