Left Panel
| Military | ||||||
|---|---|---|---|---|---|---|
| No. | Technology | research_points | cost_per_round | Requires | Effects | Enables | 
| 1 | ![]()  | 
						
							Military Tier 1 Devious Plans Research the following items to advance the Skaven's vicious, uncompromising agenda to another level altogether.  | 
					||||
| 200 | 0 | 
															 									Upkeep: -13% for Skavenslaves units (faction_to_force_own_unseen) 									Recruitment cost: -5% (faction_to_force_own_unseen) | 
            
              
                                                 | 
					|||
| 2 | ![]()  | 
						
							Military Tier 1 Ferocious Plans Research the following items to advance the Skaven's vicious, uncompromising agenda to another level altogether.  | 
					||||
| 200 | 0 | 
															 									Local recruitment capacity: +1 (all provinces) | 
            
              
                                                 | 
					|||
| 3 | ![]()  | 
						
							Military Tier 2 Ruthless Plans Research the following items to advance the Skaven's vicious, uncompromising agenda to another level altogether.  | 
					||||
| 100 | 0 | 
															 									Food generated: %n (faction_to_faction_own_unseen) | 
            
              
                                                 | 
					|||
| 4 | ![]()  | 
						
							Military Tier 2 Fight Dirty! Whereby war's notional rulebook is tossed away in favour of unbridled, fiendish savagery.  | 
					||||
| 800 | 0 | 
                                                 | 
						
															 									Weapon strength: +10% for Night Runners and Gutter Runners units (faction_to_force_own_unseen) 									Missile strength: +10% for Night Runners and Gutter Runners units (faction_to_force_own_unseen) | 
            
              
                                                 | 
					||
| 5 | ![]()  | 
						
							Military Tier 2 Hit & Run We-us get in there and kill-slay until they're mostly all dead, then we get out again - let second wave mop up, yes-yes!  | 
					||||
| 800 | 0 | 
                                                 | 
						
															 									Speed: +10% for infantry units (faction_to_force_own_unseen) | 
            |||
| 6 | ![]()  | 
						
							Military Tier 2 Driven by Hunger Lack of food can be a great motivator.  | 
					||||
| 400 | 0 | 
                                                 | 
						
															 									Recruit rank: +2 for Clanrats units (faction_to_character_own_unseen) 									Income from post-battle loot: +5% (faction_to_character_own_unseen) | 
            
              
                                                 | 
					||
| 7 | ![]()  | 
						
							Military Tier 2 Intensive Training Unsurprisingly, even more shouting, combined with terrible punishments, does tend to yield the desired results.  | 
					||||
| 800 | 0 | 
                                                 | 
						
															 									Recruit rank: +2 for Night Runners and Gutter Runners units (faction_to_character_own_unseen) | 
            
              
                                                 | 
					||
| 8 | ![]()  | 
						
							Military Tier 2 Always More Besides Casualties mean little when your population literally breed like rats.  | 
					||||
| 400 | 0 | 
                                                 | 
						
															 									Casualty replenishment rate: +5% (faction_to_force_own_unseen) | 
            
              
                                                 | 
					||
| 9 | ![]()  | 
						
							Military Tier 3 Abduct Promising Candidates What to do when the agent you require works for another clan, who clearly do not appreciate his talents?  | 
					||||
| 800 | 0 | 
                                                 | 
						
															 									Recruitment cost: -5% for Night Runners and Gutter Runners units (faction_to_force_own_unseen) 									Upkeep: -5% for Night Runners and Gutter Runners units (faction_to_force_own_unseen) | 
            
              
                                                 | 
					||
| 10 | ![]()  | 
						
							Military Tier 3 Exotic Martial Arts The advanced skills Skaven assassins learn in the Far East appear quite alien, but are no less effective when practised at home.  | 
					||||
| 800 | 0 | 
                                                 | 
						
															 									Hero recruit rank: +2 for Assassins (faction_to_province_own_unseen) | 
            
              
                                                 | 
					||
| 11 | ![]()  | 
						
							Military Tier 3 Eyes Everywhere There is nowhere to hide, nowhere safe to conspire, that isn't watched by agents of the Council.  | 
					||||
| 800 | 0 | 
                                                 | 
						
															 | 
            |||
| 12 | ![]()  | 
						
							Military Tier 3 Harsh Production Quotas It means nothing if Skavenslaves die meeting a quota, there will always be more - many more - where they came from.  | 
					||||
| 400 | 0 | 
                                                 | 
						
															 									Recruitment cost: -5% for Skavenslaves and Clanrats units (faction_to_force_own_unseen) 									Growth: +10 (faction_to_province_own_unseen) | 
            
              
                                                 | 
					||
| 13 | ![]()  | 
						
							Military Tier 3 Numbers Beyond Counting The tide of monstrous rats flowed over them one by one, dragging them down to be torn apart…  | 
					||||
| 400 | 0 | 
                                                 | 
						
															 									Charge bonus: +5 for Skavenslaves units (faction_to_force_own_unseen) 									Melee defence: +5 for Skavenslaves units (faction_to_force_own_unseen) 									Upkeep: -20% for Skavenslaves units (faction_to_force_own_unseen) | 
            |||
| 14 | ![]()  | 
						
							Military Tier 3 Scavenging Runs There is always value in a lightning strike to harvest useful items, whatever they may be.  | 
					||||
| 400 | 0 | 
                                                 | 
						
															 									Armour: +10 for Clanrats units (faction_to_force_own_unseen) | 
            
              
                                                 | 
					||
| 15 | ![]()  | 
						
							Military Tier 3 Strength in Numbers Large numbers of ill-trained, ill-equipped warriors can still perform a useful function.  | 
					||||
| 400 | 0 | 
                                                 | 
						
															 									Attribute: Expendable for Clanrats units (faction_to_force_own_unseen) 									Charge bonus: +5 for Clanrats units (faction_to_force_own_unseen) 									Melee attack: +5 for Clanrats units (faction_to_force_own_unseen) | 
            
              
                                                 | 
					||
| 16 | ![]()  | 
						
							Military Tier 4 Cadre of Hench-Rats A Warlord’s rule will only ever be as effective as his enforcers allow it to be.  | 
					||||
| 400 | 0 | 
                                                 | 
						
															 									Hero recruit rank: +2 for Chieftains (faction_to_province_own_unseen) 									Leadership: +5 for Clanrats units (faction_to_force_own_unseen) | 
            |||
| 17 | ![]()  | 
						
							Military Tier 4 Exploit Criminals It's difficult to imagine the Skaven concept of malfeasance, but it must exist; ‘criminals’ are put to work, as an alternative to an agonising death.  | 
					||||
| 800 | 0 | 
                                                 | 
						
															 									Hero action cost: -20% (faction_to_character_own_unseen) 									Hero recruitment cost: -33% (faction_to_province_own_unseen) | 
            
              
                                                 | 
					||
| 18 | ![]()  | 
						
							Military Tier 4 Murder Dissenters Woe betide any who raise their voices to decry, or even question, the decisions of their betters.  | 
					||||
| 400 | 0 | 
                                                 | 
						
															 									Public order: +1 (faction_to_province_own_unseen) | 
            |||
| 19 | ![]()  | 
						
							Military Tier 4 Virulent Plans Research the following items to advance the Skaven's vicious, uncompromising agenda to another level altogether.  | 
					||||
| 100 | 0 | 
                                                 | 
						
															 									Adds an extra Clanrats unit to the army spawned from "The Vermintide" Under-City building (faction_to_faction_own_unseen) 									Food capacity: +30 (faction_to_faction_own_unseen) 									Food generated: %n (faction_to_faction_own_unseen) | 
            
              
                                                 | 
					||
| 20 | ![]()  | 
						
							Military Tier 4 Set Examples If you want something done right, it's best to publicly kill the one who did it wrong so the others learn.  | 
					||||
| 400 | 0 | 
                                                 | 
						
															 									Leadership: +3 (faction_to_force_own_unseen) | 
            
              
                                                 | 
					||
| 21 | ![]()  | 
						
							Military Tier 4 Know Your Place! Needless to say, any Clanrats with ideas above their stations are quickly, and permanently, silenced.  | 
					||||
| 400 | 0 | 
                                                 | 
						
															 									Loyalty: +2 for new recruits (faction_to_faction_own_unseen) | 
            |||
| 22 | ![]()  | 
						
							Military Tier 4 Take Everything! Yes-yes, take all of it! Yes, all - we can split-divide the spoils later- trust me, yes-yes!  | 
					||||
| 400 | 0 | 
                                                 | 
						
															 									Magic item drop chance: +3% (faction_to_character_own_unseen) 									Income from sacking settlements: +5% (faction_to_character_own_unseen) | 
            
              
                                                 | 
					||
| 23 | ![]()  | 
						
							Military Tier 5 Carve Undertunnels Their vast network of underground tunnels enable the Skaven to move around the world largely undetected.  | 
					||||
| 400 | 0 | 
                                                 | 
						
															 									Campaign movement range: +10% (faction_to_character_own_unseen) | 
            
              
                                                 | 
					||
| 24 | ![]()  | 
						
							Military Tier 5 Distil Poisons A little more nightshade, a little less mandrake… good-perfect, Lizard-things won't stand a chance, yes-yes!  | 
					||||
| 1200 | 0 | 
                                                 | 
						
															 									Weapon strength: +10% for Plague Monks units (faction_to_force_own_unseen) | 
            
              
                                                 | 
					||
| 25 | ![]()  | 
						
							Military Tier 5 Monstrous Plans Research the following items to advance the Skaven's vicious, uncompromising agenda to another level altogether.  | 
					||||
| 100 | 0 | 
                                                 | 
						
															 									Adds an extra Clanrats unit to the army spawned from "The Vermintide" Under-City building (faction_to_faction_own_unseen) 									Food capacity: +30 (faction_to_faction_own_unseen) 									Food generated: %n (faction_to_faction_own_unseen) | 
            
              
                                                 | 
					||
| 26 | ![]()  | 
						
							Military Tier 5 The Menace Below We are the Children of the Horned Rat, survivors all and as we were here before you, so shall we be present to see you fall.  | 
					||||
| 400 | 0 | 
                                                 | 
						
															 									Leadership: +10 when laying siege (faction_to_force_own_unseen) 									Enemy siege holdout time: -1 (minimum 1 turn) (faction_to_character_own_unseen) | 
            
              
                                                 | 
					||
| 27 | ![]()  | 
						
							Military Tier 6 Practiced Goaders "Treat ‘em mean, keep ‘em keen!"  | 
					||||
| 400 | 0 | 
                                                 | 
						
															 									Hero recruit rank: +2 for Packmasters (faction_to_province_own_unseen) | 
            
              
                                                 | 
					||
| 28 | ![]()  | 
						
							Military Tier 6 Hallucinogenics To make the foe see, hear and smell something else entirely, and then exploit their confusion - that's war taken to the next level.  | 
					||||
| 1200 | 0 | 
                                                 | 
						
															 									Leadership: +10 for Plague Monk units (faction_to_force_own_unseen) 									Melee attack: +5 for Plague Monks units (faction_to_force_own_unseen) | 
            
              
                                                 | 
					||
| 29 | ![]()  | 
						
							Military Tier 6 Monstrous Abominations Born from the fusion of Skaven with a range of horrific creatures, Rat Ogres are bereft of reason and almost devoid of sanity.  | 
					||||
| 800 | 0 | 
                                                 | 
						
															 									Charge bonus: +15 for Rat Ogre and Mutant Rat Ogre units (faction_to_force_own_unseen) 									Weapon strength: +5% for Rat Ogre and Mutant Rat Ogre units (faction_to_force_own_unseen) | 
            
              
                                                 | 
					||
| 30 | ![]()  | 
						
							Military Tier 6 Record Effective Recipes All the screams, the contortions, the howls of agony don't mean much unless the end result is useable and, more importantly, repeatable.  | 
					||||
| 1200 | 0 | 
                                                 | 
						
															 									Hero recruit rank: +2 for Plague Priests (faction_to_province_own_unseen) | 
            
              
                                                 | 
					||
| 31 | ![]()  | 
						
							Military Tier 6 Spread Rot & Decay No corruption too great, no disease too foul; if the Skaven want territory above-ground they will stop at nothing to acquire it.  | 
					||||
| 1200 | 0 | 
                                                 | 
						
															 									Adds an extra Plague Monk unit to the army spawned from "The Vermintide" Under-City building (faction_to_faction_own_unseen) 									Skaven corruption in adjacent provinces: +1 (all provinces) | 
            |||
| 32 | ![]()  | 
						
							Military Tier 7 Freaks off the Leash Devouring their way to domination over their lesser littermates, the freaks of the brood are always a Packmaster’s preferred choice.  | 
					||||
| 400 | 0 | 
                                                 | 
						
															 									Bonus vs Infantry: +5 for Wolf Rat and Brood Horror units (faction_to_force_own_unseen) 									Weapon strength: +10% for Wolf Rat and Brood Horror units (faction_to_force_own_unseen) | 
            
              
                                                 | 
					||
| 33 | ![]()  | 
						
							Military Tier 7 Eliminate the Competition There is always high demand for assassins willing to murder for someone who needs to keep their own hands clean.  | 
					||||
| 1600 | 0 | 
                                                 | 
						
															 									Assassinate action: Additional %n% success chance (all Heroes) | 
            |||
| 34 | ![]()  | 
						
							Military Tier 7 Enormous Caches A wise warlord stockpiles ammunition long before it is needed.  | 
					||||
| 1200 | 0 | 
                                                 | 
						
															 									Adds an extra Plagueclaw Catapult unit to the army spawned from "The Vermintide" Under-City building (faction_to_faction_own_unseen) 									Ammunition: +25% for Missile Infantry and Skaven Weapon Team units (faction_to_force_own_unseen) 									Upkeep: -5% for Skaven Weapon Team units (faction_to_force_own_unseen) | 
            |||
| 35 | ![]()  | 
						
							Military Tier 7 Oppressive Plans Research the following items to advance the Skaven's vicious, uncompromising agenda to another level altogether.  | 
					||||
| 100 | 0 | 
                                                 | 
						
															 									Adds an extra Clanrats unit to the army spawned from "The Vermintide" Under-City building (faction_to_faction_own_unseen) 									Food capacity: +30 (faction_to_faction_own_unseen) 									Food generated: %n (faction_to_faction_own_unseen) | 
            
              
                                                 | 
					||
| 36 | ![]()  | 
						
							Military Tier 7 Twisted Beyond Recognition A misshapen mountain of flesh and muscle, with mechanical parts grafted on. Very nasty.  | 
					||||
| 800 | 0 | 
                                                 | 
						
															 									Melee attack: +5 for Hell Pit Abomination units (faction_to_force_own_unseen) 									Weapon strength: +10% for Hell Pit Abomination units (faction_to_force_own_unseen) | 
            
              
                                                 | 
					||
| 37 | ![]()  | 
						
							Military Tier 7 Volatile Plans Research the following items to advance the Skaven's vicious, uncompromising agenda to another level altogether.  | 
					||||
| 100 | 0 | 
                                                 | 
						
															 									Adds an extra Clanrats unit to the army spawned from "The Vermintide" Under-City building (faction_to_faction_own_unseen) 									Food capacity: +30 (faction_to_faction_own_unseen) 									Food generated: %n (faction_to_faction_own_unseen) | 
            
              
                                                 | 
					||
| 38 | ![]()  | 
						
							Military Tier 8 Brood Breeders The more the clan knows about breeding the nastiest traits into the most vicious rat-beasts, the better!  | 
					||||
| 400 | 0 | 
                                                 | 
						
															 									Recruit rank: +2 for Wolf Rat and Brood Horror units (faction_to_character_own_unseen) 									Upkeep: -5% for Wolf Rats and Brood Horror units (faction_to_force_own_unseen) | 
            |||
| 39 | ![]()  | 
						
							Military Tier 8 Best of the Best The small number who survive the vigorous selection process are well equipped and given a share of the spoils to ensure their future loyalty.  | 
					||||
| 1600 | 0 | 
                                                 | 
						
															 									Adds a Doomwheel unit to the army spawned from "The Vermintide" Under-City building (faction_to_faction_own_unseen) 									Recruit rank: +2 for Stormvermin, Death Runners and Eshin Triads units (faction_to_character_own_unseen) | 
            |||
| 40 | ![]()  | 
						
							Military Tier 8 Rule Through Fear Fear of being dragged away and killed is another great motivator.  | 
					||||
| 1600 | 0 | 
                                                 | 
						
															 									Leadership: +10 for Death Runners and Eshin Triads units (faction_to_force_own_unseen) 									Charge bonus: +10 for Death Runners and Eshin Triads units (faction_to_force_own_unseen) 									Weapon strength: +10% for Death Runners and Eshin Triads units (faction_to_force_own_unseen) | 
            |||
| 41 | ![]()  | 
						
							Military Tier 8 Ensure Product Quality It's always best to test a new concoction before unleashing it on the enemy.  | 
					||||
| 1200 | 0 | 
                                                 | 
						
															 									Missile strength: +10% for Skaven Weapons Team units (faction_to_force_own_unseen) 									Range: +10% for Skaven Weapon Team units (faction_to_force_own_unseen) | 
            
              
                                                 | 
					||
| 42 | ![]()  | 
						
							Military Tier 8 Masters of Infiltration It's easier to influence matters when many above ground don't believe you exist...  | 
					||||
| 1600 | 0 | 
                                                 | 
						
															 									Diplomatic relations: +10 with all factions (faction_to_faction_own_unseen) | 
            |||
| 43 | ![]()  | 
						
							Military Tier 8 Ensure Absolute Loyalty If you wish to survive the turbulent, cutthroat world of Skaven politics you need loyal warriors on your side.  | 
					||||
| 1600 | 0 | 
                                                 | 
						
															 									Melee attack: +5 for Stormvermin units (faction_to_force_own_unseen) 									Melee defence: +5 for Stormvermin units (faction_to_force_own_unseen) 									Public order: +1 (faction_to_province_own_unseen) | 
            |||
| 44 | ![]()  | 
						
							Military Tier 8 Unfathomable Horrors A host of holy horrors to direct our aimless dance.  | 
					||||
| 800 | 0 | 
                                                 | 
						
															 									Adds a Hell Pit Abomination unit to the army spawned from "The Vermintide" Under-City building (faction_to_faction_own_unseen) 									Recruit rank: +2 for Rat Ogres, Mutant Rat Ogres and Hell Pit Abomination units (faction_to_character_own_unseen) | 
            |||
| 45 | ![]()  | 
						
							Military Tier 8 Reject Poor Recruits It’s hard to imagine, but there are some among this most venal, treacherous race who don't quite make the grade or indeed live much longer…  | 
					||||
| 1200 | 0 | 
                                                 | 
						
															 									Recruit rank: +2 for Skaven Weapon Team units (faction_to_character_own_unseen) | 
            |||
| 46 | ![]()  | 
						
							Military Tier 9 Ingenious Plans Research the following items to advance the Skaven's vicious, uncompromising agenda to another level altogether.  | 
					||||
| 100 | 0 | 
                                                 | 
						
															 									Adds an extra Clanrats unit to the army spawned from "The Vermintide" Under-City building (faction_to_faction_own_unseen) 									Food capacity: +30 (faction_to_faction_own_unseen) 									Food generated: %n (faction_to_faction_own_unseen) | 
            
              
                                                 | 
					||
| 47 | ![]()  | 
						
							Military Tier 9 New Warpstone Uses Skaven covet Warpstone above all else; the ability to mutate weeds out the weak and strengthens those who are already strong.  | 
					||||
| 1600 | 0 | 
                                                 | 
						
															 									Casualty replenishment rate: +10% (faction_to_force_own_unseen) 									Local recruitment capacity: +1 (all provinces) | 
            |||
| 48 | ![]()  | 
						
							Military Tier 9 Promoted on Merit Those who display a willingness to betray their own, and just the right amount of vicious savagery, find themselves progressing within the Skaven hierarchy.  | 
					||||
| 1200 | 0 | 
                                                 | 
						
															 									Hero recruit rank: +2 for Warlock Engineers and Eshin Sorcerers (faction_to_province_own_unseen) 									Ammunition: +20% for Doomwheels, Plagueclaw Catapult and Warp Lightning Cannon units (faction_to_force_own_unseen) 									Lord recruit rank: +2 (faction_to_province_own_unseen)[HIDDEN - do not translate] Used to increase lord rank when replacing a lord (target the effect at forces factionwide) - use in conjunction with a shown effect that targets provinces factionwide (faction_to_force_own_unseen)  | 
            |||
| 49 | ![]()  | 
						
							Military Tier 9 Plans Within Plans Research the following items to advance the Skaven's vicious, uncompromising agenda to its ultimate conclusion.  | 
					||||
| 100 | 0 | 
                                                 | 
						
															 									Adds an extra Clanrats unit to the army spawned from "The Vermintide" Under-City building (faction_to_faction_own_unseen) 									Food capacity: +30 (faction_to_faction_own_unseen) 									Food generated: %n (faction_to_faction_own_unseen) | 
            
              
                                                 | 
					||
| 50 | ![]()  | 
						
							Military Tier 10 Requisition Protective Gear Masks and armoured suits are useful, not just for protecting Skaven from the enemy, but also from their own crazy contraptions...  | 
					||||
| 1200 | 0 | 
                                                 | 
						
															 									Armour: +5 for Stormvermin units (faction_to_force_own_unseen) 									Armour: +10 for Skaven Weapon Team units (faction_to_force_own_unseen) | 
            
              
                                                 | 
					||
| 51 | ![]()  | 
						
							Military Tier 10 They Can't Blame Their Tools Bad workmen are the same the world over…  | 
					||||
| 1200 | 0 | 
                                                 | 
						
															 									Armour: +10 for Plagueclaw Catapult, Doom-Flayers, Warp Lightning Cannon and Doomwheel units (faction_to_force_own_unseen) 									Weapon strength: +10% for Doomwheel and Doom-Flayers units (faction_to_force_own_unseen) 									Missile strength: +10% for Plague Claw Catapults, Warp Lightning Cannons and Doomwheel units (faction_to_force_own_unseen) | 
            |||
| 52 | ![]()  | 
						
							Military Tier 10 Ultimate Experiments Selective breeding and genetic manipulation will breed the strongest Skaven yet.  | 
					||||
| 1600 | 0 | 
                                                 | 
						
															 									Replaces all Clanrats units spawned from "The Vermintide" Under-City building with Stormvermin (faction_to_faction_own_unseen) 									Tax rate: +5% (faction_to_faction_own_unseen) 									Growth: +25 (faction_to_province_own_unseen) | 
            |||
		
	
 Français
 Italiano
 Deutsch
 Español
 Русский
 Čeština
 Polski
 Türkçe
 Português (Brasil)
 한국어
 简体中文
 正體中文
        
									Upkeep: -13% for Skavenslaves units (faction_to_force_own_unseen)
									Recruitment cost: -5% (faction_to_force_own_unseen)
									Local recruitment capacity: +1 (all provinces)
									Food generated: %n (faction_to_faction_own_unseen)
									Weapon strength: +10% for Night Runners and Gutter Runners units (faction_to_force_own_unseen)
									Missile strength: +10% for Night Runners and Gutter Runners units (faction_to_force_own_unseen)
									Speed: +10% for infantry units (faction_to_force_own_unseen)
									Recruit rank: +2 for Clanrats units (faction_to_character_own_unseen)
									Income from post-battle loot: +5% (faction_to_character_own_unseen)

									Casualty replenishment rate: +5% (faction_to_force_own_unseen)

									Hero recruit rank: +2 for Assassins (faction_to_province_own_unseen)

									Growth: +10 (faction_to_province_own_unseen)
									Charge bonus: +5 for Skavenslaves units (faction_to_force_own_unseen)
									Melee defence: +5 for Skavenslaves units (faction_to_force_own_unseen)
									Armour: +10 for Clanrats units (faction_to_force_own_unseen)
									Attribute: Expendable for Clanrats units (faction_to_force_own_unseen)
									Melee attack: +5 for Clanrats units (faction_to_force_own_unseen)
									Leadership: +5 for Clanrats units (faction_to_force_own_unseen)

									Public order: +1 (faction_to_province_own_unseen)
									Adds an extra Clanrats unit to the army spawned from "The Vermintide" Under-City building (faction_to_faction_own_unseen)
									Food capacity: +30 (faction_to_faction_own_unseen)

									Loyalty: +2 for new recruits (faction_to_faction_own_unseen)
									Magic item drop chance: +3% (faction_to_character_own_unseen)
									Campaign movement range: +10% (faction_to_character_own_unseen)


									Enemy siege holdout time: -1 (minimum 1 turn) (faction_to_character_own_unseen)



									Hero recruit rank: +2 for Plague Priests (faction_to_province_own_unseen)
									Skaven corruption in adjacent provinces: +1 (all provinces)
									Bonus vs Infantry: +5 for Wolf Rat and Brood Horror units (faction_to_force_own_unseen)
									Assassinate action: Additional %n% success chance (all Heroes)
									Ammunition: +25% for Missile Infantry and Skaven Weapon Team units (faction_to_force_own_unseen)






									Range: +10% for Skaven Weapon Team units (faction_to_force_own_unseen)
									Diplomatic relations: +10 with all factions (faction_to_faction_own_unseen)





									Hero recruit rank: +2 for Warlock Engineers and Eshin Sorcerers (faction_to_province_own_unseen)



