Left Panel
| Military | ||||||
|---|---|---|---|---|---|---|
| No. | Technology | research_points | cost_per_round | Requires | Effects | Enables |
| 1 | ![]() |
Military Tier 1 Devious Plans Research the following items to advance the Skaven's vicious, uncompromising agenda to another level altogether. |
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| 200 | 0 |
Upkeep: -13% for Skavenslaves units (faction_to_force_own_unseen) Recruitment cost: -5% (faction_to_force_own_unseen) |
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| 2 | ![]() |
Military Tier 1 Ferocious Plans Research the following items to advance the Skaven's vicious, uncompromising agenda to another level altogether. |
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| 200 | 0 |
Local recruitment capacity: +1 (all provinces) |
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| 3 | ![]() |
Military Tier 2 Ruthless Plans Research the following items to advance the Skaven's vicious, uncompromising agenda to another level altogether. |
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| 100 | 0 |
Food generated: %n (faction_to_faction_own_unseen) |
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| 4 | ![]() |
Military Tier 2 Fight Dirty! Whereby war's notional rulebook is tossed away in favour of unbridled, fiendish savagery. |
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| 800 | 0 |
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Weapon strength: +10% for Night Runners and Gutter Runners units (faction_to_force_own_unseen) Missile strength: +10% for Night Runners and Gutter Runners units (faction_to_force_own_unseen) |
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| 5 | ![]() |
Military Tier 2 Hit & Run We-us get in there and kill-slay until they're mostly all dead, then we get out again - let second wave mop up, yes-yes! |
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| 800 | 0 |
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Speed: +10% for infantry units (faction_to_force_own_unseen) |
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| 6 | ![]() |
Military Tier 2 Driven by Hunger Lack of food can be a great motivator. |
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| 400 | 0 |
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Recruit rank: +2 for Clanrats units (faction_to_character_own_unseen) Income from post-battle loot: +5% (faction_to_character_own_unseen) |
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| 7 | ![]() |
Military Tier 2 Intensive Training Unsurprisingly, even more shouting, combined with terrible punishments, does tend to yield the desired results. |
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| 800 | 0 |
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Recruit rank: +2 for Night Runners and Gutter Runners units (faction_to_character_own_unseen) |
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| 8 | ![]() |
Military Tier 2 Always More Besides Casualties mean little when your population literally breed like rats. |
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| 400 | 0 |
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Casualty replenishment rate: +5% (faction_to_force_own_unseen) |
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| 9 | ![]() |
Military Tier 3 Abduct Promising Candidates What to do when the agent you require works for another clan, who clearly do not appreciate his talents? |
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| 800 | 0 |
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Recruitment cost: -5% for Night Runners and Gutter Runners units (faction_to_force_own_unseen) Upkeep: -5% for Night Runners and Gutter Runners units (faction_to_force_own_unseen) |
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| 10 | ![]() |
Military Tier 3 Exotic Martial Arts The advanced skills Skaven assassins learn in the Far East appear quite alien, but are no less effective when practised at home. |
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| 800 | 0 |
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Hero recruit rank: +2 for Assassins (faction_to_province_own_unseen) |
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| 11 | ![]() |
Military Tier 3 Eyes Everywhere There is nowhere to hide, nowhere safe to conspire, that isn't watched by agents of the Council. |
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| 800 | 0 |
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| 12 | ![]() |
Military Tier 3 Harsh Production Quotas It means nothing if Skavenslaves die meeting a quota, there will always be more - many more - where they came from. |
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| 400 | 0 |
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Recruitment cost: -5% for Skavenslaves and Clanrats units (faction_to_force_own_unseen) Growth: +10 (faction_to_province_own_unseen) |
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| 13 | ![]() |
Military Tier 3 Numbers Beyond Counting The tide of monstrous rats flowed over them one by one, dragging them down to be torn apart… |
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| 400 | 0 |
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Charge bonus: +5 for Skavenslaves units (faction_to_force_own_unseen) Melee defence: +5 for Skavenslaves units (faction_to_force_own_unseen) Upkeep: -20% for Skavenslaves units (faction_to_force_own_unseen) |
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| 14 | ![]() |
Military Tier 3 Scavenging Runs There is always value in a lightning strike to harvest useful items, whatever they may be. |
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| 400 | 0 |
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Armour: +10 for Clanrats units (faction_to_force_own_unseen) |
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| 15 | ![]() |
Military Tier 3 Strength in Numbers Large numbers of ill-trained, ill-equipped warriors can still perform a useful function. |
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| 400 | 0 |
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Attribute: Expendable for Clanrats units (faction_to_force_own_unseen) Charge bonus: +5 for Clanrats units (faction_to_force_own_unseen) Melee attack: +5 for Clanrats units (faction_to_force_own_unseen) |
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| 16 | ![]() |
Military Tier 4 Cadre of Hench-Rats A Warlord’s rule will only ever be as effective as his enforcers allow it to be. |
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| 400 | 0 |
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Hero recruit rank: +2 for Chieftains (faction_to_province_own_unseen) Leadership: +5 for Clanrats units (faction_to_force_own_unseen) |
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| 17 | ![]() |
Military Tier 4 Exploit Criminals It's difficult to imagine the Skaven concept of malfeasance, but it must exist; ‘criminals’ are put to work, as an alternative to an agonising death. |
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| 800 | 0 |
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Hero action cost: -20% (faction_to_character_own_unseen) Hero recruitment cost: -33% (faction_to_province_own_unseen) |
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| 18 | ![]() |
Military Tier 4 Murder Dissenters Woe betide any who raise their voices to decry, or even question, the decisions of their betters. |
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| 400 | 0 |
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Public order: +1 (faction_to_province_own_unseen) |
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| 19 | ![]() |
Military Tier 4 Virulent Plans Research the following items to advance the Skaven's vicious, uncompromising agenda to another level altogether. |
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| 100 | 0 |
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Adds an extra Clanrats unit to the army spawned from "The Vermintide" Under-City building (faction_to_faction_own_unseen) Food capacity: +30 (faction_to_faction_own_unseen) Food generated: %n (faction_to_faction_own_unseen) |
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| 20 | ![]() |
Military Tier 4 Set Examples If you want something done right, it's best to publicly kill the one who did it wrong so the others learn. |
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| 400 | 0 |
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Leadership: +3 (faction_to_force_own_unseen) |
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| 21 | ![]() |
Military Tier 4 Know Your Place! Needless to say, any Clanrats with ideas above their stations are quickly, and permanently, silenced. |
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| 400 | 0 |
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Loyalty: +2 for new recruits (faction_to_faction_own_unseen) |
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| 22 | ![]() |
Military Tier 4 Take Everything! Yes-yes, take all of it! Yes, all - we can split-divide the spoils later- trust me, yes-yes! |
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| 400 | 0 |
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Magic item drop chance: +3% (faction_to_character_own_unseen) Income from sacking settlements: +5% (faction_to_character_own_unseen) |
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| 23 | ![]() |
Military Tier 5 Carve Undertunnels Their vast network of underground tunnels enable the Skaven to move around the world largely undetected. |
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| 400 | 0 |
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Campaign movement range: +10% (faction_to_character_own_unseen) |
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| 24 | ![]() |
Military Tier 5 Distil Poisons A little more nightshade, a little less mandrake… good-perfect, Lizard-things won't stand a chance, yes-yes! |
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| 1200 | 0 |
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Weapon strength: +10% for Plague Monks units (faction_to_force_own_unseen) |
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| 25 | ![]() |
Military Tier 5 Monstrous Plans Research the following items to advance the Skaven's vicious, uncompromising agenda to another level altogether. |
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| 100 | 0 |
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Adds an extra Clanrats unit to the army spawned from "The Vermintide" Under-City building (faction_to_faction_own_unseen) Food capacity: +30 (faction_to_faction_own_unseen) Food generated: %n (faction_to_faction_own_unseen) |
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| 26 | ![]() |
Military Tier 5 The Menace Below We are the Children of the Horned Rat, survivors all and as we were here before you, so shall we be present to see you fall. |
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| 400 | 0 |
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Leadership: +10 when laying siege (faction_to_force_own_unseen) Enemy siege holdout time: -1 (minimum 1 turn) (faction_to_character_own_unseen) |
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| 27 | ![]() |
Military Tier 6 Practiced Goaders "Treat ‘em mean, keep ‘em keen!" |
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| 400 | 0 |
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Hero recruit rank: +2 for Packmasters (faction_to_province_own_unseen) |
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| 28 | ![]() |
Military Tier 6 Hallucinogenics To make the foe see, hear and smell something else entirely, and then exploit their confusion - that's war taken to the next level. |
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| 1200 | 0 |
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Leadership: +10 for Plague Monk units (faction_to_force_own_unseen) Melee attack: +5 for Plague Monks units (faction_to_force_own_unseen) |
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| 29 | ![]() |
Military Tier 6 Monstrous Abominations Born from the fusion of Skaven with a range of horrific creatures, Rat Ogres are bereft of reason and almost devoid of sanity. |
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| 800 | 0 |
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Charge bonus: +15 for Rat Ogre and Mutant Rat Ogre units (faction_to_force_own_unseen) Weapon strength: +5% for Rat Ogre and Mutant Rat Ogre units (faction_to_force_own_unseen) |
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| 30 | ![]() |
Military Tier 6 Record Effective Recipes All the screams, the contortions, the howls of agony don't mean much unless the end result is useable and, more importantly, repeatable. |
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| 1200 | 0 |
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Hero recruit rank: +2 for Plague Priests (faction_to_province_own_unseen) |
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| 31 | ![]() |
Military Tier 6 Spread Rot & Decay No corruption too great, no disease too foul; if the Skaven want territory above-ground they will stop at nothing to acquire it. |
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| 1200 | 0 |
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Adds an extra Plague Monk unit to the army spawned from "The Vermintide" Under-City building (faction_to_faction_own_unseen) Skaven corruption in adjacent provinces: +1 (all provinces) |
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| 32 | ![]() |
Military Tier 7 Freaks off the Leash Devouring their way to domination over their lesser littermates, the freaks of the brood are always a Packmaster’s preferred choice. |
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| 400 | 0 |
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Bonus vs Infantry: +5 for Wolf Rat and Brood Horror units (faction_to_force_own_unseen) Weapon strength: +10% for Wolf Rat and Brood Horror units (faction_to_force_own_unseen) |
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| 33 | ![]() |
Military Tier 7 Eliminate the Competition There is always high demand for assassins willing to murder for someone who needs to keep their own hands clean. |
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| 1600 | 0 |
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Assassinate action: Additional %n% success chance (all Heroes) |
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| 34 | ![]() |
Military Tier 7 Enormous Caches A wise warlord stockpiles ammunition long before it is needed. |
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| 1200 | 0 |
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Adds an extra Plagueclaw Catapult unit to the army spawned from "The Vermintide" Under-City building (faction_to_faction_own_unseen) Ammunition: +25% for Missile Infantry and Skaven Weapon Team units (faction_to_force_own_unseen) Upkeep: -5% for Skaven Weapon Team units (faction_to_force_own_unseen) |
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| 35 | ![]() |
Military Tier 7 Oppressive Plans Research the following items to advance the Skaven's vicious, uncompromising agenda to another level altogether. |
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| 100 | 0 |
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Adds an extra Clanrats unit to the army spawned from "The Vermintide" Under-City building (faction_to_faction_own_unseen) Food capacity: +30 (faction_to_faction_own_unseen) Food generated: %n (faction_to_faction_own_unseen) |
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| 36 | ![]() |
Military Tier 7 Twisted Beyond Recognition A misshapen mountain of flesh and muscle, with mechanical parts grafted on. Very nasty. |
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| 800 | 0 |
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Melee attack: +5 for Hell Pit Abomination units (faction_to_force_own_unseen) Weapon strength: +10% for Hell Pit Abomination units (faction_to_force_own_unseen) |
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| 37 | ![]() |
Military Tier 7 Volatile Plans Research the following items to advance the Skaven's vicious, uncompromising agenda to another level altogether. |
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| 100 | 0 |
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Adds an extra Clanrats unit to the army spawned from "The Vermintide" Under-City building (faction_to_faction_own_unseen) Food capacity: +30 (faction_to_faction_own_unseen) Food generated: %n (faction_to_faction_own_unseen) |
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| 38 | ![]() |
Military Tier 8 Brood Breeders The more the clan knows about breeding the nastiest traits into the most vicious rat-beasts, the better! |
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| 400 | 0 |
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Recruit rank: +2 for Wolf Rat and Brood Horror units (faction_to_character_own_unseen) Upkeep: -5% for Wolf Rats and Brood Horror units (faction_to_force_own_unseen) |
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| 39 | ![]() |
Military Tier 8 Best of the Best The small number who survive the vigorous selection process are well equipped and given a share of the spoils to ensure their future loyalty. |
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| 1600 | 0 |
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Adds a Doomwheel unit to the army spawned from "The Vermintide" Under-City building (faction_to_faction_own_unseen) Recruit rank: +2 for Stormvermin, Death Runners and Eshin Triads units (faction_to_character_own_unseen) |
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| 40 | ![]() |
Military Tier 8 Rule Through Fear Fear of being dragged away and killed is another great motivator. |
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| 1600 | 0 |
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Leadership: +10 for Death Runners and Eshin Triads units (faction_to_force_own_unseen) Charge bonus: +10 for Death Runners and Eshin Triads units (faction_to_force_own_unseen) Weapon strength: +10% for Death Runners and Eshin Triads units (faction_to_force_own_unseen) |
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| 41 | ![]() |
Military Tier 8 Ensure Product Quality It's always best to test a new concoction before unleashing it on the enemy. |
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| 1200 | 0 |
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Missile strength: +10% for Skaven Weapons Team units (faction_to_force_own_unseen) Range: +10% for Skaven Weapon Team units (faction_to_force_own_unseen) |
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| 42 | ![]() |
Military Tier 8 Masters of Infiltration It's easier to influence matters when many above ground don't believe you exist... |
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| 1600 | 0 |
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Diplomatic relations: +10 with all factions (faction_to_faction_own_unseen) |
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| 43 | ![]() |
Military Tier 8 Ensure Absolute Loyalty If you wish to survive the turbulent, cutthroat world of Skaven politics you need loyal warriors on your side. |
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| 1600 | 0 |
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Melee attack: +5 for Stormvermin units (faction_to_force_own_unseen) Melee defence: +5 for Stormvermin units (faction_to_force_own_unseen) Public order: +1 (faction_to_province_own_unseen) |
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| 44 | ![]() |
Military Tier 8 Unfathomable Horrors A host of holy horrors to direct our aimless dance. |
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| 800 | 0 |
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Adds a Hell Pit Abomination unit to the army spawned from "The Vermintide" Under-City building (faction_to_faction_own_unseen) Recruit rank: +2 for Rat Ogres, Mutant Rat Ogres and Hell Pit Abomination units (faction_to_character_own_unseen) |
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| 45 | ![]() |
Military Tier 8 Reject Poor Recruits It’s hard to imagine, but there are some among this most venal, treacherous race who don't quite make the grade or indeed live much longer… |
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| 1200 | 0 |
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Recruit rank: +2 for Skaven Weapon Team units (faction_to_character_own_unseen) |
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| 46 | ![]() |
Military Tier 9 Ingenious Plans Research the following items to advance the Skaven's vicious, uncompromising agenda to another level altogether. |
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| 100 | 0 |
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Adds an extra Clanrats unit to the army spawned from "The Vermintide" Under-City building (faction_to_faction_own_unseen) Food capacity: +30 (faction_to_faction_own_unseen) Food generated: %n (faction_to_faction_own_unseen) |
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| 47 | ![]() |
Military Tier 9 New Warpstone Uses Skaven covet Warpstone above all else; the ability to mutate weeds out the weak and strengthens those who are already strong. |
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| 1600 | 0 |
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Casualty replenishment rate: +10% (faction_to_force_own_unseen) Local recruitment capacity: +1 (all provinces) |
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| 48 | ![]() |
Military Tier 9 Promoted on Merit Those who display a willingness to betray their own, and just the right amount of vicious savagery, find themselves progressing within the Skaven hierarchy. |
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| 1200 | 0 |
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Hero recruit rank: +2 for Warlock Engineers and Eshin Sorcerers (faction_to_province_own_unseen) Ammunition: +20% for Doomwheels, Plagueclaw Catapult and Warp Lightning Cannon units (faction_to_force_own_unseen) Lord recruit rank: +2 (faction_to_province_own_unseen)[HIDDEN - do not translate] Used to increase lord rank when replacing a lord (target the effect at forces factionwide) - use in conjunction with a shown effect that targets provinces factionwide (faction_to_force_own_unseen) |
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| 49 | ![]() |
Military Tier 9 Plans Within Plans Research the following items to advance the Skaven's vicious, uncompromising agenda to its ultimate conclusion. |
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| 100 | 0 |
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Adds an extra Clanrats unit to the army spawned from "The Vermintide" Under-City building (faction_to_faction_own_unseen) Food capacity: +30 (faction_to_faction_own_unseen) Food generated: %n (faction_to_faction_own_unseen) |
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| 50 | ![]() |
Military Tier 10 Requisition Protective Gear Masks and armoured suits are useful, not just for protecting Skaven from the enemy, but also from their own crazy contraptions... |
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| 1200 | 0 |
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Armour: +5 for Stormvermin units (faction_to_force_own_unseen) Armour: +10 for Skaven Weapon Team units (faction_to_force_own_unseen) |
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| 51 | ![]() |
Military Tier 10 They Can't Blame Their Tools Bad workmen are the same the world over… |
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| 1200 | 0 |
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Armour: +10 for Plagueclaw Catapult, Doom-Flayers, Warp Lightning Cannon and Doomwheel units (faction_to_force_own_unseen) Weapon strength: +10% for Doomwheel and Doom-Flayers units (faction_to_force_own_unseen) Missile strength: +10% for Plague Claw Catapults, Warp Lightning Cannons and Doomwheel units (faction_to_force_own_unseen) |
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| 52 | ![]() |
Military Tier 10 Ultimate Experiments Selective breeding and genetic manipulation will breed the strongest Skaven yet. |
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| 1600 | 0 |
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Replaces all Clanrats units spawned from "The Vermintide" Under-City building with Stormvermin (faction_to_faction_own_unseen) Tax rate: +5% (faction_to_faction_own_unseen) Growth: +25 (faction_to_province_own_unseen) |
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Upkeep: -13% for Skavenslaves units (faction_to_force_own_unseen)
Recruitment cost: -5% (faction_to_force_own_unseen)
Local recruitment capacity: +1 (all provinces)
Food generated: %n (faction_to_faction_own_unseen)
Weapon strength: +10% for Night Runners and Gutter Runners units (faction_to_force_own_unseen)
Missile strength: +10% for Night Runners and Gutter Runners units (faction_to_force_own_unseen)
Speed: +10% for infantry units (faction_to_force_own_unseen)
Recruit rank: +2 for Clanrats units (faction_to_character_own_unseen)
Income from post-battle loot: +5% (faction_to_character_own_unseen)

Casualty replenishment rate: +5% (faction_to_force_own_unseen)

Hero recruit rank: +2 for Assassins (faction_to_province_own_unseen)

Growth: +10 (faction_to_province_own_unseen)
Charge bonus: +5 for Skavenslaves units (faction_to_force_own_unseen)
Melee defence: +5 for Skavenslaves units (faction_to_force_own_unseen)
Armour: +10 for Clanrats units (faction_to_force_own_unseen)
Attribute: Expendable for Clanrats units (faction_to_force_own_unseen)
Melee attack: +5 for Clanrats units (faction_to_force_own_unseen)
Leadership: +5 for Clanrats units (faction_to_force_own_unseen)

Public order: +1 (faction_to_province_own_unseen)
Adds an extra Clanrats unit to the army spawned from "The Vermintide" Under-City building (faction_to_faction_own_unseen)
Food capacity: +30 (faction_to_faction_own_unseen)

Loyalty: +2 for new recruits (faction_to_faction_own_unseen)
Magic item drop chance: +3% (faction_to_character_own_unseen)
Campaign movement range: +10% (faction_to_character_own_unseen)


Enemy siege holdout time: -1 (minimum 1 turn) (faction_to_character_own_unseen)



Hero recruit rank: +2 for Plague Priests (faction_to_province_own_unseen)
Skaven corruption in adjacent provinces: +1 (all provinces)
Bonus vs Infantry: +5 for Wolf Rat and Brood Horror units (faction_to_force_own_unseen)
Assassinate action: Additional %n% success chance (all Heroes)
Ammunition: +25% for Missile Infantry and Skaven Weapon Team units (faction_to_force_own_unseen)






Range: +10% for Skaven Weapon Team units (faction_to_force_own_unseen)
Diplomatic relations: +10 with all factions (faction_to_faction_own_unseen)





Hero recruit rank: +2 for Warlock Engineers and Eshin Sorcerers (faction_to_province_own_unseen)



