Left Panel
| Military | ||||||
|---|---|---|---|---|---|---|
| No. | Technology | research_points | cost_per_round | Requires | Effects | Enables | 
| 1 | ![]()  | 
						
							Military Tier 1 Choose or Die! Some choices require next to no thought whatsoever.  | 
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| 400 | 0 | 
															 									Income from slaves: +3% (faction_to_province_own_unseen) | 
            
              
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| 2 | ![]()  | 
						
							Military Tier 2 Driven by Vengeance The deep-seated, profoundly-ingrained desire for revenge consumes and drives one forward.  | 
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| 400 | 0 | 
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															 									Melee attack: +4 for Dreadspears, Bleakswords and Black Ark Corsairs units (faction_to_force_own_unseen) 									Recruitment cost: -5% for Dreadspears, Darkshards and Bleakswords units (faction_to_force_own_unseen) | 
            
              
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| 3 | ![]()  | 
						
							Military Tier 2 Founded on Tyranny Start as you mean to go on and your population will never know what they may be missing.  | 
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| 400 | 0 | 
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															 									Growth: +10 (faction_to_province_own_unseen) | 
            
              
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| 4 | ![]()  | 
						
							Military Tier 2 Battle as Business For the Dark Elves, war is transactional - for Druchii blood to be spilled there must be payment, in the form of loot, preferably.  | 
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| 400 | 0 | 
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															 									Income from post-battle loot: +10% (faction_to_character_own_unseen) 									Income from raiding: +15% (faction_to_force_own_unseen) | 
            
              
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| 5 | ![]()  | 
						
							Military Tier 11 A Life of Dread Everyone, be they of high or low birth, have good cause to be fearful of who is watching and what they might tell the authorities.  | 
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| 1000 | 0 | 
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															 									Slave decline rate: -15% (faction_to_province_own_unseen) | 
            
              
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| 6 | ![]()  | 
						
							Military Tier 11 No Signs of Weakness Used to slaying their own kin at the first sign of fragility or compassion, Naggarothi armies constantly prune their own ranks.  | 
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| 1000 | 0 | 
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															 									Leadership: +5 for Shades, Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (faction_to_force_own_unseen) | 
            
              
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| 7 | ![]()  | 
						
							Military Tier 11 Under the Yoke The dark, feral Cold Ones must be broken to the will of their new masters.  | 
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| 1000 | 0 | 
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															 									Leadership: +5 for Harpies, War Hydra, Kharibdyss, Black Dragon and Bloodwrack Medusae units (faction_to_force_own_unseen) 									Leadership: +5 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (faction_to_force_own_unseen) | 
            
              
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| 8 | ![]()  | 
						
							Military Tier 12 Bewitch Dragon Eggs A source of great power, Black Dragon Eggs must be nurtured correctly so their potential is exploited to the fullest extent.  | 
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| 1200 | 0 | 
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															 									Armour: +5 for Black Dragon units (faction_to_force_own_unseen) 									Weapon strength: +10% for Black Dragon units (faction_to_force_own_unseen) | 
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| 9 | ![]()  | 
						
							Military Tier 12 Blood & Death For what would the interminable millennia mean, if not for savage cruelty, blood and death?  | 
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| 1200 | 0 | 
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															 									Untainted: +1 (factionwide) 									Income from Settlement buildings: +15% (faction_to_region_own_unseen) | 
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| 10 | ![]()  | 
						
							Military Tier 12 Bloodforged Platemail Black steel, mixed with sacrificial blood and etched with powerful runes, makes the best armour produced in Naggarond.  | 
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| 1200 | 0 | 
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															 									Armour: +5 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (faction_to_force_own_unseen) 									Armour: +10 for Har Ganeth Executioners and Black Guard of Naggarond units (faction_to_force_own_unseen) | 
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| 11 | ![]()  | 
						
							Military Tier 12 Bred in Captivity An even more vicious breed of Cold Ones is now being born in captivity, raised on a strict diet of live flesh and warm blood.  | 
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| 1200 | 0 | 
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															 									Recruit rank: +2 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (faction_to_character_own_unseen) | 
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| 12 | ![]()  | 
						
							Military Tier 12 Ceremonial Weapons The ornate, ceremonial weapons used in Khainite rituals give power to subsequent acts of murder carried out in his bloody name.  | 
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| 1200 | 0 | 
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															 									Melee attack: +5 Witch Elves, Har Ganeth Executioners and Sisters of Slaughter units (faction_to_force_own_unseen) 									Weapon strength: +5% for Witch Elves, Har Ganeth Executioners and Sisters of Slaughter units (faction_to_force_own_unseen) | 
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| 13 | ![]()  | 
						
							Military Tier 12 Deadly Accountability There is no tolerance for failure in Naggarond, no matter how trivial the error.  | 
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| 1200 | 0 | 
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															 									Leadership: +10 for Heroes (faction_to_force_own_unseen) 									Lord recruit rank: +2 (faction_to_province_own_unseen)[HIDDEN - do not translate] Used to increase lord rank when replacing a lord (target the effect at forces factionwide) - use in conjunction with a shown effect that targets provinces factionwide (faction_to_force_own_unseen)  | 
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| 14 | ![]()  | 
						
							Military Tier 12 Harnessed Fury So ferocious is the Hydra that their ravenous nature has proven the doom of many.  | 
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| 1200 | 0 | 
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															 									Melee attack: +5 for War Hydra and Kharibdyss units (faction_to_force_own_unseen) 									Melee defence: +5 for War Hydra and Kharibdyss units (faction_to_force_own_unseen) | 
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| 15 | ![]()  | 
						
							Military Tier 12 Serrated Blades The many razor-sharp barbs and hooks may catch an opponent's blade, or rend their flesh.  | 
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| 1200 | 0 | 
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															 									Weapon strength: +5% for Black Guard of Naggarond units (faction_to_force_own_unseen) 									Weapon strength: +5% for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (faction_to_force_own_unseen) 									Melee defence: +5 for Black Guard of Naggarond units (faction_to_force_own_unseen) 									Melee defence: +5 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (faction_to_force_own_unseen) | 
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| 16 | ![]()  | 
						
							Military Tier 12 Study the Chaos Wastes Where daylight hangs by a lunar noose. And the horned, hidden one is re-invoked.  | 
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| 1200 | 0 | 
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															 									Recruit rank: +2 for Doomfire Warlocks and Bloodwrack Medusae units (faction_to_character_own_unseen) 									Ward save: %n% for Doomfire Warlocks and Bloodwrack Medusae units (faction_to_force_own_unseen) 									Recruit rank: +2 for Sorceresses and Supreme Sorceresses (faction_to_province_own_unseen) 									Winds of Magic power reserve: +5 (all armies) | 
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| 17 | ![]()  | 
						
							Military Tier 3 Ascension Through Battle Through glorious warfare we may become worthy of Khaine's favour.  | 
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| 600 | 0 | 
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															 									Leadership: +5 for Dreadspears, Bleakswords, Darkshards, Black Ark Corsairs and Dark Riders units (faction_to_force_own_unseen) | 
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| 18 | ![]()  | 
						
							Military Tier 3 Bloodthirsty Companions Definitely not backwards in coming forwards, or indeed when getting stuck in.  | 
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| 600 | 0 | 
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															 									Armour-piercing weapon damage: +2 for Harpies units (faction_to_force_own_unseen) 									Melee attack: +5 for Harpies units (faction_to_force_own_unseen) | 
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| 19 | ![]()  | 
						
							Military Tier 3 Continuous Slave Supply There's always more work to be done and, fortunately, a constant stream of unfortunate wretches whose only option is to do it.  | 
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| 600 | 0 | 
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															 									Income from Ports: +5% (faction_to_region_own_unseen) 									Casualties captured post-battle: +15% (faction_to_force_own_unseen) | 
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| 20 | ![]()  | 
						
							Military Tier 3 Exploit Feuds A whisper here, a murmur there; winning is often most satisfying when others don't know you're playing.  | 
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| 600 | 0 | 
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															 									Public order: +1 (faction_to_province_own_unseen) | 
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| 21 | ![]()  | 
						
							Military Tier 3 Marching to War Ever onwards the Druchii armies march, conflict's breakneck rhythm dictating the pace.  | 
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| 600 | 0 | 
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															 									Speed: +10% for Dreadspears, Darkshards, Bleakswords and Black Ark Corsairs units (faction_to_force_own_unseen) | 
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| 22 | ![]()  | 
						
							Military Tier 3 Martial Society Every aspect of the Druchii world is directed to warfare, as it should be when war is a permanent state of affairs.  | 
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| 600 | 0 | 
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															 									Recruit rank: +2 for Dreadspears, Darkshards and Bleakswords units (faction_to_character_own_unseen) | 
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| 23 | ![]()  | 
						
							Military Tier 3 Chartered Piracy Letters of Marque may be issued to those who pursue the Witch King's aims as their own.  | 
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| 600 | 0 | 
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															 									Upkeep: -5% for Black Ark Corsairs units (faction_to_force_own_unseen) 									Income from sacking settlements: +20% (faction_to_character_own_unseen) | 
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| 24 | ![]()  | 
						
							Military Tier 3 Revel in Suffering Ah, the suffering. The sweet, sweet suffering.  | 
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| 600 | 0 | 
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															 									Growth: +15 (faction_to_province_own_unseen) | 
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| 25 | ![]()  | 
						
							Military Tier 3 Naval Training You start with not drowning; once that has been achieved, the rest will swiftly follow - unless a watery grave appeals of course.  | 
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| 600 | 0 | 
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															 									Melee attack: +4 when fighting at sea (all armies) 									Recruit rank: +2 for Black Ark Corsairs, Shades and Dark Riders units (faction_to_character_own_unseen) | 
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| 26 | ![]()  | 
						
							Military Tier 4 Upgrade I Research the following items to take the Dark Elves' vicious military machine to another level of cruelty altogether.  | 
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| 100 | 2000 | 
															 									Black Ark growth: +3 (cumulative) (faction_to_force_own_unseen) | 
            
              
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| 27 | ![]()  | 
						
							Military Tier 5 Broken by the Lash The merest swish of leather is enough to make them alert and simply dying to obey.  | 
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| 600 | 0 | 
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															 									Speed: +10% for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (faction_to_force_own_unseen) | 
            
              
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| 28 | ![]()  | 
						
							Military Tier 5 Forged to Kill Steel is only as strong as the hand that wields it.  | 
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| 600 | 0 | 
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															 									Weapon strength: +10% for Dreadspears, Darkshards, Bleakswords and Black Ark Corsairs units (faction_to_force_own_unseen) 									Missile strength: +10% for Darkshards and Black Ark Corsairs units (faction_to_force_own_unseen) | 
            
              
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| 29 | ![]()  | 
						
							Military Tier 5 Tempered in Blood It is often necessary to execute a few - publicly of course - to quench the fires of revolt in all the others.  | 
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| 600 | 0 | 
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															 									Income from Slave Pens and Slave Markets: +10% (faction_to_region_own_unseen) | 
            
              
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| 30 | ![]()  | 
						
							Military Tier 6 Reworked Crossbows Who could have imagined that the fingers of slaves would have so many uses?  | 
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| 800 | 0 | 
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															 									Ammunition: +20% for Darkshards, Black Ark Corsairs, Shades and Dark Riders units (faction_to_force_own_unseen) 									Range: +15% for Darkshards, Black Ark Corsairs, Shades and Dark Riders units (faction_to_force_own_unseen) | 
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| 31 | ![]()  | 
						
							Military Tier 6 Bolt Cartridges You'll like this, it's got a fast-action reload; you can kill the Asur all day long without pausing for more than a second.  | 
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| 800 | 0 | 
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															 									Ammunition: +25% for Reaper Bolt Thrower and Scourgerunner Chariot units (faction_to_force_own_unseen) 									Missile strength: +10% for Reaper Bolt Thrower and Scourgerunner Chariot units (faction_to_force_own_unseen) | 
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| 32 | ![]()  | 
						
							Military Tier 6 Dominating the Beasts They *will* obey, their own will buried deep beneath an overwhelming urge to comply.  | 
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| 800 | 0 | 
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															 									Recruit rank: +2 for Harpies, War Hydra and Kharibdyss units (faction_to_character_own_unseen) | 
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| 33 | ![]()  | 
						
							Military Tier 6 Festivals of Khaine Praise him, for he is the God of Murder and the Lord of War. Khaela Mensha Khaine, the Bloody-handed, above all others!  | 
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| 800 | 0 | 
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															 									Ward save: %n% for Witch Elves and Sisters of Slaughter units (faction_to_force_own_unseen) 									Untainted: +1 (factionwide) | 
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| 34 | ![]()  | 
						
							Military Tier 6 Hit & Run To strike like lightning and then melt away - that is the way of the irregular warrior.  | 
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| 800 | 0 | 
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															 									Weapon strength: +10% for Shades, Dark Riders and Doomfire Warlock units (faction_to_force_own_unseen) 									Speed: +10% for Shades, Dark Riders and Doomfire Warlock units (faction_to_force_own_unseen) | 
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| 35 | ![]()  | 
						
							Military Tier 6 Daylight Denied Being beaten, half-starved and kept perpetually in darkness coaxes the very best work from the enslaved.  | 
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| 800 | 0 | 
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															 									Income from slaves: +10% (faction_to_province_own_unseen) 									Income from Iron Mines, Gold Mines and Stone Quarries: +15% (faction_to_region_own_unseen) | 
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| 36 | ![]()  | 
						
							Military Tier 6 Purge the Weak There is no place in the Druchii's empire of cruelty for those of a mild disposition.  | 
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| 800 | 0 | 
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															 									Income from Settlement buildings: +10% (faction_to_region_own_unseen) | 
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| 37 | ![]()  | 
						
							Military Tier 6 Sadistic Handlers It does one's temperament good to channel aggression via the appropriate outlet.  | 
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| 800 | 0 | 
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															 									Speed: +10% for Harpies, War Hydra and Kharibdyss units (faction_to_force_own_unseen) | 
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| 38 | ![]()  | 
						
							Military Tier 6 Temple Training Grounds Where better to become proficient in the arts of war? Where the very soil is stained with the blood of failure!  | 
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| 800 | 0 | 
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															 									Recruit rank: +2 for Witch Elves and Sisters of Slaughter units (faction_to_character_own_unseen) | 
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| 39 | ![]()  | 
						
							Military Tier 7 Upgrade II Research the following items to take the Dark Elves' vicious military machine to another level of cruelty altogether.  | 
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| 100 | 5000 | 
															 									Black Ark growth: +5 (cumulative) (faction_to_force_own_unseen) | 
            
              
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| 40 | ![]()  | 
						
							Military Tier 8 An Instrument of War Muscle, flesh, and the skeleton that binds them can be finely tuned for maximum violence.  | 
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| 800 | 0 | 
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															 									Recruit rank: +2 for Black Guard of Naggarond units (faction_to_character_own_unseen) 									Recruit rank: +2 for Har Ganeth Executioners units (faction_to_character_own_unseen) | 
            
              
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| 41 | ![]()  | 
						
							Military Tier 8 Consumed by Rivalry When hatred consumes the soul, what other reason can there be to carry on living?  | 
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| 800 | 0 | 
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															 									Loyalty: +2 for new recruits (faction_to_faction_own_unseen) 									Public order: +1 (faction_to_province_own_unseen) | 
            
              
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| 42 | ![]()  | 
						
							Military Tier 8 Pressed into Servitude Society's detritus may yet find gainful employment in the service of the state.  | 
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| 800 | 0 | 
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															 									Local recruitment capacity: +1 (all provinces) | 
            
              
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| 43 | ![]()  | 
						
							Military Tier 9 Black Iron Armour The hardest of substances, when heated to the optimum temperature, may be drawn into mail, plate or scale.  | 
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| 1000 | 0 | 
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															 									Armour: +10 for Dreadspears, Darkshards and Bleaksword units (faction_to_force_own_unseen) | 
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| 44 | ![]()  | 
						
							Military Tier 9 Divide & Conquer This aeons-old maxim never stops being true, and a most effective stratagem.  | 
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| 1000 | 0 | 
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															 									Diplomatic relations: +10 with Dark Elves (faction_to_faction_own_unseen) 									Diplomatic relations: +10 with High Elves (faction_to_faction_own_unseen) | 
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| 45 | ![]()  | 
						
							Military Tier 9 Exotic Beast Hide Armour Some creatures have a natural outer carapace, so hard that it may double as armour once removed from its original owner.  | 
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| 1000 | 0 | 
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															 									Armour: +10 for Black Ark Corsairs, Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units (faction_to_force_own_unseen) | 
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| 46 | ![]()  | 
						
							Military Tier 9 Hardship & Cruelty Austerity, and the absence of any kind of warmth, can produce unexpectedly-positive results.  | 
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| 1000 | 0 | 
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															 									Melee defence: +5 for Doomfire Warlocks units (faction_to_force_own_unseen) 									Hero recruit rank: +2 for Death Hags (faction_to_province_own_unseen) 									Hero recruit rank: +2 for Khainite Assassins (faction_to_province_own_unseen) 									Melee defence: +5 for Heroes (faction_to_force_own_unseen) | 
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| 47 | ![]()  | 
						
							Military Tier 9 Hunt Outlaws They live apart from the rest of Dark Elf society, waging an endless war against the enemies of Malekith.  | 
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| 1000 | 0 | 
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															 									Recruitment cost: -5% for Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units (faction_to_force_own_unseen) 									Upkeep: -5% for Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units (faction_to_force_own_unseen) | 
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| 48 | ![]()  | 
						
							Military Tier 9 Spoils of War To the victor go the spoils - be they coin or place or the lives of the defeated.  | 
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| 1000 | 0 | 
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															 									Recruitment cost: -5% for Harpies, War Hydra, Kharibdyss, Black Dragon and Bloodwrack Medusae units (faction_to_force_own_unseen) 									Upkeep: -5% for Harpies, War Hydra, Kharibdyss, Black Dragon and Bloodwrack Medusae units (faction_to_force_own_unseen) | 
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| 49 | ![]()  | 
						
							Military Tier 9 Masters of Murder In the Elven world, there are none more adept in the ignoble art of stealthy killing.  | 
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| 1000 | 0 | 
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															 									Melee attack: +5 for Doomfire Warlocks units (faction_to_force_own_unseen) 									Assassinate action: Additional %n% success chance (all Heroes) 									Melee attack: +5 for Heroes (faction_to_force_own_unseen) | 
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| 50 | ![]()  | 
						
							Military Tier 9 Recruit Convicts Criminals make surprisingly good guards once it is made abundantly clear that the alternative is death.  | 
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| 1000 | 0 | 
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															 									Recruitment cost: -5% for Dreadspears, Darkshards and Bleakswords units (faction_to_force_own_unseen) 									Upkeep: -5% for Dreadspears, Darkshards and Bleakswords units (faction_to_force_own_unseen) | 
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| 51 | ![]()  | 
						
							Military Tier 9 Walking in Darkness To reach certain destinations, one does not always need to see the way.  | 
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| 1000 | 0 | 
                                                 | 
						
															 									Speed: +10% for Witch Elves, Black Guard, Har Ganeth Executioners and Sisters of Slaughter units (faction_to_force_own_unseen) 									Campaign movement range: +10% (faction_to_character_own_unseen) | 
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| 52 | ![]()  | 
						
							Military Tier 10 Upgrade III Research the following items to take the Dark Elves' vicious military machine to another level of cruelty altogether.  | 
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| 100 | 12500 | 
															 									Black Ark growth: +8 (cumulative) (faction_to_force_own_unseen) | 
            
              
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									Income from slaves: +3% (faction_to_province_own_unseen)
									Melee attack: +4 for Dreadspears, Bleakswords and Black Ark Corsairs units (faction_to_force_own_unseen)
									Recruitment cost: -5% for Dreadspears, Darkshards and Bleakswords units (faction_to_force_own_unseen)
									Growth: +10 (faction_to_province_own_unseen)

									Slave decline rate: -15% (faction_to_province_own_unseen)
									Leadership: +5 for Shades, Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (faction_to_force_own_unseen)

									Armour: +5 for Black Dragon units (faction_to_force_own_unseen)
									Weapon strength: +10% for Black Dragon units (faction_to_force_own_unseen)
									Untainted: +1 (factionwide)

									Recruit rank: +2 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (faction_to_character_own_unseen)

									Lord recruit rank: +2 (faction_to_province_own_unseen)
									Melee defence: +5 for War Hydra and Kharibdyss units (faction_to_force_own_unseen)

									Ward save: %n% for Doomfire Warlocks and Bloodwrack Medusae units (faction_to_force_own_unseen)
									Recruit rank: +2 for Sorceresses and Supreme Sorceresses (faction_to_province_own_unseen)
									Winds of Magic power reserve: +5 (all armies)

									Armour-piercing weapon damage: +2 for Harpies units (faction_to_force_own_unseen)
									Casualties captured post-battle: +15% (faction_to_force_own_unseen)
									Public order: +1 (faction_to_province_own_unseen)
									Speed: +10% for Dreadspears, Darkshards, Bleakswords and Black Ark Corsairs units (faction_to_force_own_unseen)

									Upkeep: -5% for Black Ark Corsairs units (faction_to_force_own_unseen)



									Missile strength: +10% for Darkshards and Black Ark Corsairs units (faction_to_force_own_unseen)

									Ammunition: +20% for Darkshards, Black Ark Corsairs, Shades and Dark Riders units (faction_to_force_own_unseen)
									Range: +15% for Darkshards, Black Ark Corsairs, Shades and Dark Riders units (faction_to_force_own_unseen)










									Loyalty: +2 for new recruits (faction_to_faction_own_unseen)


									Diplomatic relations: +10 with Dark Elves (faction_to_faction_own_unseen)

									Hero recruit rank: +2 for Death Hags (faction_to_province_own_unseen)
									Hero recruit rank: +2 for Khainite Assassins (faction_to_province_own_unseen)


									Assassinate action: Additional %n% success chance (all Heroes)

									Campaign movement range: +10% (faction_to_character_own_unseen)
