Left Panel
| Military | ||||||
|---|---|---|---|---|---|---|
| No. | Technology | research_points | cost_per_round | Requires | Effects | Enables |
| 1 | ![]() |
Military Tier 1 Choose or Die! Some choices require next to no thought whatsoever. |
||||
| 400 | 0 |
Income from slaves: +3% (faction_to_province_own_unseen) |
|
|||
| 2 | ![]() |
Military Tier 2 Driven by Vengeance The deep-seated, profoundly-ingrained desire for revenge consumes and drives one forward. |
||||
| 400 | 0 |
|
Melee attack: +4 for Dreadspears, Bleakswords and Black Ark Corsairs units (faction_to_force_own_unseen) Recruitment cost: -5% for Dreadspears, Darkshards and Bleakswords units (faction_to_force_own_unseen) |
|
||
| 3 | ![]() |
Military Tier 2 Founded on Tyranny Start as you mean to go on and your population will never know what they may be missing. |
||||
| 400 | 0 |
|
Growth: +10 (faction_to_province_own_unseen) |
|
||
| 4 | ![]() |
Military Tier 2 Battle as Business For the Dark Elves, war is transactional - for Druchii blood to be spilled there must be payment, in the form of loot, preferably. |
||||
| 400 | 0 |
|
Income from post-battle loot: +10% (faction_to_character_own_unseen) Income from raiding: +15% (faction_to_force_own_unseen) |
|
||
| 5 | ![]() |
Military Tier 11 A Life of Dread Everyone, be they of high or low birth, have good cause to be fearful of who is watching and what they might tell the authorities. |
||||
| 1000 | 0 |
|
Slave decline rate: -15% (faction_to_province_own_unseen) |
|
||
| 6 | ![]() |
Military Tier 11 No Signs of Weakness Used to slaying their own kin at the first sign of fragility or compassion, Naggarothi armies constantly prune their own ranks. |
||||
| 1000 | 0 |
|
Leadership: +5 for Shades, Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (faction_to_force_own_unseen) |
|
||
| 7 | ![]() |
Military Tier 11 Under the Yoke The dark, feral Cold Ones must be broken to the will of their new masters. |
||||
| 1000 | 0 |
|
Leadership: +5 for Harpies, War Hydra, Kharibdyss, Black Dragon and Bloodwrack Medusae units (faction_to_force_own_unseen) Leadership: +5 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (faction_to_force_own_unseen) |
|
||
| 8 | ![]() |
Military Tier 12 Bewitch Dragon Eggs A source of great power, Black Dragon Eggs must be nurtured correctly so their potential is exploited to the fullest extent. |
||||
| 1200 | 0 |
|
Armour: +5 for Black Dragon units (faction_to_force_own_unseen) Weapon strength: +10% for Black Dragon units (faction_to_force_own_unseen) |
|||
| 9 | ![]() |
Military Tier 12 Blood & Death For what would the interminable millennia mean, if not for savage cruelty, blood and death? |
||||
| 1200 | 0 |
|
Untainted: +1 (factionwide) Income from Settlement buildings: +15% (faction_to_region_own_unseen) |
|||
| 10 | ![]() |
Military Tier 12 Bloodforged Platemail Black steel, mixed with sacrificial blood and etched with powerful runes, makes the best armour produced in Naggarond. |
||||
| 1200 | 0 |
|
Armour: +5 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (faction_to_force_own_unseen) Armour: +10 for Har Ganeth Executioners and Black Guard of Naggarond units (faction_to_force_own_unseen) |
|||
| 11 | ![]() |
Military Tier 12 Bred in Captivity An even more vicious breed of Cold Ones is now being born in captivity, raised on a strict diet of live flesh and warm blood. |
||||
| 1200 | 0 |
|
Recruit rank: +2 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (faction_to_character_own_unseen) |
|||
| 12 | ![]() |
Military Tier 12 Ceremonial Weapons The ornate, ceremonial weapons used in Khainite rituals give power to subsequent acts of murder carried out in his bloody name. |
||||
| 1200 | 0 |
|
Melee attack: +5 Witch Elves, Har Ganeth Executioners and Sisters of Slaughter units (faction_to_force_own_unseen) Weapon strength: +5% for Witch Elves, Har Ganeth Executioners and Sisters of Slaughter units (faction_to_force_own_unseen) |
|||
| 13 | ![]() |
Military Tier 12 Deadly Accountability There is no tolerance for failure in Naggarond, no matter how trivial the error. |
||||
| 1200 | 0 |
|
Leadership: +10 for Heroes (faction_to_force_own_unseen) Lord recruit rank: +2 (faction_to_province_own_unseen)[HIDDEN - do not translate] Used to increase lord rank when replacing a lord (target the effect at forces factionwide) - use in conjunction with a shown effect that targets provinces factionwide (faction_to_force_own_unseen) |
|||
| 14 | ![]() |
Military Tier 12 Harnessed Fury So ferocious is the Hydra that their ravenous nature has proven the doom of many. |
||||
| 1200 | 0 |
|
Melee attack: +5 for War Hydra and Kharibdyss units (faction_to_force_own_unseen) Melee defence: +5 for War Hydra and Kharibdyss units (faction_to_force_own_unseen) |
|||
| 15 | ![]() |
Military Tier 12 Serrated Blades The many razor-sharp barbs and hooks may catch an opponent's blade, or rend their flesh. |
||||
| 1200 | 0 |
|
Weapon strength: +5% for Black Guard of Naggarond units (faction_to_force_own_unseen) Weapon strength: +5% for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (faction_to_force_own_unseen) Melee defence: +5 for Black Guard of Naggarond units (faction_to_force_own_unseen) Melee defence: +5 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (faction_to_force_own_unseen) |
|||
| 16 | ![]() |
Military Tier 12 Study the Chaos Wastes Where daylight hangs by a lunar noose. And the horned, hidden one is re-invoked. |
||||
| 1200 | 0 |
|
Recruit rank: +2 for Doomfire Warlocks and Bloodwrack Medusae units (faction_to_character_own_unseen) Ward save: %n% for Doomfire Warlocks and Bloodwrack Medusae units (faction_to_force_own_unseen) Recruit rank: +2 for Sorceresses and Supreme Sorceresses (faction_to_province_own_unseen) Winds of Magic power reserve: +5 (all armies) |
|||
| 17 | ![]() |
Military Tier 3 Ascension Through Battle Through glorious warfare we may become worthy of Khaine's favour. |
||||
| 600 | 0 |
|
Leadership: +5 for Dreadspears, Bleakswords, Darkshards, Black Ark Corsairs and Dark Riders units (faction_to_force_own_unseen) |
|||
| 18 | ![]() |
Military Tier 3 Bloodthirsty Companions Definitely not backwards in coming forwards, or indeed when getting stuck in. |
||||
| 600 | 0 |
|
Armour-piercing weapon damage: +2 for Harpies units (faction_to_force_own_unseen) Melee attack: +5 for Harpies units (faction_to_force_own_unseen) |
|||
| 19 | ![]() |
Military Tier 3 Continuous Slave Supply There's always more work to be done and, fortunately, a constant stream of unfortunate wretches whose only option is to do it. |
||||
| 600 | 0 |
|
Income from Ports: +5% (faction_to_region_own_unseen) Casualties captured post-battle: +15% (faction_to_force_own_unseen) |
|||
| 20 | ![]() |
Military Tier 3 Exploit Feuds A whisper here, a murmur there; winning is often most satisfying when others don't know you're playing. |
||||
| 600 | 0 |
|
Public order: +1 (faction_to_province_own_unseen) |
|||
| 21 | ![]() |
Military Tier 3 Marching to War Ever onwards the Druchii armies march, conflict's breakneck rhythm dictating the pace. |
||||
| 600 | 0 |
|
Speed: +10% for Dreadspears, Darkshards, Bleakswords and Black Ark Corsairs units (faction_to_force_own_unseen) |
|||
| 22 | ![]() |
Military Tier 3 Martial Society Every aspect of the Druchii world is directed to warfare, as it should be when war is a permanent state of affairs. |
||||
| 600 | 0 |
|
Recruit rank: +2 for Dreadspears, Darkshards and Bleakswords units (faction_to_character_own_unseen) |
|||
| 23 | ![]() |
Military Tier 3 Chartered Piracy Letters of Marque may be issued to those who pursue the Witch King's aims as their own. |
||||
| 600 | 0 |
|
Upkeep: -5% for Black Ark Corsairs units (faction_to_force_own_unseen) Income from sacking settlements: +20% (faction_to_character_own_unseen) |
|||
| 24 | ![]() |
Military Tier 3 Revel in Suffering Ah, the suffering. The sweet, sweet suffering. |
||||
| 600 | 0 |
|
Growth: +15 (faction_to_province_own_unseen) |
|||
| 25 | ![]() |
Military Tier 3 Naval Training You start with not drowning; once that has been achieved, the rest will swiftly follow - unless a watery grave appeals of course. |
||||
| 600 | 0 |
|
Melee attack: +4 when fighting at sea (all armies) Recruit rank: +2 for Black Ark Corsairs, Shades and Dark Riders units (faction_to_character_own_unseen) |
|||
| 26 | ![]() |
Military Tier 4 Upgrade I Research the following items to take the Dark Elves' vicious military machine to another level of cruelty altogether. |
||||
| 100 | 2000 |
Black Ark growth: +3 (cumulative) (faction_to_force_own_unseen) |
|
|||
| 27 | ![]() |
Military Tier 5 Broken by the Lash The merest swish of leather is enough to make them alert and simply dying to obey. |
||||
| 600 | 0 |
|
Speed: +10% for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (faction_to_force_own_unseen) |
|
||
| 28 | ![]() |
Military Tier 5 Forged to Kill Steel is only as strong as the hand that wields it. |
||||
| 600 | 0 |
|
Weapon strength: +10% for Dreadspears, Darkshards, Bleakswords and Black Ark Corsairs units (faction_to_force_own_unseen) Missile strength: +10% for Darkshards and Black Ark Corsairs units (faction_to_force_own_unseen) |
|
||
| 29 | ![]() |
Military Tier 5 Tempered in Blood It is often necessary to execute a few - publicly of course - to quench the fires of revolt in all the others. |
||||
| 600 | 0 |
|
Income from Slave Pens and Slave Markets: +10% (faction_to_region_own_unseen) |
|
||
| 30 | ![]() |
Military Tier 6 Reworked Crossbows Who could have imagined that the fingers of slaves would have so many uses? |
||||
| 800 | 0 |
|
Ammunition: +20% for Darkshards, Black Ark Corsairs, Shades and Dark Riders units (faction_to_force_own_unseen) Range: +15% for Darkshards, Black Ark Corsairs, Shades and Dark Riders units (faction_to_force_own_unseen) |
|||
| 31 | ![]() |
Military Tier 6 Bolt Cartridges You'll like this, it's got a fast-action reload; you can kill the Asur all day long without pausing for more than a second. |
||||
| 800 | 0 |
|
Ammunition: +25% for Reaper Bolt Thrower and Scourgerunner Chariot units (faction_to_force_own_unseen) Missile strength: +10% for Reaper Bolt Thrower and Scourgerunner Chariot units (faction_to_force_own_unseen) |
|||
| 32 | ![]() |
Military Tier 6 Dominating the Beasts They *will* obey, their own will buried deep beneath an overwhelming urge to comply. |
||||
| 800 | 0 |
|
Recruit rank: +2 for Harpies, War Hydra and Kharibdyss units (faction_to_character_own_unseen) |
|||
| 33 | ![]() |
Military Tier 6 Festivals of Khaine Praise him, for he is the God of Murder and the Lord of War. Khaela Mensha Khaine, the Bloody-handed, above all others! |
||||
| 800 | 0 |
|
Ward save: %n% for Witch Elves and Sisters of Slaughter units (faction_to_force_own_unseen) Untainted: +1 (factionwide) |
|||
| 34 | ![]() |
Military Tier 6 Hit & Run To strike like lightning and then melt away - that is the way of the irregular warrior. |
||||
| 800 | 0 |
|
Weapon strength: +10% for Shades, Dark Riders and Doomfire Warlock units (faction_to_force_own_unseen) Speed: +10% for Shades, Dark Riders and Doomfire Warlock units (faction_to_force_own_unseen) |
|||
| 35 | ![]() |
Military Tier 6 Daylight Denied Being beaten, half-starved and kept perpetually in darkness coaxes the very best work from the enslaved. |
||||
| 800 | 0 |
|
Income from slaves: +10% (faction_to_province_own_unseen) Income from Iron Mines, Gold Mines and Stone Quarries: +15% (faction_to_region_own_unseen) |
|||
| 36 | ![]() |
Military Tier 6 Purge the Weak There is no place in the Druchii's empire of cruelty for those of a mild disposition. |
||||
| 800 | 0 |
|
Income from Settlement buildings: +10% (faction_to_region_own_unseen) |
|||
| 37 | ![]() |
Military Tier 6 Sadistic Handlers It does one's temperament good to channel aggression via the appropriate outlet. |
||||
| 800 | 0 |
|
Speed: +10% for Harpies, War Hydra and Kharibdyss units (faction_to_force_own_unseen) |
|||
| 38 | ![]() |
Military Tier 6 Temple Training Grounds Where better to become proficient in the arts of war? Where the very soil is stained with the blood of failure! |
||||
| 800 | 0 |
|
Recruit rank: +2 for Witch Elves and Sisters of Slaughter units (faction_to_character_own_unseen) |
|||
| 39 | ![]() |
Military Tier 7 Upgrade II Research the following items to take the Dark Elves' vicious military machine to another level of cruelty altogether. |
||||
| 100 | 5000 |
Black Ark growth: +5 (cumulative) (faction_to_force_own_unseen) |
|
|||
| 40 | ![]() |
Military Tier 8 An Instrument of War Muscle, flesh, and the skeleton that binds them can be finely tuned for maximum violence. |
||||
| 800 | 0 |
|
Recruit rank: +2 for Black Guard of Naggarond units (faction_to_character_own_unseen) Recruit rank: +2 for Har Ganeth Executioners units (faction_to_character_own_unseen) |
|
||
| 41 | ![]() |
Military Tier 8 Consumed by Rivalry When hatred consumes the soul, what other reason can there be to carry on living? |
||||
| 800 | 0 |
|
Loyalty: +2 for new recruits (faction_to_faction_own_unseen) Public order: +1 (faction_to_province_own_unseen) |
|
||
| 42 | ![]() |
Military Tier 8 Pressed into Servitude Society's detritus may yet find gainful employment in the service of the state. |
||||
| 800 | 0 |
|
Local recruitment capacity: +1 (all provinces) |
|
||
| 43 | ![]() |
Military Tier 9 Black Iron Armour The hardest of substances, when heated to the optimum temperature, may be drawn into mail, plate or scale. |
||||
| 1000 | 0 |
|
Armour: +10 for Dreadspears, Darkshards and Bleaksword units (faction_to_force_own_unseen) |
|||
| 44 | ![]() |
Military Tier 9 Divide & Conquer This aeons-old maxim never stops being true, and a most effective stratagem. |
||||
| 1000 | 0 |
|
Diplomatic relations: +10 with Dark Elves (faction_to_faction_own_unseen) Diplomatic relations: +10 with High Elves (faction_to_faction_own_unseen) |
|||
| 45 | ![]() |
Military Tier 9 Exotic Beast Hide Armour Some creatures have a natural outer carapace, so hard that it may double as armour once removed from its original owner. |
||||
| 1000 | 0 |
|
Armour: +10 for Black Ark Corsairs, Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units (faction_to_force_own_unseen) |
|||
| 46 | ![]() |
Military Tier 9 Hardship & Cruelty Austerity, and the absence of any kind of warmth, can produce unexpectedly-positive results. |
||||
| 1000 | 0 |
|
Melee defence: +5 for Doomfire Warlocks units (faction_to_force_own_unseen) Hero recruit rank: +2 for Death Hags (faction_to_province_own_unseen) Hero recruit rank: +2 for Khainite Assassins (faction_to_province_own_unseen) Melee defence: +5 for Heroes (faction_to_force_own_unseen) |
|||
| 47 | ![]() |
Military Tier 9 Hunt Outlaws They live apart from the rest of Dark Elf society, waging an endless war against the enemies of Malekith. |
||||
| 1000 | 0 |
|
Recruitment cost: -5% for Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units (faction_to_force_own_unseen) Upkeep: -5% for Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units (faction_to_force_own_unseen) |
|||
| 48 | ![]() |
Military Tier 9 Spoils of War To the victor go the spoils - be they coin or place or the lives of the defeated. |
||||
| 1000 | 0 |
|
Recruitment cost: -5% for Harpies, War Hydra, Kharibdyss, Black Dragon and Bloodwrack Medusae units (faction_to_force_own_unseen) Upkeep: -5% for Harpies, War Hydra, Kharibdyss, Black Dragon and Bloodwrack Medusae units (faction_to_force_own_unseen) |
|||
| 49 | ![]() |
Military Tier 9 Masters of Murder In the Elven world, there are none more adept in the ignoble art of stealthy killing. |
||||
| 1000 | 0 |
|
Melee attack: +5 for Doomfire Warlocks units (faction_to_force_own_unseen) Assassinate action: Additional %n% success chance (all Heroes) Melee attack: +5 for Heroes (faction_to_force_own_unseen) |
|||
| 50 | ![]() |
Military Tier 9 Recruit Convicts Criminals make surprisingly good guards once it is made abundantly clear that the alternative is death. |
||||
| 1000 | 0 |
|
Recruitment cost: -5% for Dreadspears, Darkshards and Bleakswords units (faction_to_force_own_unseen) Upkeep: -5% for Dreadspears, Darkshards and Bleakswords units (faction_to_force_own_unseen) |
|||
| 51 | ![]() |
Military Tier 9 Walking in Darkness To reach certain destinations, one does not always need to see the way. |
||||
| 1000 | 0 |
|
Speed: +10% for Witch Elves, Black Guard, Har Ganeth Executioners and Sisters of Slaughter units (faction_to_force_own_unseen) Campaign movement range: +10% (faction_to_character_own_unseen) |
|||
| 52 | ![]() |
Military Tier 10 Upgrade III Research the following items to take the Dark Elves' vicious military machine to another level of cruelty altogether. |
||||
| 100 | 12500 |
Black Ark growth: +8 (cumulative) (faction_to_force_own_unseen) |
|
|||

Français
Italiano
Deutsch
Español
Русский
Čeština
Polski
Türkçe
Português (Brasil)
한국어
简体中文
正體中文

Income from slaves: +3% (faction_to_province_own_unseen)
Melee attack: +4 for Dreadspears, Bleakswords and Black Ark Corsairs units (faction_to_force_own_unseen)
Recruitment cost: -5% for Dreadspears, Darkshards and Bleakswords units (faction_to_force_own_unseen)
Growth: +10 (faction_to_province_own_unseen)

Slave decline rate: -15% (faction_to_province_own_unseen)
Leadership: +5 for Shades, Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (faction_to_force_own_unseen)

Armour: +5 for Black Dragon units (faction_to_force_own_unseen)
Weapon strength: +10% for Black Dragon units (faction_to_force_own_unseen)
Untainted: +1 (factionwide)

Recruit rank: +2 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (faction_to_character_own_unseen)

Lord recruit rank: +2 (faction_to_province_own_unseen)
Melee defence: +5 for War Hydra and Kharibdyss units (faction_to_force_own_unseen)

Ward save: %n% for Doomfire Warlocks and Bloodwrack Medusae units (faction_to_force_own_unseen)
Recruit rank: +2 for Sorceresses and Supreme Sorceresses (faction_to_province_own_unseen)
Winds of Magic power reserve: +5 (all armies)

Armour-piercing weapon damage: +2 for Harpies units (faction_to_force_own_unseen)
Casualties captured post-battle: +15% (faction_to_force_own_unseen)
Public order: +1 (faction_to_province_own_unseen)
Speed: +10% for Dreadspears, Darkshards, Bleakswords and Black Ark Corsairs units (faction_to_force_own_unseen)

Upkeep: -5% for Black Ark Corsairs units (faction_to_force_own_unseen)



Missile strength: +10% for Darkshards and Black Ark Corsairs units (faction_to_force_own_unseen)

Ammunition: +20% for Darkshards, Black Ark Corsairs, Shades and Dark Riders units (faction_to_force_own_unseen)
Range: +15% for Darkshards, Black Ark Corsairs, Shades and Dark Riders units (faction_to_force_own_unseen)










Loyalty: +2 for new recruits (faction_to_faction_own_unseen)


Diplomatic relations: +10 with Dark Elves (faction_to_faction_own_unseen)

Hero recruit rank: +2 for Death Hags (faction_to_province_own_unseen)
Hero recruit rank: +2 for Khainite Assassins (faction_to_province_own_unseen)


Assassinate action: Additional %n% success chance (all Heroes)

Campaign movement range: +10% (faction_to_character_own_unseen)
