Left Panel
| Military | ||||||
|---|---|---|---|---|---|---|
| No. | Technology | research_points | cost_per_round | Requires | Effects | Enables | 
| 1 | ![]()  | 
						
							Military Tier 1 The Chivalric Code Every Bretonnian Lord knows that honour and chivalry come before everything.  | 
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| 400 | 0 | 
															 									Chivalry: +5 (faction_to_faction_own_unseen) 									Armour: +5 for Heroes (faction_to_force_own_unseen) 									Leadership: +5 for Heroes (faction_to_force_own_unseen) | 
            
              
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| 2 | ![]()  | 
						
							Military Tier 1 Decrees of Bretonnia "By the King's word - and the eternal grace of the Lady - is Bretonnia governed for the good of its people."  | 
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| 300 | 0 | 
															 									Melee attack: +5 for Heroes (faction_to_force_own_unseen) 									Chivalry: +5 (faction_to_faction_own_unseen) 									Charge bonus: +5 for Heroes (faction_to_force_own_unseen) | 
            
              
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| 3 | ![]()  | 
						
							Military Tier 2 Green Tide Decree “The King decrees that the Greenskin blight be utterly annihilated wherever, whenever, and however possible!"  | 
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| 300 | 0 | 
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															 									Diplomatic relations: -50 with Greenskins (faction_to_faction_own_unseen) 									Immune to Barren Wasteland attrition (all armies) 									Chivalry: +2 for every victory against Greenskins (faction_to_faction_own_unseen) 									Double experience gain for units when fighting against Greenskins (faction_to_force_own_unseen) | 
            
              
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| 4 | ![]()  | 
						
							Military Tier 2 Grey Mountain Watch Too long have the Greenskins pillaged Bretonnian lands.  | 
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| 300 | 0 | 
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															 									Diplomatic relations: -50 with Greenskins (faction_to_faction_own_unseen) 									Chivalry: +3 for every victory against Greenskins (faction_to_faction_own_unseen) 									Weapon strength: +10% when fighting against Greenskins (faction_to_force_own_unseen) 									Leadership: +10 during subterranean intercept battles (faction_to_force_own_unseen) | 
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| 5 | ![]()  | 
						
							Military Tier 2 Heraldry of Artois Artois, where the unified dukedoms swore fealty to the Uniter.  | 
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| 400 | 0 | 
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															 									Diplomatic relations: +100 with the faction of Artois (faction_to_faction_own_unseen) 									Enables the Artois (faction_to_faction_own_unseen) 									Chivalry: +10 (faction_to_faction_own_unseen) | 
            
              
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| 6 | ![]()  | 
						
							Military Tier 2 Heraldry of Parravon Among the cliffs, peaks, and mountain ranges, the Pegasi soar.  | 
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| 400 | 0 | 
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															 									Diplomatic relations: +100 with the faction of Parravon (faction_to_faction_own_unseen) 									Enables the Parravon (faction_to_faction_own_unseen) 									Chivalry: +10 (faction_to_faction_own_unseen) | 
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| 7 | ![]()  | 
						
							Military Tier 11 Blinker Hoods Blinker hoods restrict the eyesight of horses, making the beasts easier to control.  | 
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| 600 | 0 | 
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															 									Charge bonus: +10% for all Knight units (faction_to_force_own_unseen) 									Leadership: +5 for all Knight units (faction_to_force_own_unseen) | 
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| 8 | ![]()  | 
						
							Military Tier 11 Steel Furnaces The designs of these mighty furnaces have been taken from Nuln, and are used to create hardened plate.  | 
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| 1200 | 0 | 
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															 									Armour: +8 for all Knight units (faction_to_force_own_unseen) 									Income from Industry: +15% (faction_to_region_own_unseen) | 
            
              
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| 9 | ![]()  | 
						
							Military Tier 11 Master Swordsmiths Folding steel takes great skill; the more folds, the stronger and sharper the blade.  | 
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| 1200 | 0 | 
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															 									Weapon strength: +12% for sword infantry and all Knight units (faction_to_force_own_unseen) | 
            
              
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| 10 | ![]()  | 
						
							Military Tier 11 Regular Tournaments Tournaments are a way for noble knights to gain honour and maintain martial skills during rare glimpses of peacetime.  | 
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| 1500 | 0 | 
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															 									Melee attack: +5 for all Knights units (faction_to_force_own_unseen) 									Melee defence: +5 for all Knight units (faction_to_force_own_unseen) | 
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| 11 | ![]()  | 
						
							Military Tier 11 Professional Fletchers Those peasants skilled at bow-making are ordered to do it year round, instead of supplying a village's quota.  | 
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| 1200 | 0 | 
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															 									Missile strength: +10% for Peasant Bowmen and Mounted Yeomen Archers units (faction_to_force_own_unseen) 									Range: +5% for Peasant Bowmen and Mounted Yeomen Archers units (faction_to_force_own_unseen) 									Ammunition: +15% for all missile units (faction_to_force_own_unseen) | 
            
              
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| 12 | ![]()  | 
						
							Military Tier 11 Siege Engineering This requires educated men, often those who have studied abroad in the universities of Estalia or the Empire.  | 
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| 1000 | 0 | 
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															 									Missile strength: +10% for Trebuchet units (faction_to_force_own_unseen) 									Income from Industry: +10% (faction_to_region_own_unseen) 									Leadership: +5 when laying siege (faction_to_force_own_unseen) | 
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| 13 | ![]()  | 
						
							Military Tier 11 Longer Spears Better woodworking techniques allow for longer, more sturdy spears and polearms.  | 
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| 1200 | 0 | 
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															 									Melee attack: +5 for Spearmen-at-Arms, Men-at-Arms (Polearms) and Mounted Yeomen units (faction_to_force_own_unseen) 									Weapon strength: +10% for Spearmen-at-Arms, Men-at-Arms (Polearms) and Mounted Yeomen units (faction_to_force_own_unseen) | 
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| 14 | ![]()  | 
						
							Military Tier 11 Temple Tithes Paladins are expected to donate large sums of their inheritance to the cult of the Lady.  | 
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| 1 | 10000 | 
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															 									Ward save: %n% for Grail Knight and Grail Guardian units and embedded Paladin Heroes (faction_to_force_own_unseen) 									Chivalry: +20 (faction_to_faction_own_unseen) 									Hero recruit rank: +2 for Paladins (faction_to_province_own_unseen) | 
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| 15 | ![]()  | 
						
							Military Tier 3 Winter Woes Decree “The King decrees that Bretonnians must double their efforts to defend the Kingdom against the barbaric forces of the North.”  | 
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| 300 | 0 | 
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															 									Immune to Snow attrition (all armies) 									Chivalry: +2 for every victory against Norsca (faction_to_faction_own_unseen) 									Leadership: +8 when fighting against Norsca (faction_to_force_own_unseen) 									Diplomatic relations: -50 with Norsca (faction_to_faction_own_unseen) | 
            
              
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| 16 | ![]()  | 
						
							Military Tier 3 The North Guard Across the Sea of Claws lies an ancient threat; pay it the utmost attention, lest it grows too near.  | 
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| 300 | 0 | 
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															 									Chivalry: +3 for every victory against Norsca (faction_to_faction_own_unseen) 									Melee attack: +5 when fighting against Norsca (faction_to_force_own_unseen) 									Melee defence: +10 when fighting against Norsca (faction_to_force_own_unseen) 									Diplomatic relations: -50 with Norsca (faction_to_faction_own_unseen) | 
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| 17 | ![]()  | 
						
							Military Tier 3 Heraldry of Bastonne Bastonne, birthplace of the Uniter and the source of his bloodline.  | 
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| 400 | 0 | 
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															 									Diplomatic relations: +100 with the faction of Bastonne (faction_to_faction_own_unseen) 									Enables the Bastonne (faction_to_faction_own_unseen) 									Chivalry: +10 (faction_to_faction_own_unseen) | 
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| 18 | ![]()  | 
						
							Military Tier 3 Heraldry of Lyonesse Lyonesse, the homeland of the most devoted of all the Grail Companions.  | 
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| 400 | 0 | 
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															 									Diplomatic relations: +100 with the faction of Lyonesse (faction_to_faction_own_unseen) 									Enables the Lyonesse (faction_to_faction_own_unseen) 									Chivalry: +10 (faction_to_faction_own_unseen) | 
            
              
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| 19 | ![]()  | 
						
							Military Tier 3 The Unification of Bretonnia One people, one land – all shall know its glory and grandeur.  | 
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| 300 | 0 | 
															 									Chivalry: +20 (faction_to_faction_own_unseen) 									Peasant Economy: +10 peasants available to the faction (faction_to_faction_own_unseen) | 
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| 20 | ![]()  | 
						
							Military Tier 4 Desert Purge Decree "The King decrees that the trade routes will suffer no more harassment from desert bone-crawlers."  | 
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| 300 | 0 | 
															 									Diplomatic relations: -50 with Tomb Kings (faction_to_faction_own_unseen) 									Melee attack: +5 when fighting against Tomb Kings (faction_to_force_own_unseen) 									Leadership: +8 when fighting against Tomb Kings (faction_to_force_own_unseen) 									Chivalry: +2 for every victory against Tomb Kings (faction_to_faction_own_unseen) | 
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| 21 | ![]()  | 
						
							Military Tier 4 Death's Grip Decree "The King decrees that the threat of Unliving incursions be foremost in the collective mind of the kingdom."  | 
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| 300 | 0 | 
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															 									Diplomatic relations: -50 with Vampire Counts (faction_to_faction_own_unseen) 									Attrition: -25% casualties suffered from Vampiric territory attrition (faction_to_force_own_unseen) 									Chivalry: +2 for every victory against Vampire Counts (faction_to_faction_own_unseen) 									Leadership: +8 when fighting against Vampire Counts (faction_to_force_own_unseen) | 
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| 22 | ![]()  | 
						
							Military Tier 4 Forests' Edge Decree "The King decrees that the malevolent forces of Athel Loren must be kept at bay."  | 
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| 300 | 0 | 
															 									Leadership: +8 when fighting against Wood Elves (faction_to_force_own_unseen) 									Chivalry: +2 for every victory against Wood Elves (faction_to_faction_own_unseen) 									Missile resistance: %n% when fighting against Wood Elves (faction_to_force_own_unseen) 									Diplomatic relations: -50 with Wood Elves (faction_to_faction_own_unseen) | 
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| 23 | ![]()  | 
						
							Military Tier 4 Support Religious Errantry The ongoing Errantry Wars across the sea need constant political and financial support.  | 
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| 400 | 0 | 
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															 									Diplomatic relations: +50 with the Chevaliers de Lyonesse (faction_to_faction_own_unseen) 									Diplomatic relations: +100 with the factions of Jerrod's Errantry (faction_to_faction_own_unseen) 									Chivalry: +10 (faction_to_faction_own_unseen) | 
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| 24 | ![]()  | 
						
							Military Tier 4 Overseas Diplomacy The King knows that it cannot be Bretonnia alone which stems the tide of filth - diplomats and envoys are required to broker alliances.  | 
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| 400 | 0 | 
															 									Diplomatic relations: +30 with High Elves and Lizardmen (faction_to_faction_own_unseen) | 
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| 25 | ![]()  | 
						
							Military Tier 4 Lords of Athel Loren Diplomacy The insular Asrai are powerful allies yet dreadful, relentless enemies if provoked, so must be treated with reverence and respect around the diplomatic table.  | 
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| 400 | 0 | 
															 									Diplomatic relations: +50 with Wood Elves (faction_to_faction_own_unseen) | 
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| 26 | ![]()  | 
						
							Military Tier 5 Ruinous Powers Decree "The King decrees that the scourge of Chaos be stopped at all costs and the land delivered to safety."  | 
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| 300 | 0 | 
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															 									Armour-piercing weapon damage: +15 when fighting against Warriors of Chaos (faction_to_force_own_unseen) 									Diplomatic relations: -100 with Warriors of Chaos (faction_to_faction_own_unseen) 									Chivalry: +2 for every victory against Warriors of Chaos (faction_to_faction_own_unseen) 									Leadership: +8 when fighting against Warriors of Chaos (faction_to_force_own_unseen) 									Attrition: -50% casualties suffered from Chaos territory attrition (faction_to_force_own_unseen) | 
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| 27 | ![]()  | 
						
							Military Tier 5 Secure Shores Decree "The King decrees that the shores be secured against the vile raiders from Naggarond."  | 
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| 300 | 0 | 
															 									Diplomatic relations: -50 with Dark Elves (faction_to_faction_own_unseen) 									Melee defence: +5 when fighting against Dark Elves (faction_to_force_own_unseen) 									Leadership: +8 when fighting against Dark Elves (faction_to_force_own_unseen) 									Chivalry: +2 for every victory against Dark Elves (faction_to_faction_own_unseen) | 
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| 28 | ![]()  | 
						
							Military Tier 5 Kings of the Mountains Diplomacy Dealing with the ill-tempered, easily-angered Dwarfs tests every ounce of a diplomat's capabilities, so oft-times the King leads the charm offensive himself lest misunderstandings lead to war.  | 
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| 400 | 0 | 
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															 									Diplomatic relations: +50 with Dwarfs (faction_to_faction_own_unseen) | 
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| 29 | ![]()  | 
						
							Military Tier 5 Leaders of Men Diplomacy Men tend to understand each other's motives, so diplomacy between factions is simply a matter of balancing competing interests for mutual advantage.  | 
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| 400 | 0 | 
															 									Diplomatic relations: +30 with Men (Empire, Kislev, Southern Realms) (faction_to_faction_own_unseen) | 
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| 30 | ![]()  | 
						
							Military Tier 5 Kings of the Desert Diplomacy Diplomacy with the grandiose, once-men Tomb Kings requires clever wordplay to leave them always with the sense that the agreed plan is theirs... regardless of one's true intentions.  | 
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| 400 | 0 | 
															 									Diplomatic relations: +50 with Tomb Kings (faction_to_faction_own_unseen) | 
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| 31 | ![]()  | 
						
							Military Tier 6 Safer Woods Decree “The King decrees that from this day forth, the forests of Bretonnia be made safe from the Beastmen’s Ruinous bane.”  | 
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| 300 | 0 | 
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															 									Diplomatic relations: -100 with Beastmen Warherds (faction_to_faction_own_unseen) 									Missile strength: +10% when fighting against Beastmen Warherds (faction_to_force_own_unseen) 									Chivalry: +2 for every victory against Beastmen Warherds (faction_to_faction_own_unseen) 									Leadership: +8 when fighting against Beastmen Warherds (faction_to_force_own_unseen) | 
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| 32 | ![]()  | 
						
							Military Tier 6 Sewer Cleaning Decree "The King decrees that the sewers should not provide refuge to abominations."  | 
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| 300 | 0 | 
															 									Diplomatic relations: -50 with Skaven (faction_to_faction_own_unseen) 									Leadership: +8 when fighting against Skaven (faction_to_force_own_unseen) 									Chivalry: +2 for every victory against Skaven (faction_to_faction_own_unseen) 									Untainted: +1 (factionwide) | 
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| 33 | ![]()  | 
						
							Military Tier 6 High Seas' Decree "The King decrees that the filthy pirate scum infesting the southern seas must be eradicated, so no trace of their foul presence remains."  | 
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| 300 | 0 | 
															 									Leadership: +8 when fighting against Vampire Coast (faction_to_force_own_unseen) 									Chivalry: +2 for every victory against the Vampire Coast (faction_to_faction_own_unseen) 									Diplomatic relations: -50 with Vampire Coast (faction_to_faction_own_unseen) 									Attrition: -25% casualties suffered from Vampiric territory attrition (faction_to_force_own_unseen) | 
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| 34 | ![]()  | 
						
							Military Tier 7 Improved Construction Improve the process and the results look after themselves.  | 
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| 1 | 3000 | 
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															 									Construction cost: -5% for all buildings (faction_to_region_own_unseen) 									Construction time: -1 for Province Capital/Settlement buildings (faction_to_region_own_unseen) | 
            
              
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| 35 | ![]()  | 
						
							Military Tier 7 Economic Investment Banish uncertainty: invest in the kingdom's future.  | 
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| 500 | 0 | 
															 									Growth: +4 (faction_to_province_own_unseen) 									Income from Settlement buildings: +3% (faction_to_region_own_unseen) | 
            
              
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| 36 | ![]()  | 
						
							Military Tier 8 Improved Agricultural Tools No longer can a bad workman blame his tools…  | 
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| 500 | 0 | 
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															 									Income from Farms: +2% (faction_to_region_own_unseen) | 
            
              
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| 37 | ![]()  | 
						
							Military Tier 8 Irrigation Ditches Irrigation ensures that the fields are watered and the people fed, no matter the season.  | 
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| 1000 | 0 | 
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															 									Income from Farms: +3% (faction_to_region_own_unseen) 									Upkeep: -5% for infantry units (faction_to_force_own_unseen) | 
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| 38 | ![]()  | 
						
							Military Tier 8 Bigger Bobbins Bigger bobbins are better bobbins. It is known.  | 
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| 500 | 0 | 
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															 									Income from Industry: +10% (faction_to_region_own_unseen) | 
            
              
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| 39 | ![]()  | 
						
							Military Tier 8 Weaving Apprenticeships Time spent schooling the workers pays dividends later.  | 
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| 1000 | 0 | 
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															 									Research rate: +5% (faction_to_faction_own_unseen) 									Income from Industry: +5% (faction_to_region_own_unseen) | 
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| 40 | ![]()  | 
						
							Military Tier 8 Almshouses The poor must be cared for, just enough to ensure productivity.  | 
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| 600 | 0 | 
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															 									Leadership: +5 for Peasant Mob units (faction_to_force_own_unseen) 									Growth: +10 (faction_to_province_own_unseen) | 
            
              
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| 41 | ![]()  | 
						
							Military Tier 8 Subsidised Tools For what is a peasant without his pitchfork?  | 
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| 1 | 2000 | 
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															 									Melee attack: +10 for Peasant Mob units (faction_to_force_own_unseen) 									Construction cost: -5% for Infrastructure buildings (faction_to_region_own_unseen) 									Recruitment cost: -10% for Peasant Mob units (faction_to_force_own_unseen) | 
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| 42 | ![]()  | 
						
							Military Tier 8 Improved Trade Vessels A seaworthy fleet keeps the economy afloat.  | 
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| 1 | 4000 | 
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															 									Additional tradable resources produced: +5% (faction_to_faction_own_unseen) 									Income from trade: +5% (faction_to_faction_own_unseen) | 
            
              
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| 43 | ![]()  | 
						
							Military Tier 9 Wider Ploughs The wider the plough, the higher the yield, in less time.  | 
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| 500 | 0 | 
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															 									Income from Farms: +2% (faction_to_region_own_unseen) 									Construction cost: -5% for Infrastructure buildings (faction_to_region_own_unseen) | 
            
              
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| 44 | ![]()  | 
						
							Military Tier 9 Water Pumps The less we depend on the elements, the greater our control over our food supplies.  | 
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| 1500 | 0 | 
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															 									Each of your regions can sustain an extra peasant unit (faction_to_faction_own_unseen) 									Income from Farms: +3% (faction_to_region_own_unseen) | 
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| 45 | ![]()  | 
						
							Military Tier 9 Improved Loom Technology The fruit of such a loom is industry in abundance.  | 
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| 500 | 0 | 
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															 									Income from Industry: +5% (faction_to_region_own_unseen) 									Local recruitment capacity: +1 (all provinces) | 
            
              
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| 46 | ![]()  | 
						
							Military Tier 9 Seamstresses For some, appearances are everything - regardless of the truth of the matter.  | 
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| 1000 | 0 | 
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															 									Income from Industry: +10% (faction_to_region_own_unseen) 									Recruitment cost: -10% (faction_to_force_own_unseen) | 
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| 47 | ![]()  | 
						
							Military Tier 9 Town Census Know your population, know the size of your army.  | 
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| 600 | 0 | 
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															 									Recruit rank: +2 for Peasant Mob units (faction_to_character_own_unseen) 									Local recruitment capacity: +1 (all provinces) | 
            
              
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| 48 | ![]()  | 
						
							Military Tier 9 Charity “Rejoice, peasants! For a generous Knight of Bretonnia provides for you!”  | 
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| 1 | 2000 | 
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															 									Chivalry: +20 (faction_to_faction_own_unseen) 									Public order: +2 (faction_to_province_own_unseen) | 
            
              
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| 49 | ![]()  | 
						
							Military Tier 9 Harbourmaster Bribes Bribing the harbourmaster pays dividends on import duties.  | 
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| 1 | 8000 | 
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															 									Additional tradable resources produced: +5% (faction_to_faction_own_unseen) 									Income from trade: +10% (faction_to_faction_own_unseen) | 
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| 50 | ![]()  | 
						
							Military Tier 10 Farriers Steeds shod by a trained farrier have better purchase upon the roads and blessed ground of fair Bretonnia.  | 
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| 600 | 0 | 
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															 									Speed: +10% for cavalry units (faction_to_force_own_unseen) | 
            
              
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| 51 | ![]()  | 
						
							Military Tier 10 Hay Stores The horses of Bretonnia are treated better than the smallfolk. Hay stores, for example, allow horses to feed all year round.  | 
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| 600 | 0 | 
                                                 | 
						
															 									Construction cost: -15% for Bretonnian Stable and Pasture buildings (faction_to_region_own_unseen) 									Construction time: -35% for Bretonnian Stable and Pasture buildings (faction_to_region_own_unseen) | 
            
              
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| 52 | ![]()  | 
						
							Military Tier 10 Improved Smelters Stealing or copying techniques and forge designs from their Empire neighbours improves Bretonnian metalworking.  | 
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| 500 | 0 | 
                                                 | 
						
															 									Income from Iron Mines and Gold Mines: +15% (faction_to_region_own_unseen) | 
            
              
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| 53 | ![]()  | 
						
							Military Tier 10 Glazing Kilns Building on breakthroughs in forge-design, kilns that can reach higher temperatures produce better earthenware.  | 
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| 600 | 0 | 
                                                 | 
						
															 									Income from Pottery, Dye and Salt industry: +50% (faction_to_region_own_unseen) 									Income from Industry: +10% (faction_to_region_own_unseen) | 
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| 54 | ![]()  | 
						
							Military Tier 10 Commission Carpenters While wood is plentiful, carpentry skills remain relatively rare and so are prized in Bretonnia.  | 
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| 1200 | 0 | 
                                                 | 
						
															 									Income from Timber industry: +50% (faction_to_region_own_unseen) 									Construction time: -1 for Province Capital/Settlement buildings (faction_to_region_own_unseen) | 
            
              
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| 55 | ![]()  | 
						
							Military Tier 10 Registered Draft Once the town census has been undertaken, its easy to round the peons up for military service.  | 
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| 1200 | 0 | 
                                                 | 
						
															 									Upkeep: -5% for all non-Knight units (faction_to_force_own_unseen) 									Global recruitment capacity: +1 (faction_to_faction_own_unseen) | 
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| 56 | ![]()  | 
						
							Military Tier 10 Encourage Fanaticism For those not born into nobility, there are few ways to gain the Lady's favour.  | 
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| 1200 | 0 | 
                                                 | 
						
															 									Melee attack: +5 for Battle Pilgrims and Grail Reliquae units (faction_to_force_own_unseen) 									Melee defence: +5 for Battle Pilgrims and Grail Reliquae units (faction_to_force_own_unseen) | 
            
              
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									Chivalry: +5 (faction_to_faction_own_unseen)
									Armour: +5 for Heroes (faction_to_force_own_unseen)
									Leadership: +5 for Heroes (faction_to_force_own_unseen)
									Melee attack: +5 for Heroes (faction_to_force_own_unseen)
									Charge bonus: +5 for Heroes (faction_to_force_own_unseen)
									Diplomatic relations: -50 with Greenskins (faction_to_faction_own_unseen)
									Immune to Barren Wasteland attrition (all armies)
									Double experience gain for units when fighting against Greenskins (faction_to_force_own_unseen)
									Weapon strength: +10% when fighting against Greenskins (faction_to_force_own_unseen)



									Income from Industry: +15% (faction_to_region_own_unseen)

									Melee defence: +5 for all Knight units (faction_to_force_own_unseen)
									Missile strength: +10% for Peasant Bowmen and Mounted Yeomen Archers units (faction_to_force_own_unseen)
									Range: +5% for Peasant Bowmen and Mounted Yeomen Archers units (faction_to_force_own_unseen)
									Ammunition: +15% for all missile units (faction_to_force_own_unseen)


									Ward save: %n% for Grail Knight and Grail Guardian units and embedded Paladin Heroes (faction_to_force_own_unseen)
									Hero recruit rank: +2 for Paladins (faction_to_province_own_unseen)




									Peasant Economy: +10 peasants available to the faction (faction_to_faction_own_unseen)


									Missile resistance: %n% when fighting against Wood Elves (faction_to_force_own_unseen)



									Armour-piercing weapon damage: +15 when fighting against Warriors of Chaos (faction_to_force_own_unseen)





									Untainted: +1 (factionwide)

									Construction cost: -5% for all buildings (faction_to_region_own_unseen)
									Construction time: -1 for Province Capital/Settlement buildings (faction_to_region_own_unseen)
									Growth: +4 (faction_to_province_own_unseen)

									Upkeep: -5% for infantry units (faction_to_force_own_unseen)

									Research rate: +5% (faction_to_faction_own_unseen)


									Additional tradable resources produced: +5% (faction_to_faction_own_unseen)


									Local recruitment capacity: +1 (all provinces)


									Public order: +2 (faction_to_province_own_unseen)

									Speed: +10% for cavalry units (faction_to_force_own_unseen)





