Left Panel
| Military | ||||||
|---|---|---|---|---|---|---|
| No. | Technology | research_points | cost_per_round | Requires | Effects | Enables | 
| 1 | ![]()  | 
						
							Military Tier 1 The Way of the Clans When the Thanes call to gather the throngs, it is the Clans that answer, for they have bonds stronger than Gromril.  | 
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| 100 | 0 | 
              
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| 2 | ![]()  | 
						
							Military Tier 2 Gather the Throngs Once word is given that it's war, the message quickly passes down the ranks from Kings to Lords to Thanes.  | 
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| 300 | 0 | 
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															 									Recruitment cost: -5% for Dwarf Warriors units (faction_to_force_own_unseen) 									Recruitment cost: -5% for Miners units (faction_to_force_own_unseen) | 
            
              
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| 3 | ![]()  | 
						
							Military Tier 2 Levy Missile Warriors Dwarfs with a penchant for picking the urks off from afar will form Thunderer or Quarreller units.  | 
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| 300 | 0 | 
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															 									Recruitment cost: -5% for Quarrellers units (faction_to_force_own_unseen) 									Recruitment cost: -5% for Rangers units (faction_to_force_own_unseen) 									Recruitment cost: -5% for Thunderers units (faction_to_force_own_unseen) | 
            
              
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| 4 | ![]()  | 
						
							Military Tier 2 Masterwork Crossbows Puresteel crossbows are precision-crafted instruments, able to accurately deliver death from afar.  | 
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| 300 | 0 | 
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															 									Missile strength: +10% for Ranger Units (faction_to_force_own_unseen) 									Missile strength: +10% for Quarrellers units (faction_to_force_own_unseen) | 
            
              
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| 5 | ![]()  | 
						
							Military Tier 2 Militia Training Every Dwarf practices a trade, but as war is common each Clan readily forms into one or more regiments.  | 
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| 300 | 0 | 
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															 									Melee attack: +2 for Dwarf Warriors and Miners units (faction_to_force_own_unseen) 									Melee defence: +2 for Dwarf Warriors and Miners units (faction_to_force_own_unseen) | 
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| 6 | ![]()  | 
						
							Military Tier 3 Ammunition Wagons Dwarfen wagon trains transport case loads of shot, buckets of crossbow bolts, and casks of black powder to the coming fight.  | 
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| 400 | 0 | 
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															 									Ammunition: +20% for Dwarf missile infantry units (faction_to_force_own_unseen) | 
            
              
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| 7 | ![]()  | 
						
							Military Tier 3 Call to Clan All members of the Clan will answer its call, swearing oaths against those who have wronged them.  | 
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| 400 | 0 | 
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															 									Recruit rank: +2 for Miners units (faction_to_character_own_unseen) 									Recruit rank: +2 for Dwarf Warriors units (faction_to_character_own_unseen) | 
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| 8 | ![]()  | 
						
							Military Tier 3 Dwarfen Resolve The resolve of the Dwarfs is legendary. Once they are set upon a task, nothing can stop them.  | 
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| 400 | 0 | 
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															 									Leadership: +5 for infantry units (faction_to_force_own_unseen) | 
            
              
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| 9 | ![]()  | 
						
							Military Tier 3 Renowned Deadeyes Deadeyes can pick off a grobi's nose at a hundred paces. For really good ones, it's twice that range.  | 
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| 400 | 0 | 
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															 									Recruit rank: +2 for Ranger units (faction_to_character_own_unseen) 									Recruit rank: +2 for Quarrellers units (faction_to_character_own_unseen) 									Recruit rank: +2 for Thunderers units (faction_to_character_own_unseen) | 
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| 10 | ![]()  | 
						
							Military Tier 3 Oath Stones By standing atop an Oath Stone, followers' resolve is increased, ensuring a champion's foes can find him in the scrum.  | 
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| 400 | 0 | 
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															 									Leadership: +5 for Heroes (faction_to_force_own_unseen) 									Melee defence: +3 for Heroes (faction_to_force_own_unseen) | 
            
              
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| 11 | ![]()  | 
						
							Military Tier 4 Interlocking Shields Dwarfs excel at shieldwalls. Over the years, the Guilds, at the Clans' request, have experimented with interlocking shield designs.  | 
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| 500 | 0 | 
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															 									Armour: +5 for Dwarf shield units (faction_to_force_own_unseen) | 
            
              
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| 12 | ![]()  | 
						
							Military Tier 4 Retainers' Vows A Dawi Lord's retainers are his loyal servants and bodyguards, be they shield or throne bearers.  | 
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| 500 | 0 | 
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															 									Hero recruit rank: +1 for Thanes (faction_to_province_own_unseen) 									Armour: +3 for Heroes (faction_to_force_own_unseen) 									Weapon strength: +3% for Heroes (faction_to_force_own_unseen) | 
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| 13 | ![]()  | 
						
							Military Tier 4 Superior Black Powder The Clans constantly order in black powder and make demands for better quality, deadlier batches as well.  | 
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| 500 | 0 | 
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															 									Missile strength: +10% for Thunderers units (faction_to_force_own_unseen) | 
            
              
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| 14 | ![]()  | 
						
							Military Tier 4 Vanguard Proficiency Skilled in fighting at the vanguard of the Dwarfs’ main force, Rangers fulfil a dangerous role fraught with risk and unimaginable peril.  | 
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| 600 | 0 | 
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															 									Speed: +10% for Ranger units (faction_to_force_own_unseen) 									Melee defence: +5 for Ranger units (faction_to_force_own_unseen) | 
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| 15 | ![]()  | 
						
							Military Tier 4 Volley Fire Dwarfs prefer accuracy to firing rates, as they realise that increased firepower does not necessarily cause higher casualties.  | 
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| 500 | 0 | 
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| 16 | ![]()  | 
						
							Military Tier 5 Call Upon Oaths of Old No Longbeard would ever consider breaking an oath. If he promised to come, there he will be.  | 
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| 600 | 0 | 
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															 									Recruitment cost: -5% for Longbeards units (faction_to_force_own_unseen) | 
            
              
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| 17 | ![]()  | 
						
							Military Tier 5 Master-Crafted Weapons Dwarfen weaponsmithing is the finest in the world - a gift from the Guilds to their fellow Clans-kin.  | 
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| 600 | 0 | 
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															 									Weapon strength: +10% for Dwarf units with hand weapons (faction_to_force_own_unseen) 									Weapon strength: +10% for Dwarf units with mining picks (faction_to_force_own_unseen) | 
            
              
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| 18 | ![]()  | 
						
							Military Tier 5 Veterans' Pride If you want a job doing properly, albeit with some moaning, then get a Longbeard.  | 
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| 600 | 0 | 
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															 									Upkeep: -5% for Longbeards units (faction_to_force_own_unseen) | 
            
              
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| 19 | ![]()  | 
						
							Military Tier 5 Volatile Volley The alchemical brew used to fuel the flaming drakeguns can be made more potent, if a tad more unstable…  | 
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| 600 | 0 | 
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															 									Missile strength: +8% for Irondrakes units (faction_to_force_own_unseen) 									Range: +5% for Irondrakes units (faction_to_force_own_unseen) | 
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| 20 | ![]()  | 
						
							Military Tier 6 Interchangeable Parts Artillery Engineers soon found that the benefit of keeping certain parts modular allowed for improvements in the manufacturing process.  | 
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| 700 | 0 | 
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															 									Recruitment cost: -5% for artillery units (faction_to_force_own_unseen) 									Upkeep: -5% for artillery units (faction_to_force_own_unseen) | 
            
              
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| 21 | ![]()  | 
						
							Military Tier 6 Large Scale Shell Production Again the Dwarfen forges speak, casting a new type of ammunition - large shells filled with cinderblast.  | 
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| 700 | 0 | 
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															 									Ammunition: +10% for artillery units (faction_to_force_own_unseen) 									Upkeep: -5% for artillery units (faction_to_force_own_unseen) | 
            
              
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| 22 | ![]()  | 
						
							Military Tier 6 Marching Songs A rolling Dwarfen song contains many verses and a constant rhythm, used to keep in step and up to pace.  | 
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| 700 | 0 | 
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															 									Speed: +5% for infantry units (faction_to_force_own_unseen) | 
            
              
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| 23 | ![]()  | 
						
							Military Tier 6 Rune-Bearing Relics Dwarfen runes empower weapons already forged by the finest smiths, making a potent axe a truly deadly item.  | 
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| 700 | 0 | 
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															 									Weapon strength: +10% for Dwarf units with two-handed axes (faction_to_force_own_unseen) 									Weapon strength: +10% for Dwarf units with hammers (faction_to_force_own_unseen) | 
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| 24 | ![]()  | 
						
							Military Tier 6 Tales of Many Wars Dwarfs like to drink, sing and tell tall-tales. However, some stories concerning veterans may actually be true.  | 
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| 700 | 0 | 
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															 									Recruit rank: +2 for Hammerers units (faction_to_character_own_unseen) 									Recruit rank: +2 for Longbeards units (faction_to_character_own_unseen) | 
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| 25 | ![]()  | 
						
							Military Tier 7 Assembly Lines Automated assembly lines increase production but also safeguard quality, according to the Guilds anyway.  | 
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| 800 | 0 | 
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															 									Recruitment cost: -10% for Gyrocopter and Gyrobomber units (faction_to_force_own_unseen) 									Recruitment duration: -1 turn for Gyrocopter and Gyrobomber units (faction_to_province_own_unseen) | 
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| 26 | ![]()  | 
						
							Military Tier 7 Field Engineers At a Clan's request, Field Engineers are sent by their Guild, attached to artillery to ensure increased rates of fire.  | 
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| 800 | 0 | 
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| 27 | ![]()  | 
						
							Military Tier 7 Iron Price The so-called "Iron Price" is not the wage, but the cost of having troops away from normal duty.  | 
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| 800 | 0 | 
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															 									Recruitment cost: -5% for Ironbreakers units (faction_to_force_own_unseen) 									Recruitment cost: -5% for Irondrakes units (faction_to_force_own_unseen) | 
            
              
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| 28 | ![]()  | 
						
							Military Tier 7 Iron Readiness In the deeps, the Ironbreakers are always on call, ready to defend the Hold from threats below.  | 
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| 800 | 0 | 
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															 									Recruitment duration: -1 turn for Irondrake units (faction_to_province_own_unseen) | 
            
              
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| 29 | ![]()  | 
						
							Military Tier 7 Master-Crafted Armour Dwarfs are expert armourers, both as creators and wearers. They have the skills to fashion it and the sturdy frames to bear its weight.  | 
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| 800 | 0 | 
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															 									Armour: +5 for infantry units (faction_to_force_own_unseen) | 
            
              
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| 30 | ![]()  | 
						
							Military Tier 8 Artillery Entrenchment Dwarfs excel at artillery placement and creating bulwarks and trenches for their defence.  | 
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| 1000 | 0 | 
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															 									Missile resistance: %n% for artillery units (faction_to_force_own_unseen) | 
            
              
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| 31 | ![]()  | 
						
							Military Tier 8 Iron Veterans Even amongst the Ironbreakers there are Ironbeards - veterans that have fought and survived countless underground battles.  | 
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| 1000 | 0 | 
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															 									Recruit rank: +2 for Ironbreakers units (faction_to_character_own_unseen) 									Recruit rank: +2 for Irondrakes units (faction_to_character_own_unseen) | 
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| 32 | ![]()  | 
						
							Military Tier 8 Forge-Proven Armour With the aid of Runesmiths, new armoured suits have been developed to withstand high temperatures, as well as enemy strikes.  | 
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| 1000 | 0 | 
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															 									Armour: +5 for Irondrakes and Ironbreakers units (faction_to_force_own_unseen) 									Melee defence: +5 for Ironbreakers and Hammerers units (faction_to_force_own_unseen) | 
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| 33 | ![]()  | 
						
							Military Tier 8 Operations Training Not just any beardling can operate war machines, so the Engineers' Guild ensures only approved crew operate its instruments.  | 
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| 1000 | 0 | 
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															 									Recruit rank: +2 for artillery units (faction_to_character_own_unseen) 									Recruit rank: +2 for Gyrocopter and Gyrobomber units (faction_to_character_own_unseen) | 
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| 34 | ![]()  | 
						
							Military Tier 8 Sacred Duty Ironbreakers and their kin, the Irondrakes, have a sacred duty to protect the deeps of their Karaks.  | 
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| 1000 | 0 | 
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															 									Upkeep: -5% for Hammerers units (faction_to_force_own_unseen) 									Upkeep: -5% for Ironbreakers units (faction_to_force_own_unseen) 									Upkeep: -5% for Irondrakes units (faction_to_force_own_unseen) | 
            
              
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| 35 | ![]()  | 
						
							Military Tier 9 Heavy Armour Plating Combining runes of lifting with heavy armour plate increases protection without compromising a 'copter's ability to fly!  | 
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| 1200 | 0 | 
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															 									Armour: +10 for Gyrocopter and Gyrobomber units (faction_to_force_own_unseen) | 
            
              
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| 36 | ![]()  | 
						
							Military Tier 9 Improved Gyrocopter Engines Innovations in engine mechanics means faster 'copters. Even now, many aircraft are being retro-fitted with improved engines.  | 
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| 1200 | 0 | 
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															 									Ammunition: +20% for Gyrocopter and Gyrobomber units (faction_to_force_own_unseen) 									Speed: +10% for Gyrocopter and Gyrobomber units (faction_to_force_own_unseen) | 
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| 37 | ![]()  | 
						
							Military Tier 9 Recite Ancient Grudges To read aloud from the Hold's Book of Grudges is to enrage all Dawi and bring them to battle.  | 
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| 1200 | 0 | 
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															 									Casualty replenishment rate: +3% (faction_to_force_own_unseen) 									Local recruitment capacity: +1 (all provinces) | 
            
              
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| 38 | ![]()  | 
						
							Military Tier 9 Royal Guard As both honour and sworn duty, the Hammerers are the royal guard, accompanying Lord or King into battle.  | 
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| 1200 | 0 | 
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															 									Leadership: +15 for Hammerer units (faction_to_force_own_unseen) 									Melee attack: +6 for Hammerers units (faction_to_force_own_unseen) | 
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| 39 | ![]()  | 
						
							Military Tier 10 Grimnir's Favour When the Runepriests enter a Karak, they will stop at the Shrine of Grimnir, granting his favour to any who wish it.  | 
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| 1500 | 0 | 
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															 									Recruit rank: +1 for all units (faction_to_character_own_unseen) 									Local recruitment capacity: +1 (all provinces) | 
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| 40 | ![]()  | 
						
							Military Tier 10 Pressure-Regulating Valves Regulating pressure is an important aspect of many Dwarf devices. New, self-releasing valves heighten such performance.  | 
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| 1500 | 0 | 
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															 									Range: +15% for Flame Cannon units (faction_to_force_own_unseen) 									Range: +10% for Gyrocopter and Gyrobomber units (faction_to_force_own_unseen) | 
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| 41 | ![]()  | 
						
							Military Tier 10 The Slayer Oath Those that have taken the Slayer Oath must seek their doom in combat to appease an earlier shame.  | 
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| 1500 | 0 | 
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															 									Melee attack: +5 for Slayer units (faction_to_force_own_unseen) 									Melee defence: +5 for Slayer units (faction_to_force_own_unseen) | 
            
              
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| 42 | ![]()  | 
						
							Military Tier 10 Slayer's Onslaught A Slayer's wrath is not something enemies wish to see - they do not fear death, they crave it!  | 
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| 1200 | 0 | 
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															 									Charge bonus: +20% for Slayer units (faction_to_force_own_unseen) 									Weapon strength: +5% for Slayer units (faction_to_force_own_unseen) | 
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									Recruitment cost: -5% for Dwarf Warriors units (faction_to_force_own_unseen)

									Missile strength: +10% for Ranger Units (faction_to_force_own_unseen)
									Melee attack: +2 for Dwarf Warriors and Miners units (faction_to_force_own_unseen)
									Melee defence: +2 for Dwarf Warriors and Miners units (faction_to_force_own_unseen)
									Ammunition: +20% for Dwarf missile infantry units (faction_to_force_own_unseen)
									Recruit rank: +2 for Miners units (faction_to_character_own_unseen)
									Leadership: +5 for infantry units (faction_to_force_own_unseen)


									Armour: +5 for Dwarf shield units (faction_to_force_own_unseen)
									Hero recruit rank: +1 for Thanes (faction_to_province_own_unseen)
									Weapon strength: +3% for Heroes (faction_to_force_own_unseen)

									Speed: +10% for Ranger units (faction_to_force_own_unseen)



									Upkeep: -5% for Longbeards units (faction_to_force_own_unseen)
									Range: +5% for Irondrakes units (faction_to_force_own_unseen)





									Recruitment duration: -1 turn for Gyrocopter and Gyrobomber units (faction_to_province_own_unseen)




									Missile resistance: %n% for artillery units (faction_to_force_own_unseen)






									Casualty replenishment rate: +3% (faction_to_force_own_unseen)
									Local recruitment capacity: +1 (all provinces)




									Charge bonus: +20% for Slayer units (faction_to_force_own_unseen)