Left Panel
| Military | ||||||
|---|---|---|---|---|---|---|
| No. | Technology | research_points | cost_per_round | Requires | Effects | Enables |
| 1 | ![]() |
Military Tier 1 Command Crews A place for everyone and everyone in their place. |
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| 300 | 0 |
Leadership: +5 for Zombie Pirate Deckhands Mob units (faction_to_force_own_unseen) |
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| 2 | ![]() |
Military Tier 1 Gunnery Crews Battles at sea are tense, nerve-wracking and bloody. Obey orders - and quickly - if you want to survive. |
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| 300 | 0 |
Missile strength: +5% for Zombie Pirate Gunnery Mob units (faction_to_force_own_unseen) |
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| 3 | ![]() |
Military Tier 2 Foreign Architects Pirates have little time for landlubbing matters, so the expertise needed is drafted in from elsewhere. |
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| 600 | 0 |
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Construction cost: -15% for infrastructure buildings (faction_to_region_own_unseen) |
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| 4 | ![]() |
Military Tier 2 Dominion Over Mortals The smallfolk will obey… if they wish to live. |
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| 600 | 0 |
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Public order: +2 (faction_to_province_own_unseen) |
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| 5 | ![]() |
Military Tier 2 Protection Racket "You pay us and we keep the darkness at bay… After all, you wouldn't want one of your loved ones to have an... 'accident', would you?" |
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| 600 | 0 |
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Income from Ports: +10% (faction_to_region_own_unseen) |
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| 6 | ![]() |
Military Tier 2 Quartermaster The more brains you have, the more - and better - loot you will bring back to port. |
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| 600 | 0 |
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Grants the Quartermaster follower to your faction (faction_to_faction_own_unseen) |
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| 7 | ![]() |
Military Tier 2 Maintained Cannons "That's right, lad, get that sponge right down inside - we want to blow the enemy to kingdom come, not ourselves!" |
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| 600 | 0 |
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Missile strength: +10% for Mortar, Carronade, Deck Gunners and Queen Bess units (faction_to_force_own_unseen) |
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| 8 | ![]() |
Military Tier 2 Clean Yer Bores! Leaving residue inside a cannon between battles is a sure-fire way of blowing yourselves up! A good maintenance schedule guards against this. |
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| 600 | 0 |
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Upkeep: -15% for Mortar, Carronade, Deck Gunners and Queen Bess units (faction_to_force_own_unseen) |
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| 9 | ![]() |
Military Tier 2 Throwing-Bombs Not as important when the bomber is already dead, but a full complement of limbs should remain a priority. |
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| 600 | 0 |
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Grants the Throwing Bombs banner to your faction (faction_to_faction_own_unseen) |
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| 10 | ![]() |
Military Tier 2 Black Powder Oxides The hotter the explosion, the more easily their rags and dry bones will light up. |
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| 600 | 0 |
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Missile strength: +5% for Zombie Pirate Gunnery Mob, Deck Droppers and Rotting Prometheans Gunnery Mob units (faction_to_force_own_unseen) |
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| 11 | ![]() |
Military Tier 3 The Pirate Code "Yarrr, it's a code of conduct - articles, if you will. Think of it as insurance, like." |
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| 800 | 0 |
Lord recruitment cost: -75% (faction_to_province_own_unseen) |
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| 12 | ![]() |
Military Tier 3 Hardened Pirate Scum There's no substitute for experience. |
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| 800 | 0 |
Recruit rank: +2 for Zombie Pirate Deckhands Mob, Depth Guard and Zombie Pirate Gunnery Mob units (faction_to_character_own_unseen) |
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| 13 | ![]() |
Military Tier 3 First Mate Keeping the crew on side is important if you wish to remain in charge. A loyal chain of command helps with this. |
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| 800 | 0 |
Grants the First Mate follower to your faction (faction_to_faction_own_unseen) |
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| 14 | ![]() |
Military Tier 3 Magazine …because running out of shot during a violent seaborne action is not an option. |
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| 800 | 0 |
Ammunition: +20% for Mortar, Carronade, Deck Gunners and Queen Bess units (faction_to_force_own_unseen) |
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| 15 | ![]() |
Military Tier 3 Stolen Imperial Ordnance What they don't have really *can* hurt them quite badly, as it turns out! |
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| 800 | 0 |
Armour-piercing weapon damage: +20% for Zombie Pirate Gunnery Mob and Deck Droppers units (faction_to_force_own_unseen) |
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| 16 | ![]() |
Military Tier 3 Powder Monkey Warships are cramped, hot and dirty, so keeping a small, eager youth around to bring up powder from below makes a lot of sense. |
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| 800 | 0 |
Grants the Powder Monkey follower to your faction (faction_to_faction_own_unseen) |
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| 17 | ![]() |
Military Tier 3 Percussion Caps "Flintlocks are a thing of the past; today, we sail into a dark, bloody future." |
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| 800 | 0 |
Ammunition: +15% for Zombie Pirate Gunnery Mob, Deck Droppers and Rotting Prometheans Gunnery Mob units (faction_to_force_own_unseen) |
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| 18 | ![]() |
Military Tier 3 Silver Musket-Balls & Cutlasses "Just keep them pistols pointed away from your own Vampire Admirals, maties!" |
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| 800 | 0 |
Bonus vs. Infantry: +3 for Zombie Pirate Deckhands Mob, Zombie Pirate Gunnery Mob and Deck Droppers units (faction_to_force_own_unseen) |
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| 19 | ![]() |
Military Tier 4 Marines' Upkeep If you can keep your head while all around you are literally losing theirs… |
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| 800 | 0 |
Upkeep: -15% for Zombie Pirate Deckhands Mob, Depth Guard and Zombie Pirate Gunnery Mob units (faction_to_force_own_unseen) |
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| 20 | ![]() |
Military Tier 4 Raise the Masses "Our power shall grow greater and greater with every tide…" |
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| 800 | 0 |
Growth: +5 (faction_to_province_own_unseen) |
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| 21 | ![]() |
Military Tier 4 Seascape Artist It's useful to get an idea of what your destination looks like, as there's barely a moment to think once the cannons start. |
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| 800 | 0 |
Grants the Seascape Artist follower to your faction (faction_to_faction_own_unseen) |
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| 22 | ![]() |
Military Tier 4 Trained Gun Hands Practice goes a long way towards preparing a crew for the real thing. |
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| 1000 | 0 |
Recruit rank: +2 for Mortar, Carronade, and Deck Gunners units (faction_to_character_own_unseen) |
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| 23 | ![]() |
Military Tier 4 Steadier Aim Being technically dead can have its advantages when the fight reaches screaming pitch. |
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| 1000 | 0 |
Range: +10% for Zombie Pirate Gunnery Mob and Deck Droppers units (faction_to_force_own_unseen) |
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| 24 | ![]() |
Military Tier 4 Master Gunner An expert in his field, able to keep his head under pressure and with a dead-eyed stare. |
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| 1000 | 0 |
Grants the Master Gunner follower to your faction (faction_to_faction_own_unseen) |
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| 25 | ![]() |
Military Tier 4 Serrated Harpoon There’s no wriggling out of this one – the harpoon-blade has a barbed edge which tears the flesh of monstrous targets as they struggle to escape. |
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| 800 | 0 |
Bonus vs. Large: +3 for Zombie Pirate Deckhands Mob (Polearms) and Depth Guard (Polearms) units (faction_to_force_own_unseen) |
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| 26 | ![]() |
Military Tier 4 Forged-Steel Shot Even Dwarfen armour twists and cracks under a barrage of Nuln-forged steel. |
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| 1000 | 0 |
Armour-piercing weapon damage: +10% for Necrofex Colossus units (faction_to_force_own_unseen) Recruitment cost: -10% for Necrofex Colossus units (faction_to_force_own_unseen) |
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| 27 | ![]() |
Military Tier 5 The Converted Outstanding veterans, seasoned and with common cause and purpose, are invaluable to the seafaring adventurer. |
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| 1000 | 0 |
[HIDDEN]Hero recruit rank: +5 (faction_to_force_own_unseen) Hero recruit rank: +5 (faction_to_province_own_unseen) |
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| 28 | ![]() |
Military Tier 5 Centuries in Command If you're still at sea centuries later and not dead or starving in a gibbet somewhere, chances are you're doing something right. |
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| 1000 | 0 |
[HIDDEN]Lord recruit rank: +5 (faction_to_force_own_unseen) Lord recruit rank: +5 (faction_to_province_own_unseen)[HIDDEN - do not translate] Used to increase lord rank when replacing a lord (target the effect at forces factionwide) - use in conjunction with a shown effect that targets provinces factionwide (faction_to_force_own_unseen) |
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| 29 | ![]() |
Military Tier 5 Unliving Labour Force Obedient and unquestioning, if a little slack-jawed. |
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| 1000 | 0 |
Construction time: -35% for all buildings (faction_to_region_own_unseen) |
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| 30 | ![]() |
Military Tier 5 Salvage Crews Death is no escape. |
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| 300 | 0 |
Casualty replenishment rate: +10% for Zombie Pirate Deckhands Mob and Zombie Pirate Gunnery Mob units (faction_to_force_own_unseen) |
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| 31 | ![]() |
Military Tier 5 Unliving Reflexes Those controlled by occult means confound their putrid, decrepit forms. |
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| 1000 | 0 |
Melee defence: +5 for Zombie Pirate Deckhands Mob, Depth Guard and Zombie Pirate Gunnery Mob units (faction_to_force_own_unseen) |
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| 32 | ![]() |
Military Tier 6 Admirals’ Astrolabes A good pirate has the instruments to plot the safest course through the deadliest of seas. |
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| 600 | 0 |
Immune to Storm and Reef attrition (all armies) |
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| 33 | ![]() |
Military Tier 6 Salvaged Arsenal The best way to fell an empire is to use their own weapons and armour against them. |
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| 600 | 0 |
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Weapon Strength: +20% for Zombie Pirate Deckhands Mob and Depth Guard units (faction_to_force_own_unseen) |
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| 34 | ![]() |
Military Tier 6 Corrupt the Land "All shall know that we are here as masters to rule!" |
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| 600 | 0 |
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Vampiric corruption: +2 (factionwide) |
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| 35 | ![]() |
Military Tier 6 Efficient Necromancy Knowing the shortcuts, and how best to deploy them, saves time when it really counts. |
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| 600 | 0 |
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Raise dead cost: -10% (faction_to_character_own_unseen) |
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| 36 | ![]() |
Military Tier 6 Skull & Crossbones "Come on, me hearties, let's get at 'em… Yarrrr!!!!!!!" |
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| 600 | 0 |
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Grants the Skull & Crossbones banner to your faction (faction_to_faction_own_unseen) |
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| 37 | ![]() |
Military Tier 7 Disreputable Admiral It only takes a bit of light flogging and denial of shore leave for a less-than-stellar reputation to develop. |
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| 1 | 0 |
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Adds the character Trusty Montford to your faction's Lord pool (faction_to_faction_own_unseen) |
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| 38 | ![]() |
Military Tier 7 Infamous Admiral "I knew a man who served under 'em once - they takes no prisoners 'n' gives no quarter whatsoever." |
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| 1 | 0 |
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Adds the character O'Bones Macdonald to your faction's Lord pool (faction_to_faction_own_unseen) |
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| 39 | ![]() |
Military Tier 7 Notorious Admiral Notoriety can be acquired for a number of reasons, but mostly for those of the insalubrious kind. |
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| 1 | 0 |
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Adds the character Burke Black to your faction's Lord pool (faction_to_faction_own_unseen) |
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| 40 | ![]() |
Military Tier 7 Dread Admiral "Nah - I'll tell yer - you see that banner, you turn the ship around, as they'll be upon yer before you can scream 'Manann, protect us!'" |
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| 1 | 0 |
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Adds the character Two Toes Adley to your faction's Lord pool (faction_to_faction_own_unseen) |
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| 41 | ![]() |
Military Tier 7 Supernatural Regeneration "Rise, me hearties, risssssssse!" |
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| 800 | 0 |
Casualty replenishment rate: +10% (faction_to_force_own_unseen) |
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| 42 | ![]() |
Military Tier 7 Protective Hide It won't save you from a cannonball in the face, but smaller, indirect shot may be deflected. |
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| 800 | 0 |
Missile resistance: +20% for Scurvy Dogs, Fell Bats, Deck Droppers, and Death Shriek Terrorgheist units (faction_to_force_own_unseen) |
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| 43 | ![]() |
Military Tier 7 Protection from the Elements "No elemental power shall halt them, nor spell nor hex nor charm…" |
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| 800 | 0 |
Magic resistance: %n% for Animated Hulks, Bloated Corpse, and Mourngul units (faction_to_force_own_unseen) |
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| 44 | ![]() |
Military Tier 7 Spell of the Necromancer’s Apprentice "Power of Undeath, flow through my fingers and align their fallen hearts to my will!" |
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| 800 | 0 |
Grants the Spell of the Necromancer's Apprentice banner to your faction (faction_to_faction_own_unseen) |
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| 45 | ![]() |
Military Tier 8 Straining at the Leash "Blurgggh! Blurgggh! Aaaaaaaaaaaaaaarrggh!!!!" |
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| 1000 | 0 |
Charge bonus: +15 for Animated Hulks, Mournguls, Rotting Prometheans, and Rotting Leviathan units (faction_to_force_own_unseen) Speed: +10% for Animated Hulks, Mournguls, Rotting Prometheans, and Rotting Leviathan units (faction_to_force_own_unseen) |
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| 46 | ![]() |
Military Tier 8 Reinforced Carcasses Magical protection is useful, but cannonballs take the limbs and lives of precious beasts. |
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| 1000 | 0 |
Physical resistance: %n% for Rotting Prometheans, Rotting Prometheans Gunnery Mob, Rotting Leviathan and Necrofex Colossus units (faction_to_force_own_unseen) |
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| 47 | ![]() |
Military Tier 8 Enduring Reanimation Bound to their captain's will for eternity and beyond. |
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| 1000 | 0 |
Recruitment duration: -1 turn for Animated Hulks, Syreens, Rotting Prometheans, Rotting Prometheans Gunnery Mob, Mournguls, Rotting Leviathan and Necrofex Colossus units (minimum 1) (faction_to_force_own_unseen) Upkeep: -10% for Animated Hulks, Bloated Corpse, Syreens, Rotting Prometheans, Rotting Prometheans Gunnery Mob, Mournguls, Rotting Leviathan and Necrofex Colossus units (faction_to_force_own_unseen) |
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| 48 | ![]() |
Military Tier 8 Ship's Carpenter The ship's carpenter repairs battle and storm damage - often whilst they rage and writhe about him! |
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| 1000 | 0 |
Grants the Ship's Carpenter follower to your faction (faction_to_faction_own_unseen) |
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Leadership: +5 for Zombie Pirate Deckhands Mob units (faction_to_force_own_unseen)
Missile strength: +5% for Zombie Pirate Gunnery Mob units (faction_to_force_own_unseen)
Construction cost: -15% for infrastructure buildings (faction_to_region_own_unseen)
Public order: +2 (faction_to_province_own_unseen)
Income from Ports: +10% (faction_to_region_own_unseen)
Grants the Quartermaster follower to your faction (faction_to_faction_own_unseen)

Upkeep: -15% for Mortar, Carronade, Deck Gunners and Queen Bess units (faction_to_force_own_unseen)



Recruit rank: +2 for Zombie Pirate Deckhands Mob, Depth Guard and Zombie Pirate Gunnery Mob units (faction_to_character_own_unseen)

Ammunition: +20% for Mortar, Carronade, Deck Gunners and Queen Bess units (faction_to_force_own_unseen)
Armour-piercing weapon damage: +20% for Zombie Pirate Gunnery Mob and Deck Droppers units (faction_to_force_own_unseen)


Bonus vs. Infantry: +3 for Zombie Pirate Deckhands Mob, Zombie Pirate Gunnery Mob and Deck Droppers units (faction_to_force_own_unseen)

Growth: +5 (faction_to_province_own_unseen)


Range: +10% for Zombie Pirate Gunnery Mob and Deck Droppers units (faction_to_force_own_unseen)

Bonus vs. Large: +3 for Zombie Pirate Deckhands Mob (Polearms) and Depth Guard (Polearms) units (faction_to_force_own_unseen)

[HIDDEN]Hero recruit rank: +5 (faction_to_force_own_unseen)
[HIDDEN]Lord recruit rank: +5 (faction_to_force_own_unseen)
Construction time: -35% for all buildings (faction_to_region_own_unseen)
Casualty replenishment rate: +10% for Zombie Pirate Deckhands Mob and Zombie Pirate Gunnery Mob units (faction_to_force_own_unseen)
Melee defence: +5 for Zombie Pirate Deckhands Mob, Depth Guard and Zombie Pirate Gunnery Mob units (faction_to_force_own_unseen)
Immune to Storm and Reef attrition (all armies)
Weapon Strength: +20% for Zombie Pirate Deckhands Mob and Depth Guard units (faction_to_force_own_unseen)
Vampiric corruption: +2 (factionwide)







Missile resistance: +20% for Scurvy Dogs, Fell Bats, Deck Droppers, and Death Shriek Terrorgheist units (faction_to_force_own_unseen)
Magic resistance: %n% for Animated Hulks, Bloated Corpse, and Mourngul units (faction_to_force_own_unseen)

Charge bonus: +15 for Animated Hulks, Mournguls, Rotting Prometheans, and Rotting Leviathan units (faction_to_force_own_unseen)
Speed: +10% for Animated Hulks, Mournguls, Rotting Prometheans, and Rotting Leviathan units (faction_to_force_own_unseen)
Physical resistance: %n% for Rotting Prometheans, Rotting Prometheans Gunnery Mob, Rotting Leviathan and Necrofex Colossus units (faction_to_force_own_unseen)
Recruitment duration: -1 turn for Animated Hulks, Syreens, Rotting Prometheans, Rotting Prometheans Gunnery Mob, Mournguls, Rotting Leviathan and Necrofex Colossus units (minimum 1) (faction_to_force_own_unseen)
