Left Panel
| Military | ||||||
|---|---|---|---|---|---|---|
| No. | Technology | research_points | cost_per_round | Requires | Effects | Enables | 
| 1 |  | Military Tier 1 The Chivalric Code Every Bretonnian Lord knows that honour and chivalry come before everything. | ||||
| 400 | 0 |  Chivalry: +5 (faction_to_faction_own_unseen)  Armour: +5 for Heroes (faction_to_force_own_unseen)  Leadership: +5 for Heroes (faction_to_force_own_unseen) |         | |||
| 2 |  | Military Tier 1 Decrees of Bretonnia "By the King's word - and the eternal grace of the Lady - is Bretonnia governed for the good of its people." | ||||
| 300 | 0 |  Melee attack: +5 for Heroes (faction_to_force_own_unseen)  Chivalry: +5 (faction_to_faction_own_unseen)  Charge bonus: +5 for Heroes (faction_to_force_own_unseen) |           | |||
| 3 |  | Military Tier 2 Green Tide Decree “The King decrees that the Greenskin blight be utterly annihilated wherever, whenever, and however possible!" | ||||
| 300 | 0 |   |  Diplomatic relations: -50 with Greenskins (faction_to_faction_own_unseen)  Immune to Barren Wasteland attrition (all armies)  Chivalry: +2 for every victory against Greenskins (faction_to_faction_own_unseen)  Double experience gain for units when fighting against Greenskins (faction_to_force_own_unseen) |   | ||
| 4 |  | Military Tier 2 Grey Mountain Watch Too long have the Greenskins pillaged Bretonnian lands. | ||||
| 300 | 0 |   |  Diplomatic relations: -50 with Greenskins (faction_to_faction_own_unseen)  Chivalry: +3 for every victory against Greenskins (faction_to_faction_own_unseen)  Weapon strength: +10% when fighting against Greenskins (faction_to_force_own_unseen)  Leadership: +10 during subterranean intercept battles (faction_to_force_own_unseen) | |||
| 5 |  | Military Tier 2 Heraldry of Artois Artois, where the unified dukedoms swore fealty to the Uniter. | ||||
| 400 | 0 |   |  Diplomatic relations: +100 with the faction of Artois (faction_to_faction_own_unseen)  Enables the Artois (faction_to_faction_own_unseen)  Chivalry: +10 (faction_to_faction_own_unseen) |   | ||
| 6 |  | Military Tier 2 Heraldry of Parravon Among the cliffs, peaks, and mountain ranges, the Pegasi soar. | ||||
| 400 | 0 |   |  Diplomatic relations: +100 with the faction of Parravon (faction_to_faction_own_unseen)  Enables the Parravon (faction_to_faction_own_unseen)  Chivalry: +10 (faction_to_faction_own_unseen) | |||
| 7 |  | Military Tier 11 Blinker Hoods Blinker hoods restrict the eyesight of horses, making the beasts easier to control. | ||||
| 600 | 0 |   |  Charge bonus: +10% for all Knight units (faction_to_force_own_unseen)  Leadership: +5 for all Knight units (faction_to_force_own_unseen) | |||
| 8 |  | Military Tier 11 Steel Furnaces The designs of these mighty furnaces have been taken from Nuln, and are used to create hardened plate. | ||||
| 1200 | 0 |   |  Armour: +8 for all Knight units (faction_to_force_own_unseen)  Income from Industry: +15% (faction_to_region_own_unseen) |   | ||
| 9 |  | Military Tier 11 Master Swordsmiths Folding steel takes great skill; the more folds, the stronger and sharper the blade. | ||||
| 1200 | 0 |   |  Weapon strength: +12% for sword infantry and all Knight units (faction_to_force_own_unseen) |   | ||
| 10 |  | Military Tier 11 Regular Tournaments Tournaments are a way for noble knights to gain honour and maintain martial skills during rare glimpses of peacetime. | ||||
| 1500 | 0 |   |  Melee attack: +5 for all Knights units (faction_to_force_own_unseen)  Melee defence: +5 for all Knight units (faction_to_force_own_unseen) | |||
| 11 |  | Military Tier 11 Professional Fletchers Those peasants skilled at bow-making are ordered to do it year round, instead of supplying a village's quota. | ||||
| 1200 | 0 |   |  Missile strength: +10% for Peasant Bowmen and Mounted Yeomen Archers units (faction_to_force_own_unseen)  Range: +5% for Peasant Bowmen and Mounted Yeomen Archers units (faction_to_force_own_unseen)  Ammunition: +15% for all missile units (faction_to_force_own_unseen) |   | ||
| 12 |  | Military Tier 11 Siege Engineering This requires educated men, often those who have studied abroad in the universities of Estalia or the Empire. | ||||
| 1000 | 0 |   |  Missile strength: +10% for Trebuchet units (faction_to_force_own_unseen)  Reload time reduction: +15% for Trebuchet units (faction_to_force_own_unseen)  Income from Industry: +10% (faction_to_region_own_unseen)  Leadership: +5 when laying siege (faction_to_force_own_unseen) | |||
| 13 |  | Military Tier 11 Longer Spears Better woodworking techniques allow for longer, more sturdy spears and polearms. | ||||
| 1200 | 0 |   |  Melee attack: +5 for Spearmen-at-Arms, Men-at-Arms (Polearms) and Mounted Yeomen units (faction_to_force_own_unseen)  Weapon strength: +10% for Spearmen-at-Arms, Men-at-Arms (Polearms) and Mounted Yeomen units (faction_to_force_own_unseen) | |||
| 14 |  | Military Tier 11 Temple Tithes Paladins are expected to donate large sums of their inheritance to the cult of the Lady. | ||||
| 1 | 10000 |   |  Ward save: %n% for Grail Knight and Grail Guardian units and embedded Paladin Heroes (faction_to_force_own_unseen)  Chivalry: +20 (faction_to_faction_own_unseen)  Hero recruit rank: +2 for Paladins (faction_to_province_own_unseen) | |||
| 15 |  | Military Tier 3 Winter Woes Decree “The King decrees that Bretonnians must double their efforts to defend the Kingdom against the barbaric forces of the North.” | ||||
| 300 | 0 |   |  Immune to Snow attrition (all armies)  Chivalry: +2 for every victory against Norsca (faction_to_faction_own_unseen)  Leadership: +8 when fighting against Norsca (faction_to_force_own_unseen)  Diplomatic relations: -50 with Norsca (faction_to_faction_own_unseen) |   | ||
| 16 |  | Military Tier 3 The North Guard Across the Sea of Claws lies an ancient threat; pay it the utmost attention, lest it grows too near. | ||||
| 300 | 0 |   |  Chivalry: +3 for every victory against Norsca (faction_to_faction_own_unseen)  Melee attack: +5 when fighting against Norsca (faction_to_force_own_unseen)  Melee defence: +10 when fighting against Norsca (faction_to_force_own_unseen)  Diplomatic relations: -50 with Norsca (faction_to_faction_own_unseen) | |||
| 17 |  | Military Tier 3 Heraldry of Bastonne Bastonne, birthplace of the Uniter and the source of his bloodline. | ||||
| 400 | 0 |   |  Diplomatic relations: +100 with the faction of Bastonne (faction_to_faction_own_unseen)  Enables the Bastonne (faction_to_faction_own_unseen)  Chivalry: +10 (faction_to_faction_own_unseen) | |||
| 18 |  | Military Tier 3 Heraldry of Lyonesse Lyonesse, the homeland of the most devoted of all the Grail Companions. | ||||
| 400 | 0 |   |  Diplomatic relations: +100 with the faction of Lyonesse (faction_to_faction_own_unseen)  Enables the Lyonesse (faction_to_faction_own_unseen)  Chivalry: +10 (faction_to_faction_own_unseen) |   | ||
| 19 |  | Military Tier 3 The Unification of Bretonnia One people, one land – all shall know its glory and grandeur. | ||||
| 300 | 0 |  Chivalry: +20 (faction_to_faction_own_unseen)  Peasant Economy: +10 peasants available to the faction (faction_to_faction_own_unseen) | ||||
| 20 |  | Military Tier 4 Desert Purge Decree "The King decrees that the trade routes will suffer no more harassment from desert bone-crawlers." | ||||
| 300 | 0 |  Diplomatic relations: -50 with Tomb Kings (faction_to_faction_own_unseen)  Melee attack: +5 when fighting against Tomb Kings (faction_to_force_own_unseen)  Leadership: +8 when fighting against Tomb Kings (faction_to_force_own_unseen)  Chivalry: +2 for every victory against Tomb Kings (faction_to_faction_own_unseen) | ||||
| 21 |  | Military Tier 4 Death's Grip Decree "The King decrees that the threat of Unliving incursions be foremost in the collective mind of the kingdom." | ||||
| 300 | 0 |   |  Diplomatic relations: -50 with Vampire Counts (faction_to_faction_own_unseen)  Attrition: -25% casualties suffered from Vampiric territory attrition (faction_to_force_own_unseen)  Chivalry: +2 for every victory against Vampire Counts (faction_to_faction_own_unseen)  Leadership: +8 when fighting against Vampire Counts (faction_to_force_own_unseen) | |||
| 22 |  | Military Tier 4 Forests' Edge Decree "The King decrees that the malevolent forces of Athel Loren must be kept at bay." | ||||
| 300 | 0 |  Leadership: +8 when fighting against Wood Elves (faction_to_force_own_unseen)  Chivalry: +2 for every victory against Wood Elves (faction_to_faction_own_unseen)  Missile resistance: %n% when fighting against Wood Elves (faction_to_force_own_unseen)  Diplomatic relations: -50 with Wood Elves (faction_to_faction_own_unseen) | ||||
| 23 |  | Military Tier 4 Support Religious Errantry The ongoing Errantry Wars across the sea need constant political and financial support. | ||||
| 400 | 0 |   |  Diplomatic relations: +50 with the Chevaliers de Lyonesse (faction_to_faction_own_unseen)  Diplomatic relations: +100 with the factions of Jerrod's Errantry (faction_to_faction_own_unseen)  Chivalry: +10 (faction_to_faction_own_unseen) | |||
| 24 |  | Military Tier 4 Overseas Diplomacy The King knows that it cannot be Bretonnia alone which stems the tide of filth - diplomats and envoys are required to broker alliances. | ||||
| 400 | 0 |  Diplomatic relations: +30 with High Elves and Lizardmen (faction_to_faction_own_unseen) | ||||
| 25 |  | Military Tier 4 Lords of Athel Loren Diplomacy The insular Asrai are powerful allies yet dreadful, relentless enemies if provoked, so must be treated with reverence and respect around the diplomatic table. | ||||
| 400 | 0 |  Diplomatic relations: +50 with Wood Elves (faction_to_faction_own_unseen) | ||||
| 26 |  | Military Tier 5 Ruinous Powers Decree "The King decrees that the scourge of Chaos be stopped at all costs and the land delivered to safety." | ||||
| 300 | 0 |   |  Armour-piercing weapon damage: +15 when fighting against Warriors of Chaos (faction_to_force_own_unseen)  Diplomatic relations: -100 with Warriors of Chaos (faction_to_faction_own_unseen)  Chivalry: +2 for every victory against Warriors of Chaos (faction_to_faction_own_unseen)  Leadership: +8 when fighting against Warriors of Chaos (faction_to_force_own_unseen)  Attrition: -50% casualties suffered from Chaos territory attrition (faction_to_force_own_unseen) | |||
| 27 |  | Military Tier 5 Secure Shores Decree "The King decrees that the shores be secured against the vile raiders from Naggarond." | ||||
| 300 | 0 |  Diplomatic relations: -50 with Dark Elves (faction_to_faction_own_unseen)  Melee defence: +5 when fighting against Dark Elves (faction_to_force_own_unseen)  Leadership: +8 when fighting against Dark Elves (faction_to_force_own_unseen)  Chivalry: +2 for every victory against Dark Elves (faction_to_faction_own_unseen) | ||||
| 28 |  | Military Tier 5 Kings of the Mountains Diplomacy Dealing with the ill-tempered, easily-angered Dwarfs tests every ounce of a diplomat's capabilities, so oft-times the King leads the charm offensive himself lest misunderstandings lead to war. | ||||
| 400 | 0 |   |  Diplomatic relations: +50 with Dwarfs (faction_to_faction_own_unseen) | |||
| 29 |  | Military Tier 5 Leaders of Men Diplomacy Men tend to understand each other's motives, so diplomacy between factions is simply a matter of balancing competing interests for mutual advantage. | ||||
| 400 | 0 |  Diplomatic relations: +30 with Men (Empire, Kislev, Southern Realms) (faction_to_faction_own_unseen) | ||||
| 30 |  | Military Tier 5 Kings of the Desert Diplomacy Diplomacy with the grandiose, once-men Tomb Kings requires clever wordplay to leave them always with the sense that the agreed plan is theirs... regardless of one's true intentions. | ||||
| 400 | 0 |  Diplomatic relations: +50 with Tomb Kings (faction_to_faction_own_unseen) | ||||
| 31 |  | Military Tier 6 Safer Woods Decree “The King decrees that from this day forth, the forests of Bretonnia be made safe from the Beastmen’s Ruinous bane.” | ||||
| 300 | 0 |   |  Diplomatic relations: -100 with Beastmen Warherds (faction_to_faction_own_unseen)  Missile strength: +10% when fighting against Beastmen Warherds (faction_to_force_own_unseen)  Chivalry: +2 for every victory against Beastmen Warherds (faction_to_faction_own_unseen)  Leadership: +8 when fighting against Beastmen Warherds (faction_to_force_own_unseen) | |||
| 32 |  | Military Tier 6 Sewer Cleaning Decree "The King decrees that the sewers should not provide refuge to abominations." | ||||
| 300 | 0 |  Diplomatic relations: -50 with Skaven (faction_to_faction_own_unseen)  Leadership: +8 when fighting against Skaven (faction_to_force_own_unseen)  Chivalry: +2 for every victory against Skaven (faction_to_faction_own_unseen)  Untainted: +1 (factionwide) | ||||
| 33 |  | Military Tier 6 High Seas' Decree "The King decrees that the filthy pirate scum infesting the southern seas must be eradicated, so no trace of their foul presence remains." | ||||
| 300 | 0 |  Leadership: +8 when fighting against Vampire Coast (faction_to_force_own_unseen)  Chivalry: +2 for every victory against the Vampire Coast (faction_to_faction_own_unseen)  Diplomatic relations: -50 with Vampire Coast (faction_to_faction_own_unseen)  Attrition: -25% casualties suffered from Vampiric territory attrition (faction_to_force_own_unseen) | ||||
| 34 |  | Military Tier 7 Improved Construction Improve the process and the results look after themselves. | ||||
| 1 | 3000 |   |  Construction cost: -5% for all buildings (faction_to_region_own_unseen)  Construction time: -1 for Province Capital/Settlement buildings (faction_to_region_own_unseen) |     | ||
| 35 |  | Military Tier 7 Economic Investment Banish uncertainty: invest in the kingdom's future. | ||||
| 500 | 0 |  Growth: +4 (faction_to_province_own_unseen)  Income from Settlement buildings: +3% (faction_to_region_own_unseen) |         | |||
| 36 |  | Military Tier 8 Improved Agricultural Tools No longer can a bad workman blame his tools… | ||||
| 500 | 0 |   |  Income from Farms: +2% (faction_to_region_own_unseen) |     | ||
| 37 |  | Military Tier 8 Irrigation Ditches Irrigation ensures that the fields are watered and the people fed, no matter the season. | ||||
| 1000 | 0 |   |  Income from Farms: +3% (faction_to_region_own_unseen)  Upkeep: -5% for infantry units (faction_to_force_own_unseen) | |||
| 38 |  | Military Tier 8 Bigger Bobbins Bigger bobbins are better bobbins. It is known. | ||||
| 500 | 0 |   |  Income from Industry: +10% (faction_to_region_own_unseen) |     | ||
| 39 |  | Military Tier 8 Weaving Apprenticeships Time spent schooling the workers pays dividends later. | ||||
| 1000 | 0 |   |  Research rate: +5% (faction_to_faction_own_unseen)  Income from Industry: +5% (faction_to_region_own_unseen) | |||
| 40 |  | Military Tier 8 Almshouses The poor must be cared for, just enough to ensure productivity. | ||||
| 600 | 0 |   |  Leadership: +5 for Peasant Mob units (faction_to_force_own_unseen)  Growth: +10 (faction_to_province_own_unseen) |     | ||
| 41 |  | Military Tier 8 Subsidised Tools For what is a peasant without his pitchfork? | ||||
| 1 | 2000 |   |  Melee attack: +10 for Peasant Mob units (faction_to_force_own_unseen)  Construction cost: -5% for Infrastructure buildings (faction_to_region_own_unseen)  Recruitment cost: -10% for Peasant Mob units (faction_to_force_own_unseen) | |||
| 42 |  | Military Tier 8 Improved Trade Vessels A seaworthy fleet keeps the economy afloat. | ||||
| 1 | 4000 |   |  Additional tradable resources produced: +5% (faction_to_faction_own_unseen)  Income from trade: +5% (faction_to_faction_own_unseen) |   | ||
| 43 |  | Military Tier 9 Wider Ploughs The wider the plough, the higher the yield, in less time. | ||||
| 500 | 0 |   |  Income from Farms: +2% (faction_to_region_own_unseen)  Construction cost: -5% for Infrastructure buildings (faction_to_region_own_unseen) |     | ||
| 44 |  | Military Tier 9 Water Pumps The less we depend on the elements, the greater our control over our food supplies. | ||||
| 1500 | 0 |   |  Each of your regions can sustain an extra peasant unit (faction_to_faction_own_unseen)  Income from Farms: +3% (faction_to_region_own_unseen) | |||
| 45 |  | Military Tier 9 Improved Loom Technology The fruit of such a loom is industry in abundance. | ||||
| 500 | 0 |   |  Income from Industry: +5% (faction_to_region_own_unseen)  Local recruitment capacity: +1 (all provinces) |   | ||
| 46 |  | Military Tier 9 Seamstresses For some, appearances are everything - regardless of the truth of the matter. | ||||
| 1000 | 0 |   |  Income from Industry: +10% (faction_to_region_own_unseen)  Recruitment cost: -10% (faction_to_force_own_unseen) | |||
| 47 |  | Military Tier 9 Town Census Know your population, know the size of your army. | ||||
| 600 | 0 |   |  Recruit rank: +2 for Peasant Mob units (faction_to_character_own_unseen)  Local recruitment capacity: +1 (all provinces) |       | ||
| 48 |  | Military Tier 9 Charity “Rejoice, peasants! For a generous Knight of Bretonnia provides for you!” | ||||
| 1 | 2000 |   |  Chivalry: +20 (faction_to_faction_own_unseen)  Public order: +2 (faction_to_province_own_unseen) |   | ||
| 49 |  | Military Tier 9 Harbourmaster Bribes Bribing the harbourmaster pays dividends on import duties. | ||||
| 1 | 8000 |   |  Additional tradable resources produced: +5% (faction_to_faction_own_unseen)  Income from trade: +10% (faction_to_faction_own_unseen) | |||
| 50 |  | Military Tier 10 Farriers Steeds shod by a trained farrier have better purchase upon the roads and blessed ground of fair Bretonnia. | ||||
| 600 | 0 |   |  Speed: +10% for cavalry units (faction_to_force_own_unseen) |     | ||
| 51 |  | Military Tier 10 Hay Stores The horses of Bretonnia are treated better than the smallfolk. Hay stores, for example, allow horses to feed all year round. | ||||
| 600 | 0 |   |  Construction cost: -15% for Bretonnian Stable and Pasture buildings (faction_to_region_own_unseen)  Construction time: -35% for Bretonnian Stable and Pasture buildings (faction_to_region_own_unseen) |   | ||
| 52 |  | Military Tier 10 Improved Smelters Stealing or copying techniques and forge designs from their Empire neighbours improves Bretonnian metalworking. | ||||
| 500 | 0 |     |  Income from Iron Mines and Gold Mines: +15% (faction_to_region_own_unseen) |     | ||
| 53 |  | Military Tier 10 Glazing Kilns Building on breakthroughs in forge-design, kilns that can reach higher temperatures produce better earthenware. | ||||
| 600 | 0 |   |  Income from Pottery, Dye and Salt industry: +50% (faction_to_region_own_unseen)  Income from Industry: +10% (faction_to_region_own_unseen) | |||
| 54 |  | Military Tier 10 Commission Carpenters While wood is plentiful, carpentry skills remain relatively rare and so are prized in Bretonnia. | ||||
| 1200 | 0 |   |  Income from Timber industry: +50% (faction_to_region_own_unseen)  Construction time: -1 for Province Capital/Settlement buildings (faction_to_region_own_unseen) |     | ||
| 55 |  | Military Tier 10 Registered Draft Once the town census has been undertaken, its easy to round the peons up for military service. | ||||
| 1200 | 0 |   |  Upkeep: -5% for all non-Knight units (faction_to_force_own_unseen)  Global recruitment capacity: +1 (faction_to_faction_own_unseen) | |||
| 56 |  | Military Tier 10 Encourage Fanaticism For those not born into nobility, there are few ways to gain the Lady's favour. | ||||
| 1200 | 0 |   |  Melee attack: +5 for Battle Pilgrims and Grail Reliquae units (faction_to_force_own_unseen)  Melee defence: +5 for Battle Pilgrims and Grail Reliquae units (faction_to_force_own_unseen) |   | ||
 
		
	
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